| 1 | /*!\file GroundinglineMigrationx | 
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| 2 | * \brief: migration grounding line position. | 
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| 3 | */ | 
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| 4 |  | 
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| 5 | #include "./GroundinglineMigrationx.h" | 
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| 6 | #include "./GroundinglineMigrationxLocal.h" | 
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| 7 | #include "../../shared/shared.h" | 
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| 8 | #include "../../io/io.h" | 
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| 9 | #include "../../include/include.h" | 
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| 10 | #include "../../toolkits/toolkits.h" | 
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| 11 | #include "../../EnumDefinitions/EnumDefinitions.h" | 
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| 12 |  | 
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| 13 | /*FUNCTION CreateElementOnGroundingline {{{1*/ | 
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| 14 | bool*      CreateElementOnGroundingline(Elements* elements,double* element_on_iceshelf){ | 
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| 15 |  | 
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| 16 | bool    *element_on_gl = NULL; | 
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| 17 | bool     ongl=false; | 
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| 18 | int      i,j,sid,shelf; | 
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| 19 | int     *neighboorsids = NULL; | 
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| 20 | Element *element       = NULL; | 
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| 21 |  | 
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| 22 | /*Go through elements, and look for elements that can possibly have a grounding line migration. These | 
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| 23 | * are  elements that touch the grounding line: */ | 
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| 24 | element_on_gl=(bool*)xmalloc(elements->Size()*sizeof(bool)); | 
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| 25 |  | 
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| 26 | for(i=0;i<elements->Size();i++){ | 
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| 27 | element=(Element*)elements->GetObjectByOffset(i); | 
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| 28 |  | 
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| 29 | sid=element->Sid(); | 
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| 30 | neighboorsids=element->GetHorizontalNeighboorSids(); | 
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| 31 |  | 
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| 32 | shelf=(int)element_on_iceshelf[sid]; | 
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| 33 | ongl=false; | 
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| 34 | for(j=0;j<3;j++){ | 
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| 35 | if (neighboorsids[j]<0)continue; //this neighboor does not exist | 
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| 36 | if ((shelf==1) & (element_on_iceshelf[neighboorsids[j]]==1))continue;  //both this element and this neighboor are on th ice shelf | 
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| 37 | if ((shelf==0) & (element_on_iceshelf[neighboorsids[j]]==0))continue;  //both this element and this neighboor are on the ice sheet | 
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| 38 | ongl=true; //neighboor j is on a different location than us, ie we are touching the grounding line. | 
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| 39 | } | 
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| 40 | element_on_gl[i]=ongl; | 
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| 41 | } | 
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| 42 |  | 
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| 43 | return element_on_gl; | 
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| 44 | } | 
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| 45 | /*}}}*/ | 
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| 46 | /*FUNCTION CreateElementOnIceShelf {{{1*/ | 
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| 47 | double*    CreateElementOnIceShelf(Elements* elements){ | 
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| 48 |  | 
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| 49 | int      i; | 
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| 50 | double  *element_on_iceshelf     = NULL; | 
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| 51 | Element *element                 = NULL; | 
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| 52 | Vec      vec_element_on_iceshelf = NULL; | 
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| 53 |  | 
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| 54 | /*Create  vector holding  all the elements IsFloating flags: */ | 
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| 55 | vec_element_on_iceshelf=NewVec(elements->NumberOfElements(),true); | 
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| 56 |  | 
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| 57 | /*Loop through elements, and fill vec_element_on_iceshelf: */ | 
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| 58 | for(i=0;i<elements->Size();i++){ | 
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| 59 | element=(Element*)elements->GetObjectByOffset(i); | 
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| 60 | VecSetValue(vec_element_on_iceshelf,element->Sid(),(int)element->IsFloating(),INSERT_VALUES); | 
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| 61 | } | 
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| 62 |  | 
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| 63 | /*Assemble vector: */ | 
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| 64 | VecAssemblyBegin(vec_element_on_iceshelf); | 
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| 65 | VecAssemblyEnd(vec_element_on_iceshelf); | 
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| 66 |  | 
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| 67 | /*Serialize vector: */ | 
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| 68 | VecToMPISerial(&element_on_iceshelf,vec_element_on_iceshelf); | 
