[10300] | 1 | /*!\file GroundinglineMigrationx
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[7312] | 2 | * \brief: migration grounding line position.
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| 3 | */
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| 4 |
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[10300] | 5 | #include "./GroundinglineMigrationx.h"
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| 6 | #include "./GroundinglineMigrationxLocal.h"
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[7312] | 7 | #include "../../shared/shared.h"
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[9761] | 8 | #include "../../io/io.h"
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[7312] | 9 | #include "../../include/include.h"
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| 10 | #include "../../toolkits/toolkits.h"
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| 11 | #include "../../EnumDefinitions/EnumDefinitions.h"
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| 12 |
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[10309] | 13 | /*FUNCTION CreateElementOnGroundingline {{{1*/
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[10300] | 14 | bool* CreateElementOnGroundingline(Elements* elements,double* element_on_iceshelf){
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[7323] | 15 |
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[7312] | 16 | bool *element_on_gl = NULL;
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| 17 | bool ongl=false;
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[10356] | 18 | int i,j,sid,shelf;
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[7312] | 19 | int *neighboorsids = NULL;
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[10356] | 20 | Element *element = NULL;
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[7312] | 21 |
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| 22 | /*Go through elements, and look for elements that can possibly have a grounding line migration. These
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| 23 | * are elements that touch the grounding line: */
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| 24 | element_on_gl=(bool*)xmalloc(elements->Size()*sizeof(bool));
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| 25 |
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| 26 | for(i=0;i<elements->Size();i++){
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| 27 | element=(Element*)elements->GetObjectByOffset(i);
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| 28 |
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| 29 | sid=element->Sid();
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| 30 | neighboorsids=element->GetHorizontalNeighboorSids();
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| 31 |
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| 32 | shelf=(int)element_on_iceshelf[sid];
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| 33 | ongl=false;
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| 34 | for(j=0;j<3;j++){
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| 35 | if (neighboorsids[j]<0)continue; //this neighboor does not exist
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| 36 | if ((shelf==1) & (element_on_iceshelf[neighboorsids[j]]==1))continue; //both this element and this neighboor are on th ice shelf
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| 37 | if ((shelf==0) & (element_on_iceshelf[neighboorsids[j]]==0))continue; //both this element and this neighboor are on the ice sheet
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| 38 | ongl=true; //neighboor j is on a different location than us, ie we are touching the grounding line.
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| 39 | }
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| 40 | element_on_gl[i]=ongl;
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| 41 | }
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| 42 |
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| 43 | return element_on_gl;
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| 44 | }
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[7323] | 45 | /*}}}*/
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[9211] | 46 | /*FUNCTION CreateElementOnIceShelf {{{1*/
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| 47 | double* CreateElementOnIceShelf(Elements* elements){
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[7312] | 48 |
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[10356] | 49 | int i;
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| 50 | double *element_on_iceshelf = NULL;
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| 51 | Element *element = NULL;
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| 52 | Vec vec_element_on_iceshelf = NULL;
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[7312] | 53 |
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[10143] | 54 | /*Create vector holding all the elements IsFloating flags: */
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[7312] | 55 | vec_element_on_iceshelf=NewVec(elements->NumberOfElements(),true);
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| 56 |
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| 57 | /*Loop through elements, and fill vec_element_on_iceshelf: */
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| 58 | for(i=0;i<elements->Size();i++){
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| 59 | element=(Element*)elements->GetObjectByOffset(i);
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[10143] | 60 | VecSetValue(vec_element_on_iceshelf,element->Sid(),(int)element->IsFloating(),INSERT_VALUES);
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[7312] | 61 | }
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| 62 |
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| 63 | /*Assemble vector: */
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| 64 | VecAssemblyBegin(vec_element_on_iceshelf);
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| 65 | VecAssemblyEnd(vec_element_on_iceshelf);
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| 66 |
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| 67 | /*Serialize vector: */
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| 68 | VecToMPISerial(&element_on_iceshelf,vec_element_on_iceshelf);
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| 69 |
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| 70 | /*free ressouces: */
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| 71 | VecFree(&vec_element_on_iceshelf);
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| 72 |
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| 73 | return element_on_iceshelf;
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| 74 | }
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[7323] | 75 | /*}}}*/
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[9211] | 76 | /*FUNCTION CreateElementTouchingIceShelf {{{1*/
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| 77 | double* CreateElementTouchingIceShelf(Elements* elements,Vec vec_nodes_on_iceshelf){
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[7312] | 78 |
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[10356] | 79 | int i;
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| 80 | double *nodes_on_iceshelf = NULL;
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| 81 | double *element_touching_iceshelf = NULL;
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| 82 | Element *element = NULL;
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| 83 | Vec vec_element_touching_iceshelf = NULL;
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[7312] | 84 |
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[7323] | 85 | /*serialize: */
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| 86 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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| 87 |
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[10143] | 88 | /*Create vector holding all the elements IsFloating flags: */
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[7312] | 89 | vec_element_touching_iceshelf=NewVec(elements->NumberOfElements(),true);
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| 90 |
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| 91 | /*Loop through elements, and fill vec_element_touching_iceshelf: */
