Changeset 5401 for issm/trunk/src/c/objects/Bamg/Geometry.cpp
- Timestamp:
- 08/19/10 09:38:48 (15 years ago)
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-
- 1 edited
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issm/trunk/src/c/objects/Bamg/Geometry.cpp
r5400 r5401 151 151 edges[i].tg[0]=zerovector; 152 152 edges[i].tg[1]=zerovector; 153 edges[i].AdjVertex Number[0] = edges[i].AdjVertexNumber[1] = -1;153 edges[i].AdjVertexIndex[0] = edges[i].AdjVertexIndex[1] = -1; 154 154 edges[i].Adj[0] = edges[i].Adj[1] = NULL; 155 155 edges[i].type = 0; … … 697 697 698 698 edges[i1].Adj[j1] = edges + i; 699 edges[i1].AdjVertex Number[j1] = j;699 edges[i1].AdjVertexIndex[j1] = j; 700 700 } 701 701 } … … 719 719 * previous and next vertices connected to current vertex 720 720 * normed by the edge length*/ 721 tg = edges[i].v[1-j]->r - edges[i].Adj[j]->v[1-edges[i].AdjVertex Number[j]]->r;721 tg = edges[i].v[1-j]->r - edges[i].Adj[j]->v[1-edges[i].AdjVertexIndex[j]]->r; 722 722 ltg= Norme2(tg); 723 723 tg = tg *(lAB/ltg); … … 786 786 //else: go to next edge (adjacent) 787 787 else{ 788 k0 = e->AdjVertex Number[k1];// vertex in next edge788 k0 = e->AdjVertexIndex[k1];// vertex in next edge 789 789 e = e->Adj[k1]; // next edge 790 790 } … … 873 873 ge[--bge] =eg0 = eg0->Adj[direction0]; 874 874 ISSMASSERT(bge>=0 && bge<=mxe); 875 direction0 = 1-( directionge[bge] = tmpge->AdjVertex Number[direction0]);875 direction0 = 1-( directionge[bge] = tmpge->AdjVertexIndex[direction0]); 876 876 } 877 877 while (eg1 != (GeometricalEdge*) vg1 && (*eg1)(direction1) != (GeometricalVertex*) vg1) { … … 889 889 GeometricalEdge* tmpge = eg1; 890 890 ge[++tge] =eg1 = eg1->Adj[direction1]; 891 directionge[tge]= direction1 = 1-tmpge->AdjVertex Number[direction1];891 directionge[tge]= direction1 = 1-tmpge->AdjVertexIndex[direction1]; 892 892 ISSMASSERT(tge>=0 && tge<=mxe); 893 893 }
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