1 | /*!\file Hook.h
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2 | * \brief: header file for hook object.
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3 | * A hook is a class that can store the id, offset, and object corresponding to this id and offset into a dataset.
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4 | * For example, an element has a hook to its nodes. A node has a hook to its vertex. The hook abstracts the need for having
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5 | * ids and offsets (necesarry for proper configuration of an object) in our objects.
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6 | */
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7 |
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8 | #ifndef _HOOK_H_
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9 | #define _HOOK_H_
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10 |
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11 | /*Headers:*/
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12 | /*{{{1*/
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13 | #include "./Object.h"
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14 | class DataSet;
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15 | /*}}}*/
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16 |
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17 | class Hook{
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18 |
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19 | private:
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20 |
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21 | int num; //number of objects being hooked onto
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22 | Object** objects; //list of object pointers. we do not allocate objects, just a list a pointers, that will get to point to the real objects from a dataset.
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23 | int* ids; //list of object ids, to go look for them in datasets.
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24 | int* offsets; //list of object offsets into datasets, to speed up lookup.
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25 |
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26 | public:
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27 |
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28 | /*Hook constructors, destructors: {{{*/
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29 | Hook();
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30 | Hook(int* ids, int num);
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31 | void Init(int* ids, int num);
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32 | Hook(Object** objects, int* ids, int* offsets,int num);
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33 | Hook(Hook* hook);
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34 | ~Hook();
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35 | /*}}}*/
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36 | /*Object like functionality:{{{1*/
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37 | void Echo(void);
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38 | void DeepEcho(void);
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39 | void Marshall(char** pmarshalled_dataset);
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40 | int MarshallSize();
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41 | void Demarshall(char** pmarshalled_dataset);
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42 | void copy(Hook* hook);
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43 | /*}}}*/
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44 | /*Hook management: {{{1*/
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45 | Object* delivers(void); //single object deliver
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46 | Object** deliverp(void); //deliver all objects
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47 | void configure(DataSet* dataset);
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48 | void Spawn(Hook* spawnedhook, int* indices, int numindices);
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49 | Object** GetObjects(void);
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50 | int* Ids(void);
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51 | int* GetOffsets(void);
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52 | int GetNum(void);
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53 | /*}}}*/
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54 | };
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55 |
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56 | #endif /* _HOOK_H_ */
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