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| 92 | for(i=0;i<elements->Size();i++){
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| 93 | element=(Element*)elements->GetObjectByOffset(i);
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[7323] | 94 | VecSetValue(vec_element_touching_iceshelf,element->Sid(),element->IsNodeOnShelfFromFlags(nodes_on_iceshelf)?1.0:0.0,INSERT_VALUES);
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[7312] | 95 | }
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| 96 |
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| 97 | /*Assemble vector: */
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| 98 | VecAssemblyBegin(vec_element_touching_iceshelf);
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| 99 | VecAssemblyEnd(vec_element_touching_iceshelf);
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| 100 |
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| 101 | /*Serialize vector: */
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| 102 | VecToMPISerial(&element_touching_iceshelf,vec_element_touching_iceshelf);
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| 103 |
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| 104 | /*free ressouces: */
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| 105 | VecFree(&vec_element_touching_iceshelf);
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[7323] | 106 | xfree((void**)&nodes_on_iceshelf);
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[7312] | 107 |
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| 108 | return element_touching_iceshelf;
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| 109 | }
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[7323] | 110 | /*}}}*/
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[10356] | 111 | /*FUNCTION CreateNodesOnIceShelf {{{1*/
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| 112 | Vec CreateNodesOnIceShelf(Nodes* nodes,int configuration_type){
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[7312] | 113 |
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[10356] | 114 | int i,numnods;
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| 115 | Vec nodes_on_iceshelf = NULL;
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| 116 | Node* node = NULL;
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[7312] | 117 |
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[10356] | 118 | /*First, initialize nodes_on_iceshelf, which will track which nodes have changed status: */
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| 119 | numnods=nodes->NumberOfNodes(configuration_type);
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| 120 | nodes_on_iceshelf=NewVec(numnods);
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[7312] | 121 |
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[10356] | 122 | /*Loop through nodes, and fill nodes_on_iceshelf: */
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| 123 | for(i=0;i<nodes->Size();i++){
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| 124 | node=(Node*)nodes->GetObjectByOffset(i);
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| 125 | if(node->InAnalysis(configuration_type)){
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| 126 | if(node->IsFloating()){
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| 127 | VecSetValue(nodes_on_iceshelf,node->Sid(),1.0,INSERT_VALUES);
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| 128 | }
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| 129 | }
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| 130 | }
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| 131 |
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| 132 | /*Assemble vector: */
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| 133 | VecAssemblyBegin(nodes_on_iceshelf);
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| 134 | VecAssemblyEnd(nodes_on_iceshelf);
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| 135 |
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| 136 | return nodes_on_iceshelf;
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| 137 | }
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| 138 | /*}}}*/
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| 139 | /*FUNCTION PotentialSheetUngrounding {{{1*/
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| 140 | double* PotentialSheetUngrounding(Elements* elements,Vertices* vertices,Parameters* parameters){
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| 141 |
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| 142 | int i,numberofvertices;
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| 143 | double* vertices_potentially_ungrounding = NULL;
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| 144 | Vec vec_vertices_potentially_ungrounding = NULL;
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| 145 | Element* element = NULL;
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| 146 |
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| 147 | /*Initialize vector with number of vertices*/
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| 148 | numberofvertices=vertices->NumberOfVertices();
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| 149 | vec_vertices_potentially_ungrounding=NewVec(numberofvertices); //grounded vertex that could start floating
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| 150 |
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| 151 | /*Fill vector vertices_potentially_floating: */
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| 152 | for(i=0;i<elements->Size();i++){
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| 153 | element=(Element*)elements->GetObjectByOffset(i);
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| 154 | element->PotentialSheetUngrounding(vec_vertices_potentially_ungrounding);
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| 155 | }
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| 156 |
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| 157 | /*Assemble vector: */
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| 158 | VecAssemblyBegin(vec_vertices_potentially_ungrounding);
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| 159 | VecAssemblyEnd(vec_vertices_potentially_ungrounding);
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| 160 |
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| 161 | /*Serialize vector: */
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| 162 | VecToMPISerial(&vertices_potentially_ungrounding,vec_vertices_potentially_ungrounding);
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| 163 |
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| 164 | /*free ressouces and return: */
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| 165 | VecFree(&vec_vertices_potentially_ungrounding);
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| 166 | return vertices_potentially_ungrounding;
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| 167 | }
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| 168 | /*}}}*/
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| 169 | /*FUNCTION PropagateShelfIntoConnexIceSheet {{{1*/
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| 170 | double* PropagateShelfIntoConnexIceSheet(Elements* elements,Nodes* nodes,Parameters* parameters,double* vertices_potentially_ungrounding){
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| 171 |
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| 172 | int i,numnods,analysis_type;
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| 173 | int nflipped,local_nflipped;
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| 174 | double* nodes_on_iceshelf = NULL;
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| 175 | double* elements_touching_iceshelf = NULL;
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| 176 | Vec vec_nodes_on_iceshelf = NULL;
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| 177 | Element* element = NULL;
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| 178 |
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[7312] | 179 | /*recover parameters: */
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[10356] | 180 | parameters->FindParam(&analysis_type,AnalysisTypeEnum);
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| 181 |
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| 182 | /*recover vec_nodes_on_iceshelf: */