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| 69 |  | 
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| 70 | /*free ressouces: */ | 
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| 71 | VecFree(&vec_element_on_iceshelf); | 
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| 72 |  | 
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| 73 | return element_on_iceshelf; | 
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| 74 | } | 
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| 75 | /*}}}*/ | 
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| 76 | /*FUNCTION CreateElementTouchingIceShelf {{{1*/ | 
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| 77 | double*    CreateElementTouchingIceShelf(Elements* elements,Vec vec_nodes_on_iceshelf){ | 
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| 78 |  | 
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| 79 | int      i; | 
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| 80 | double  *nodes_on_iceshelf             = NULL; | 
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| 81 | double  *element_touching_iceshelf     = NULL; | 
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| 82 | Element *element                       = NULL; | 
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| 83 | Vec      vec_element_touching_iceshelf = NULL; | 
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| 84 |  | 
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| 85 | /*serialize: */ | 
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| 86 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf); | 
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| 87 |  | 
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| 88 | /*Create  vector holding  all the elements IsFloating flags: */ | 
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| 89 | vec_element_touching_iceshelf=NewVec(elements->NumberOfElements(),true); | 
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| 90 |  | 
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| 91 | /*Loop through elements, and fill vec_element_touching_iceshelf: */ | 
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| 92 | for(i=0;i<elements->Size();i++){ | 
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| 93 | element=(Element*)elements->GetObjectByOffset(i); | 
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| 94 | VecSetValue(vec_element_touching_iceshelf,element->Sid(),element->IsNodeOnShelfFromFlags(nodes_on_iceshelf)?1.0:0.0,INSERT_VALUES); | 
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| 95 | } | 
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| 96 |  | 
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| 97 | /*Assemble vector: */ | 
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| 98 | VecAssemblyBegin(vec_element_touching_iceshelf); | 
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| 99 | VecAssemblyEnd(vec_element_touching_iceshelf); | 
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| 100 |  | 
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| 101 | /*Serialize vector: */ | 
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| 102 | VecToMPISerial(&element_touching_iceshelf,vec_element_touching_iceshelf); | 
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| 103 |  | 
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| 104 | /*free ressouces: */ | 
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| 105 | VecFree(&vec_element_touching_iceshelf); | 
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| 106 | xfree((void**)&nodes_on_iceshelf); | 
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| 107 |  | 
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| 108 | return element_touching_iceshelf; | 
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| 109 | } | 
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| 110 | /*}}}*/ | 
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| 111 | /*FUNCTION CreateNodesOnIceShelf {{{1*/ | 
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| 112 | Vec CreateNodesOnIceShelf(Nodes* nodes,int configuration_type){ | 
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| 113 |  | 
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| 114 | int     i,numnods; | 
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| 115 | Vec     nodes_on_iceshelf = NULL; | 
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| 116 | Node*   node              = NULL; | 
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| 117 |  | 
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| 118 | /*First, initialize nodes_on_iceshelf, which will track which nodes have changed status: */ | 
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| 119 | numnods=nodes->NumberOfNodes(configuration_type); | 
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| 120 | nodes_on_iceshelf=NewVec(numnods); | 
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| 121 |  | 
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| 122 | /*Loop through nodes, and fill nodes_on_iceshelf: */ | 
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| 123 | for(i=0;i<nodes->Size();i++){ | 
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| 124 | node=(Node*)nodes->GetObjectByOffset(i); | 
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| 125 | if(node->InAnalysis(configuration_type)){ | 
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| 126 | if(node->IsFloating()){ | 
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| 127 | VecSetValue(nodes_on_iceshelf,node->Sid(),1.0,INSERT_VALUES); | 
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| 128 | } | 
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| 129 | } | 
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| 130 | } | 
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| 131 |  | 
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| 132 | /*Assemble vector: */ | 
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| 133 | VecAssemblyBegin(nodes_on_iceshelf); | 
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| 134 | VecAssemblyEnd(nodes_on_iceshelf); | 
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| 135 |  | 
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| 136 | return nodes_on_iceshelf; | 
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| 137 | } | 
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| 138 | /*}}}*/ | 
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| 139 | /*FUNCTION PotentialSheetUngrounding {{{1*/ | 
