1 | /*!\file GroundinglineMigrationx
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2 | * \brief: migration grounding line position.
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3 | */
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4 |
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5 | #include "./GroundinglineMigrationx.h"
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6 | #include "./GroundinglineMigrationxLocal.h"
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7 | #include "../../shared/shared.h"
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8 | #include "../../io/io.h"
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9 | #include "../../include/include.h"
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10 | #include "../../toolkits/toolkits.h"
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11 | #include "../../EnumDefinitions/EnumDefinitions.h"
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12 |
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13 | /*FUNCTION PotentialSheetUngrounding {{{1*/
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14 | double* PotentialSheetUngrounding(Elements* elements,Vertices* vertices,Parameters* parameters){
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15 |
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16 | int i,numberofvertices;
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17 | double* vertices_potentially_ungrounding = NULL;
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18 | Vec vec_vertices_potentially_ungrounding = NULL;
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19 | Element* element = NULL;
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20 |
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21 | /*Initialize vector with number of vertices*/
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22 | numberofvertices=vertices->NumberOfVertices();
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23 | vec_vertices_potentially_ungrounding=NewVec(numberofvertices); //grounded vertex that could start floating
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24 |
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25 | /*Fill vector vertices_potentially_floating: */
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26 | for(i=0;i<elements->Size();i++){
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27 | element=(Element*)elements->GetObjectByOffset(i);
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28 | element->PotentialSheetUngrounding(vec_vertices_potentially_ungrounding);
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29 | }
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30 |
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31 | /*Assemble vector: */
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32 | VecAssemblyBegin(vec_vertices_potentially_ungrounding);
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33 | VecAssemblyEnd(vec_vertices_potentially_ungrounding);
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34 |
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35 | /*Serialize vector: */
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36 | VecToMPISerial(&vertices_potentially_ungrounding,vec_vertices_potentially_ungrounding);
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37 |
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38 | /*free ressouces and return: */
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39 | VecFree(&vec_vertices_potentially_ungrounding);
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40 | return vertices_potentially_ungrounding;
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41 | }
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42 | /*}}}*/
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43 | /*FUNCTION PropagateShelfIntoConnexIceSheet {{{1*/
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44 | double* PropagateShelfIntoConnexIceSheet(Elements* elements,Nodes* nodes,Parameters* parameters,double* potential_sheet_ungrounding){
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45 |
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46 | int i;
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47 | Element* element=NULL;
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48 | int numnods;
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49 | int analysis_type;
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50 | Vec vec_nodes_on_iceshelf=NULL;
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51 | double* nodes_on_iceshelf=NULL;
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52 | int nflipped,local_nflipped;
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53 | double* elements_touching_iceshelf=NULL;
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54 |
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55 | /*recover parameters: */
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56 | parameters->FindParam(&analysis_type,AnalysisTypeEnum);
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57 |
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58 | /*recover vec_nodes_on_iceshelf: */
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59 | vec_nodes_on_iceshelf=CreateNodesOnIceShelf(nodes,analysis_type);
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60 |
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61 | nflipped=1; //bootstrap
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62 | while(nflipped){
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63 |
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64 | /*get a list of potential elements that have nodes on ice shelf: */
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65 | elements_touching_iceshelf=CreateElementTouchingIceShelf(elements,vec_nodes_on_iceshelf);
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66 |
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67 | /*now, go through elements_touching_iceshelf, and if they have nodes inside potential_sheet_ungrounding,
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68 | * flag it: */
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69 | local_nflipped=0;
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70 |
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71 | /*serialize vec_nodes_on_iceshelf, needed by element's UpdatePotentialSheetUngrounding routine, to figure out if
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72 | * nodes have flipped from grounded to ungrounded: */
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73 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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74 |
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75 | for(i=0;i<elements->Size();i++){
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76 | element=(Element*)elements->GetObjectByOffset(i);
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77 | if(elements_touching_iceshelf[element->Sid()]){
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78 | local_nflipped+=element->UpdatePotentialSheetUngrounding(potential_sheet_ungrounding,vec_nodes_on_iceshelf,nodes_on_iceshelf);
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79 | }
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80 | }
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81 |
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82 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD);
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83 | _printf_(VerboseConvergence()," number of grounded vertices connected to grounding line: %i\n",nflipped);
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84 |
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85 | /*Avoid leaks: */
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86 | xfree((void**)&nodes_on_iceshelf);
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87 | xfree((void**)&elements_touching_iceshelf);
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88 |
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89 | /*Assemble:*/
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90 | VecAssemblyBegin(vec_nodes_on_iceshelf);
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91 | VecAssemblyEnd(vec_nodes_on_iceshelf);
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92 | }
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93 |