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| 183 | vec_nodes_on_iceshelf=CreateNodesOnIceShelf(nodes,analysis_type);
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| 184 |
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| 185 | nflipped=1; //bootstrap
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| 186 | while(nflipped){
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| 187 |
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| 188 | /*get a list of potential elements that have nodes on ice shelf: */
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| 189 | elements_touching_iceshelf=CreateElementTouchingIceShelf(elements,vec_nodes_on_iceshelf);
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| 190 |
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| 191 | /*now, go through elements_touching_iceshelf, and if they have nodes inside potential_sheet_ungrounding,
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| 192 | * flag it: */
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| 193 | local_nflipped=0;
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| 194 |
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| 195 | /*serialize vec_nodes_on_iceshelf, needed by element's UpdatePotentialSheetUngrounding routine, to figure out if
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| 196 | * nodes have flipped from grounded to ungrounded: */
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| 197 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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| 198 |
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| 199 | for(i=0;i<elements->Size();i++){
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| 200 | element=(Element*)elements->GetObjectByOffset(i);
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| 201 | if(elements_touching_iceshelf[element->Sid()]){
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| 202 | local_nflipped+=element->UpdatePotentialSheetUngrounding(potential_sheet_ungrounding,vec_nodes_on_iceshelf,nodes_on_iceshelf);
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| 203 | }
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| 204 | }
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| 205 |
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| 206 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD);
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| 207 | _printf_(VerboseConvergence()," number of grounded vertices connected to grounding line: %i\n",nflipped);
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| 208 |
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| 209 | /*Avoid leaks: */
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| 210 | xfree((void**)&nodes_on_iceshelf);
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| 211 | xfree((void**)&elements_touching_iceshelf);
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| 212 |
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| 213 | /*Assemble:*/
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| 214 | VecAssemblyBegin(vec_nodes_on_iceshelf);
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| 215 | VecAssemblyEnd(vec_nodes_on_iceshelf);
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| 216 | }
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| 217 |
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| 218 | /*Serialize: */
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| 219 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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| 220 |
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| 221 | /*Free ressources:*/
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| 222 | VecFree(&vec_nodes_on_iceshelf);
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| 223 | xfree((void**)&elements_touching_iceshelf);
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| 224 |
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| 225 | return nodes_on_iceshelf;
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| 226 | }
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| 227 | /*}}}*/
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| 228 |
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| 229 | /*FUNCTION UpdateShelfStatus {{{1*/
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| 230 | int UpdateShelfStatus(Elements* elements,Nodes* nodes,Parameters* parameters,double* element_touching_iceshelf){
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| 231 |
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| 232 | int i,numnods,configuration_type;
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| 233 | int nflipped=0;
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| 234 | int local_nflipped=0;
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| 235 | Vec vec_new_shelf_nodes = NULL;
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| 236 | double* new_shelf_nodes = NULL;
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| 237 | Element* element = NULL;
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| 238 |
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| 239 | /*recover parameters: */
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[8816] | 240 | parameters->FindParam(&configuration_type,ConfigurationTypeEnum);
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[7312] | 241 |
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| 242 | /*First, initialize vec_new_shelf_nodes, which will track which nodes have changed status: */
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[8816] | 243 | numnods=nodes->NumberOfNodes(configuration_type);
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[7312] | 244 | vec_new_shelf_nodes=NewVec(numnods);
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| 245 |
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| 246 | /*Ok, now go through the elements that have gone through grounding line migration,
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| 247 | * and update their flags: */
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| 248 | for(i=0;i<elements->Size();i++){
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| 249 | element=(Element*)elements->GetObjectByOffset(i);
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| 250 | if(element_touching_iceshelf[element->Sid()]){
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| 251 | local_nflipped+=element->UpdateShelfStatus(vec_new_shelf_nodes);
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| 252 | }
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| 253 | }
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| 254 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD);
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| 255 |
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| 256 | /*Serialize vec_new_shelf_nodes: */
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| 257 | VecToMPISerial(&new_shelf_nodes,vec_new_shelf_nodes);
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| 258 |
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| 259 | /*Now, go through ALL elements, and update the status of the nodes, to propagate what happened at the grounding line: */
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| 260 | /*Carry out grounding line migration for those elements: */
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| 261 | for(i=0;i<elements->Size();i++){
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| 262 | element=(Element*)elements->GetObjectByOffset(i);
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| 263 | element->UpdateShelfFlags(new_shelf_nodes);
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| 264 | }
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| 265 |
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| 266 | /*Free ressources: */
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| 267 | VecFree(&vec_new_shelf_nodes);
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| 268 | xfree((void**)&new_shelf_nodes);
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| 269 |
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| 270 | return nflipped;
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| 271 | }
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[7323] | 272 | /*}}}*/
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