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| 140 | double*    PotentialSheetUngrounding(Elements* elements,Vertices* vertices,Parameters* parameters){ | 
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| 141 |  | 
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| 142 | int      i,numberofvertices; | 
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| 143 | double*  vertices_potentially_ungrounding      = NULL; | 
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| 144 | Vec      vec_vertices_potentially_ungrounding  = NULL; | 
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| 145 | Element* element                               = NULL; | 
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| 146 |  | 
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| 147 | /*Initialize vector with number of vertices*/ | 
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| 148 | numberofvertices=vertices->NumberOfVertices(); | 
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| 149 | vec_vertices_potentially_ungrounding=NewVec(numberofvertices); //grounded vertex that could start floating | 
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| 150 |  | 
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| 151 | /*Fill vector vertices_potentially_floating: */ | 
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| 152 | for(i=0;i<elements->Size();i++){ | 
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| 153 | element=(Element*)elements->GetObjectByOffset(i); | 
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| 154 | element->PotentialSheetUngrounding(vec_vertices_potentially_ungrounding); | 
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| 155 | } | 
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| 156 |  | 
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| 157 | /*Assemble vector: */ | 
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| 158 | VecAssemblyBegin(vec_vertices_potentially_ungrounding); | 
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| 159 | VecAssemblyEnd(vec_vertices_potentially_ungrounding); | 
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| 160 |  | 
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| 161 | /*Serialize vector: */ | 
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| 162 | VecToMPISerial(&vertices_potentially_ungrounding,vec_vertices_potentially_ungrounding); | 
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| 163 |  | 
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| 164 | /*free ressouces and return: */ | 
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| 165 | VecFree(&vec_vertices_potentially_ungrounding); | 
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| 166 | return vertices_potentially_ungrounding; | 
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| 167 | } | 
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| 168 | /*}}}*/ | 
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| 169 | /*FUNCTION PropagateShelfIntoConnexIceSheet {{{1*/ | 
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| 170 | double*    PropagateShelfIntoConnexIceSheet(Elements* elements,Nodes* nodes,Parameters* parameters,double* vertices_potentially_ungrounding){ | 
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| 171 |  | 
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| 172 | int      i,numnods,analysis_type; | 
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| 173 | int      nflipped,local_nflipped; | 
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| 174 | double*  nodes_on_iceshelf          = NULL; | 
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| 175 | double*  elements_touching_iceshelf = NULL; | 
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| 176 | Vec      vec_nodes_on_iceshelf      = NULL; | 
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| 177 | Element* element                    = NULL; | 
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| 178 |  | 
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| 179 | /*recover parameters: */ | 
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| 180 | parameters->FindParam(&analysis_type,AnalysisTypeEnum); | 
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| 181 |  | 
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| 182 | /*recover vec_nodes_on_iceshelf: */ | 
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| 183 | vec_nodes_on_iceshelf=CreateNodesOnIceShelf(nodes,analysis_type); | 
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| 184 |  | 
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| 185 | nflipped=1; //bootstrap | 
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| 186 | while(nflipped){ | 
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| 187 |  | 
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| 188 | /*get a list of potential elements that have nodes on ice shelf: */ | 
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| 189 | elements_touching_iceshelf=CreateElementTouchingIceShelf(elements,vec_nodes_on_iceshelf); | 
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| 190 |  | 
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| 191 | /*now,  go through elements_touching_iceshelf, and if they have nodes inside potential_sheet_ungrounding, | 
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| 192 | * flag it: */ | 
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| 193 | local_nflipped=0; | 
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| 194 |  | 
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| 195 | /*serialize vec_nodes_on_iceshelf, needed by element's UpdatePotentialSheetUngrounding routine, to figure out if | 
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| 196 | * nodes have flipped from grounded to ungrounded: */ | 
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| 197 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf); | 
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| 198 |  | 
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| 199 | for(i=0;i<elements->Size();i++){ | 
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| 200 | element=(Element*)elements->GetObjectByOffset(i); | 
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| 201 | if(elements_touching_iceshelf[element->Sid()]){ | 
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| 202 | local_nflipped+=element->UpdatePotentialSheetUngrounding(potential_sheet_ungrounding,vec_nodes_on_iceshelf,nodes_on_iceshelf); | 