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94 | /*Serialize: */
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95 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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96 |
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97 | /*Free ressources:*/
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98 | VecFree(&vec_nodes_on_iceshelf);
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99 | xfree((void**)&elements_touching_iceshelf);
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100 |
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101 | return nodes_on_iceshelf;
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102 | }
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103 | /*}}}*/
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104 | /*FUNCTION CreateElementOnGroundingline {{{1*/
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105 | bool* CreateElementOnGroundingline(Elements* elements,double* element_on_iceshelf){
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106 |
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107 | int i,j;
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108 | Element *element = NULL;
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109 | bool *element_on_gl = NULL;
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110 | bool ongl=false;
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111 | int *neighboorsids = NULL;
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112 | int sid;
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113 | int shelf;
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114 |
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115 | /*Go through elements, and look for elements that can possibly have a grounding line migration. These
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116 | * are elements that touch the grounding line: */
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117 | element_on_gl=(bool*)xmalloc(elements->Size()*sizeof(bool));
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118 |
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119 | for(i=0;i<elements->Size();i++){
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120 | element=(Element*)elements->GetObjectByOffset(i);
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121 |
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122 | sid=element->Sid();
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123 | neighboorsids=element->GetHorizontalNeighboorSids();
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124 |
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125 | shelf=(int)element_on_iceshelf[sid];
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126 | ongl=false;
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127 | for(j=0;j<3;j++){
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128 | if (neighboorsids[j]<0)continue; //this neighboor does not exist
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129 | if ((shelf==1) & (element_on_iceshelf[neighboorsids[j]]==1))continue; //both this element and this neighboor are on th ice shelf
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130 | if ((shelf==0) & (element_on_iceshelf[neighboorsids[j]]==0))continue; //both this element and this neighboor are on the ice sheet
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131 | ongl=true; //neighboor j is on a different location than us, ie we are touching the grounding line.
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132 | }
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133 | element_on_gl[i]=ongl;
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134 | }
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135 |
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136 | return element_on_gl;
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137 | }
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138 | /*}}}*/
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139 | /*FUNCTION CreateElementOnIceShelf {{{1*/
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140 | double* CreateElementOnIceShelf(Elements* elements){
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141 |
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142 | int i;
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143 | Element* element=NULL;
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144 | Vec vec_element_on_iceshelf=NULL;
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145 | double* element_on_iceshelf=NULL;
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146 |
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147 | /*Create vector holding all the elements IsFloating flags: */
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148 | vec_element_on_iceshelf=NewVec(elements->NumberOfElements(),true);
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149 |
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150 | /*Loop through elements, and fill vec_element_on_iceshelf: */
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151 | for(i=0;i<elements->Size();i++){
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152 | element=(Element*)elements->GetObjectByOffset(i);
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153 | VecSetValue(vec_element_on_iceshelf,element->Sid(),(int)element->IsFloating(),INSERT_VALUES);
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154 | }
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155 |
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156 | /*Assemble vector: */
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157 | VecAssemblyBegin(vec_element_on_iceshelf);
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158 | VecAssemblyEnd(vec_element_on_iceshelf);
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159 |
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160 | /*Serialize vector: */
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161 | VecToMPISerial(&element_on_iceshelf,vec_element_on_iceshelf);
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162 |
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163 | /*free ressouces: */
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164 | VecFree(&vec_element_on_iceshelf);
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165 |
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166 | return element_on_iceshelf;
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167 | }
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168 | /*}}}*/
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169 | /*FUNCTION CreateElementTouchingIceShelf {{{1*/
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170 | double* CreateElementTouchingIceShelf(Elements* elements,Vec vec_nodes_on_iceshelf){
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171 |
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172 | int i;
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173 | Element* element=NULL;
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174 | Vec vec_element_touching_iceshelf=NULL;
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175 | double* nodes_on_iceshelf=NULL;
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176 |
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177 | /*output: */
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178 | double* element_touching_iceshelf=NULL;
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179 |
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180 | /*serialize: */
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181 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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182 |
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183 | /*Create vector holding all the elements IsFloating flags: */
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184 | vec_element_touching_iceshelf=NewVec(elements->NumberOfElements(),true);
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185 |
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186 | /*Loop through elements, and fill vec_element_touching_iceshelf: */
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187 | for(i=0;i<elements->Size();i++){
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188 | element=(Element*)elements->GetObjectByOffset(i);
