Ice Sheet System Model
4.18
Code documentation
src
c
bamg
AdjacentTriangle.cpp
Go to the documentation of this file.
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#include <cstdio>
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#include <cstring>
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#include <cmath>
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#include <ctime>
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#include "
AdjacentTriangle.h
"
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#include "
Mesh.h
"
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namespace
bamg
{
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/*Constructors/Destructors*/
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//See header file
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/*Methods*/
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int
AdjacentTriangle::Locked
()
const
{
/*{{{*/
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return
t
->
AdjEdgeIndex
[
a
] & 4;
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}
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/*}}}*/
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int
AdjacentTriangle::GetAllFlag_UnSwap
()
const
{
/*{{{*/
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// take all flag except MarkUnSwap
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return
t
->
AdjEdgeIndex
[
a
] & 1012;
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}
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/*}}}*/
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void
AdjacentTriangle::SetLock
(){
/*{{{*/
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t
->
SetLocked
(
a
);
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}
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/*}}}*/
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AdjacentTriangle
AdjacentTriangle::Adj
()
const
{
/*{{{*/
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return
t
->
Adj
(
a
);
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}
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/*}}}*/
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BamgVertex
*
AdjacentTriangle::EdgeVertex
(
const
int
& i)
const
{
/*{{{*/
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return
t
->
vertices
[
VerticesOfTriangularEdge
[
a
][i]];
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}
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/*}}}*/
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long
long
&
AdjacentTriangle::det
()
const
{
/*{{{*/
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return
t
->
det
;
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}
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/*}}}*/
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int
AdjacentTriangle::swap
(){
/*{{{*/
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return
t
->
swap
(
a
);
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}
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/*}}}*/
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void
AdjacentTriangle::SetAdj2
(
const
AdjacentTriangle
& ta,
int
l ){
/*{{{*/
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//set Adjacent Triangle of a triangle
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if
(
t
) {
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t
->
adj
[
a
]=ta.
t
;
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t
->
AdjEdgeIndex
[
a
]=ta.
a
|l;
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}
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if
(ta.
t
) {
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ta.
t
->
adj
[ta.
a
] =
t
;
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ta.
t
->
AdjEdgeIndex
[ta.
a
] =
a
| l ;
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}
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}
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/*}}}*/
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}
bamg::AdjacentTriangle::det
long long & det() const
Definition:
AdjacentTriangle.cpp:36
bamg::BamgVertex
Definition:
BamgVertex.h:15
bamg::AdjacentTriangle::a
int a
Definition:
AdjacentTriangle.h:16
bamg
Definition:
AdjacentTriangle.cpp:9
bamg::AdjacentTriangle::Adj
AdjacentTriangle Adj() const
Definition:
AdjacentTriangle.cpp:28
bamg::AdjacentTriangle::Locked
int Locked() const
Definition:
AdjacentTriangle.cpp:15
bamg::AdjacentTriangle
Definition:
AdjacentTriangle.h:12
bamg::AdjacentTriangle::SetLock
void SetLock()
Definition:
AdjacentTriangle.cpp:24
bamg::Triangle::Adj
AdjacentTriangle Adj(int i) const
Definition:
Triangle.cpp:48
bamg::Triangle::swap
int swap(short a1, int=0)
Definition:
Triangle.cpp:226
bamg::Triangle::vertices
BamgVertex * vertices[3]
Definition:
Triangle.h:18
bamg::Triangle::SetLocked
void SetLocked(int a)
Definition:
Triangle.cpp:202
bamg::AdjacentTriangle::t
Triangle * t
Definition:
AdjacentTriangle.h:15
bamg::Triangle::adj
Triangle * adj[3]
Definition:
Triangle.h:19
Mesh.h
bamg::AdjacentTriangle::SetAdj2
void SetAdj2(const AdjacentTriangle &ta, int l=0)
Definition:
AdjacentTriangle.cpp:44
bamg::Triangle::det
long long det
Definition:
Triangle.h:23
bamg::VerticesOfTriangularEdge
static const short VerticesOfTriangularEdge[3][2]
Definition:
macros.h:13
bamg::Triangle::AdjEdgeIndex
short AdjEdgeIndex[3]
Definition:
Triangle.h:20
bamg::AdjacentTriangle::EdgeVertex
BamgVertex * EdgeVertex(const int &i) const
Definition:
AdjacentTriangle.cpp:32
bamg::AdjacentTriangle::swap
int swap()
Definition:
AdjacentTriangle.cpp:40
bamg::AdjacentTriangle::GetAllFlag_UnSwap
int GetAllFlag_UnSwap() const
Definition:
AdjacentTriangle.cpp:19
AdjacentTriangle.h
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