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Ice Sheet System Model
4.18
Code documentation
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43 int swap(
short a1,
int=0);
44 long Optim(
short a,
int =0);
BamgVertex & operator[](int i)
void SetSingleVertexToTriangleConnectivity()
long Optim(short a, int=0)
const BamgVertex & operator[](int i) const
void SetUnMarkUnSwap(int a)
AdjacentTriangle Adj(int i) const
int swap(short a1, int=0)
short NuEdgeTriangleAdj(int i) const
BamgVertex * GetVertex(int i)
int In(BamgVertex *v) const
BamgVertex *& operator()(int i)
void SetMarkUnSwap(int a)
Triangle * TriangleAdj(int i) const
void Set(const Triangle &, const Mesh &, Mesh &)
void Renumbering(Triangle *tb, Triangle *te, long *renu)
const BamgVertex * operator()(int i) const
void SetAdj2(short a, Triangle *t, short aat)