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Ice Sheet System Model
4.18
Code documentation
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2 #ifndef _BAMGQUADTREE_H
3 #define _BAMGQUADTREE_H
45 int Norm(
int xi1,
int yi1,
int xi2,
int yi2);
46 void SubBoxCoords(
int* pi,
int*pj,
int boxcoord,
int length);
BamgVertex * TooClose(BamgVertex *, double, int, int)
int BoxNumber(int i, int j, int l)
void SubBoxCoords(int *pi, int *pj, int boxcoord, int length)
std::vector< BamgQuadtreeBox * > boxcontainer
BamgVertex * NearestVertex(int i, int j)
bool Intersection(int a, int b, int x, int y)
int Norm(int xi1, int yi1, int xi2, int yi2)
BamgQuadtreeBox * NewBamgQuadtreeBox(void)