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189 | VecSetValue(vec_element_touching_iceshelf,element->Sid(),element->IsNodeOnShelfFromFlags(nodes_on_iceshelf)?1.0:0.0,INSERT_VALUES);
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190 | }
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191 |
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192 | /*Assemble vector: */
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193 | VecAssemblyBegin(vec_element_touching_iceshelf);
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194 | VecAssemblyEnd(vec_element_touching_iceshelf);
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195 |
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196 | /*Serialize vector: */
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197 | VecToMPISerial(&element_touching_iceshelf,vec_element_touching_iceshelf);
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198 |
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199 | /*free ressouces: */
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200 | VecFree(&vec_element_touching_iceshelf);
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201 | xfree((void**)&nodes_on_iceshelf);
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202 |
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203 | return element_touching_iceshelf;
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204 | }
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205 | /*}}}*/
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206 | /*FUNCTION UpdateShelfStatus {{{1*/
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207 | int UpdateShelfStatus(Elements* elements,Nodes* nodes,Parameters* parameters,double* element_touching_iceshelf){
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208 |
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209 | int i;
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210 | Element* element=NULL;
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211 | int configuration_type;
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212 | int numnods;
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213 | Vec vec_new_shelf_nodes=NULL;
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214 | double* new_shelf_nodes=NULL;
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215 |
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216 | /*output: */
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217 | int local_nflipped=0;
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218 | int nflipped=0;
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219 |
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220 | /*recover parameters: */
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221 | parameters->FindParam(&configuration_type,ConfigurationTypeEnum);
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222 |
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223 | /*First, initialize vec_new_shelf_nodes, which will track which nodes have changed status: */
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224 | numnods=nodes->NumberOfNodes(configuration_type);
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225 | vec_new_shelf_nodes=NewVec(numnods);
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226 |
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227 | /*Ok, now go through the elements that have gone through grounding line migration,
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228 | * and update their flags: */
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229 | for(i=0;i<elements->Size();i++){
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230 | element=(Element*)elements->GetObjectByOffset(i);
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231 | if(element_touching_iceshelf[element->Sid()]){
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232 | local_nflipped+=element->UpdateShelfStatus(vec_new_shelf_nodes);
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233 | }
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234 | }
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235 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD);
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236 |
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237 | /*Serialize vec_new_shelf_nodes: */
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238 | VecToMPISerial(&new_shelf_nodes,vec_new_shelf_nodes);
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239 |
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240 | /*Now, go through ALL elements, and update the status of the nodes, to propagate what happened at the grounding line: */
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241 | /*Carry out grounding line migration for those elements: */
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242 | for(i=0;i<elements->Size();i++){
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243 | element=(Element*)elements->GetObjectByOffset(i);
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244 | element->UpdateShelfFlags(new_shelf_nodes);
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245 | }
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246 |
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247 | /*Free ressources: */
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248 | VecFree(&vec_new_shelf_nodes);
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249 | xfree((void**)&new_shelf_nodes);
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250 |
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251 | return nflipped;
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252 | }
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253 | /*}}}*/
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254 | /*FUNCTION CreateNodesOnIceShelf {{{1*/
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255 | Vec CreateNodesOnIceShelf(Nodes* nodes,int configuration_type){
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256 |
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257 | /*output: */
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258 | Vec nodes_on_iceshelf=NULL;
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259 |
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260 | /*intermediary: */
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261 | int numnods;
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262 | int i;
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263 | Node* node=NULL;
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264 |
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265 | /*First, initialize nodes_on_iceshelf, which will track which nodes have changed status: */
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266 | numnods=nodes->NumberOfNodes(configuration_type);
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267 | nodes_on_iceshelf=NewVec(numnods);
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268 |
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269 | /*Loop through nodes, and fill nodes_on_iceshelf: */
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270 | for(i=0;i<nodes->Size();i++){
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271 | node=(Node*)nodes->GetObjectByOffset(i);
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272 | if(node->InAnalysis(configuration_type)){
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273 | if(node->IsFloating()){
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274 | VecSetValue(nodes_on_iceshelf,node->Sid(),1.0,INSERT_VALUES);
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275 | }
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276 | }
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277 | }
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278 |
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279 | /*Assemble vector: */
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280 | VecAssemblyBegin(nodes_on_iceshelf);
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281 | VecAssemblyEnd(nodes_on_iceshelf);
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282 |
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283 | return nodes_on_iceshelf;
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284 | }
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285 | /*}}}*/
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