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Ice Sheet System Model
4.18
Code documentation
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Go to the documentation of this file. 1 #ifndef _TRIANGLEADJACENT_H_
2 #define _TRIANGLEADJACENT_H_
25 operator int()
const {
return a;}
39 long long&
det()
const;
static const short PreviousEdge[3]
AdjacentTriangle & operator++()
AdjacentTriangle Adj() const
AdjacentTriangle operator--()
AdjacentTriangle(Triangle *tt, int aa)
void SetAdj2(const AdjacentTriangle &ta, int l=0)
BamgVertex * EdgeVertex(const int &i) const
int GetAllFlag_UnSwap() const
static const short NextEdge[3]