 |
Ice Sheet System Model
4.18
Code documentation
|
Go to the documentation of this file. 1 #ifndef _LISTOFINTERSECTIONTRIANGLES_H_
2 #define _LISTOFINTERSECTIONTRIANGLES_H_
59 operator int&() {
return Size;}
IntersectionTriangles & operator[](int i)
IntersectionTriangles * lIntTria
int NewItem(Triangle *tt, double d0, double d1, double d2)
long NewPoints(BamgVertex *, long &nbv, long maxnbv)
~ListofIntersectionTriangles()
ListofIntersectionTriangles(int n=256, int m=16)
SegInterpolation * lSegsI
#define _error_(StreamArgs)
void SplitEdge(Mesh &, const R2 &, const R2 &, int nbegin=0)