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| 203 | } | 
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| 204 | } | 
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| 205 |  | 
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| 206 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD); | 
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| 207 | _printf_(VerboseConvergence(),"   number of grounded vertices  connected to grounding line: %i\n",nflipped); | 
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| 208 |  | 
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| 209 | /*Avoid leaks: */ | 
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| 210 | xfree((void**)&nodes_on_iceshelf); | 
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| 211 | xfree((void**)&elements_touching_iceshelf); | 
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| 212 |  | 
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| 213 | /*Assemble:*/ | 
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| 214 | VecAssemblyBegin(vec_nodes_on_iceshelf); | 
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| 215 | VecAssemblyEnd(vec_nodes_on_iceshelf); | 
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| 216 | } | 
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| 217 |  | 
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| 218 | /*Serialize: */ | 
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| 219 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf); | 
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| 220 |  | 
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| 221 | /*Free ressources:*/ | 
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| 222 | VecFree(&vec_nodes_on_iceshelf); | 
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| 223 | xfree((void**)&elements_touching_iceshelf); | 
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| 224 |  | 
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| 225 | return nodes_on_iceshelf; | 
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| 226 | } | 
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| 227 | /*}}}*/ | 
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| 228 |  | 
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| 229 | /*FUNCTION UpdateShelfStatus {{{1*/ | 
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| 230 | int UpdateShelfStatus(Elements* elements,Nodes* nodes,Parameters* parameters,double* element_touching_iceshelf){ | 
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| 231 |  | 
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| 232 | int      i,numnods,configuration_type; | 
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| 233 | int      nflipped=0; | 
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| 234 | int      local_nflipped=0; | 
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| 235 | Vec      vec_new_shelf_nodes = NULL; | 
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| 236 | double*  new_shelf_nodes     = NULL; | 
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| 237 | Element* element             = NULL; | 
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| 238 |  | 
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| 239 | /*recover parameters: */ | 
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| 240 | parameters->FindParam(&configuration_type,ConfigurationTypeEnum); | 
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| 241 |  | 
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| 242 | /*First, initialize vec_new_shelf_nodes, which will track which nodes have changed status: */ | 
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| 243 | numnods=nodes->NumberOfNodes(configuration_type); | 
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| 244 | vec_new_shelf_nodes=NewVec(numnods); | 
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| 245 |  | 
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| 246 | /*Ok, now go through  the elements that have gone through grounding line migration, | 
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| 247 | * and update their flags: */ | 
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| 248 | for(i=0;i<elements->Size();i++){ | 
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| 249 | element=(Element*)elements->GetObjectByOffset(i); | 
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| 250 | if(element_touching_iceshelf[element->Sid()]){ | 
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| 251 | local_nflipped+=element->UpdateShelfStatus(vec_new_shelf_nodes); | 
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| 252 | } | 
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| 253 | } | 
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| 254 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD); | 
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| 255 |  | 
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| 256 | /*Serialize vec_new_shelf_nodes: */ | 
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| 257 | VecToMPISerial(&new_shelf_nodes,vec_new_shelf_nodes); | 
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| 258 |  | 
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| 259 | /*Now, go through ALL elements, and update the status of the nodes, to propagate what happened at the grounding line: */ | 
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| 260 | /*Carry out grounding line migration for those elements: */ | 
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| 261 | for(i=0;i<elements->Size();i++){ | 
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| 262 | element=(Element*)elements->GetObjectByOffset(i); | 
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| 263 | element->UpdateShelfFlags(new_shelf_nodes); | 
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| 264 | } | 
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| 265 |  | 
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| 266 | /*Free ressources: */ | 
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| 267 | VecFree(&vec_new_shelf_nodes); | 
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| 268 | xfree((void**)&new_shelf_nodes); | 
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| 269 |  | 
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| 270 | return nflipped; | 
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| 271 | } | 
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| 272 | /*}}}*/ | 
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