Ignore:
Timestamp:
06/25/10 17:37:18 (15 years ago)
Author:
Eric.Larour
Message:

New class Update, just to update object properties, relevant only to Elements, Loads, Nodes and Materials. Simplifies greatly all the other objects that don't need updates

File:
1 edited

Legend:

Unmodified
Added
Removed
  • issm/trunk/src/c/objects/Materials/Material.h

    r4091 r4244  
    1414/*}}}*/
    1515
    16 class Material: public Object{
     16class Material: public Object,public Update{
    1717
    1818        public:
     
    2525                virtual int   MarshallSize()=0;
    2626                virtual void  Demarshall(char** pmarshalled_dataset)=0;
    27                 virtual void  UpdateFromInputs(void* inputs)=0;
    28                 virtual void  InputUpdateFromVector(double* vector, int name, int type)=0;
    29                 virtual void  InputUpdateFromVector(int* vector, int name, int type)=0;
    30                 virtual void  InputUpdateFromVector(bool* vector, int name, int type)=0;
    31                 virtual void  InputUpdateFromSolution(double* solution)=0;
    32                
    3327};
    3428#endif
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