source: issm/trunk/src/c/objects/Hook.h@ 4396

Last change on this file since 4396 was 4396, checked in by Eric.Larour, 15 years ago

Made Hooks in object a pointer. Makes for an easier Hook interface

File size: 1.6 KB
RevLine 
[3383]1/*!\file Hook.h
2 * \brief: header file for hook object.
3 * A hook is a class that can store the id, offset, and object corresponding to this id and offset into a dataset.
4 * For example, an element has a hook to its nodes. A node has a hook to its vertex. The hook abstracts the need for having
5 * ids and offsets (necesarry for proper configuration of an object) in our objects.
6 */
7
8#ifndef _HOOK_H_
9#define _HOOK_H_
10
[3637]11/*Headers:*/
12/*{{{1*/
[3681]13#include "./Object.h"
[3420]14class DataSet;
[3637]15/*}}}*/
[3383]16
17class Hook{
18
19 private:
20
21 int num; //number of objects being hooked onto
22 Object** objects; //list of object pointers. we do not allocate objects, just a list a pointers, that will get to point to the real objects from a dataset.
23 int* ids; //list of object ids, to go look for them in datasets.
24 int* offsets; //list of object offsets into datasets, to speed up lookup.
25
26 public:
27
[4248]28 /*Hook constructors, destructors: {{{*/
[3383]29 Hook();
30 Hook(int* ids, int num);
31 ~Hook();
[4248]32 /*}}}*/
33 /*Object like functionality:{{{1*/
34 void Echo(void);
35 void DeepEcho(void);
[3383]36 void Marshall(char** pmarshalled_dataset);
37 int MarshallSize();
38 void Demarshall(char** pmarshalled_dataset);
[4396]39 Object* copy(void);
[4248]40 /*}}}*/
41 /*Hook management: {{{1*/
[3383]42 Object* delivers(void); //single object deliver
43 Object** deliverp(void); //deliver all objects
44 void configure(DataSet* dataset);
[4396]45 Hook* Spawn(int* indices, int numindices);
[3383]46 Object** GetObjects(void);
[3673]47 int* Ids(void);
[3383]48 int* GetOffsets(void);
49 int GetNum(void);
[4248]50 /*}}}*/
[3383]51};
52
53#endif /* _HOOK_H_ */
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