[10300] | 1 | /*!\file GroundinglineMigrationx
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[7312] | 2 | * \brief: migration grounding line position.
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| 3 | */
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| 4 |
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[10300] | 5 | #include "./GroundinglineMigrationx.h"
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| 6 | #include "./GroundinglineMigrationxLocal.h"
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[7312] | 7 | #include "../../shared/shared.h"
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[9761] | 8 | #include "../../io/io.h"
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[7312] | 9 | #include "../../include/include.h"
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| 10 | #include "../../toolkits/toolkits.h"
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| 11 | #include "../../EnumDefinitions/EnumDefinitions.h"
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| 12 |
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[9211] | 13 | /*FUNCTION PotentialSheetUngrounding {{{1*/
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[10354] | 14 | double* PotentialSheetUngrounding(Elements* elements,Vertices* vertices,Parameters* parameters){
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[7312] | 15 |
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[10354] | 16 | int i,numberofvertices;
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| 17 | double* vertices_potentially_ungrounding = NULL;
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| 18 | Vec vec_vertices_potentially_ungrounding = NULL;
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| 19 | Element* element = NULL;
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[7312] | 20 |
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[10354] | 21 | /*Initialize vector with number of vertices*/
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| 22 | numberofvertices=vertices->NumberOfVertices();
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| 23 | vec_vertices_potentially_ungrounding=NewVec(numberofvertices); //grounded vertex that could start floating
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[7323] | 24 |
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[10354] | 25 | /*Fill vector vertices_potentially_floating: */
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[7323] | 26 | for(i=0;i<elements->Size();i++){
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| 27 | element=(Element*)elements->GetObjectByOffset(i);
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[10354] | 28 | element->PotentialSheetUngrounding(vec_vertices_potentially_ungrounding);
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[7323] | 29 | }
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| 30 |
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| 31 | /*Assemble vector: */
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[10354] | 32 | VecAssemblyBegin(vec_vertices_potentially_ungrounding);
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| 33 | VecAssemblyEnd(vec_vertices_potentially_ungrounding);
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[7323] | 34 |
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| 35 | /*Serialize vector: */
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[10354] | 36 | VecToMPISerial(&vertices_potentially_ungrounding,vec_vertices_potentially_ungrounding);
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[7323] | 37 |
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[10354] | 38 | /*free ressouces and return: */
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| 39 | VecFree(&vec_vertices_potentially_ungrounding);
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| 40 | return vertices_potentially_ungrounding;
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[7323] | 41 | }
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| 42 | /*}}}*/
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[9211] | 43 | /*FUNCTION PropagateShelfIntoConnexIceSheet {{{1*/
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| 44 | double* PropagateShelfIntoConnexIceSheet(Elements* elements,Nodes* nodes,Parameters* parameters,double* potential_sheet_ungrounding){
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[7323] | 45 |
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[7312] | 46 | int i;
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[7323] | 47 | Element* element=NULL;
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| 48 | int numnods;
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| 49 | int analysis_type;
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| 50 | Vec vec_nodes_on_iceshelf=NULL;
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| 51 | double* nodes_on_iceshelf=NULL;
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| 52 | int nflipped,local_nflipped;
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| 53 | double* elements_touching_iceshelf=NULL;
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| 54 |
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| 55 | /*recover parameters: */
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| 56 | parameters->FindParam(&analysis_type,AnalysisTypeEnum);
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| 57 |
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| 58 | /*recover vec_nodes_on_iceshelf: */
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| 59 | vec_nodes_on_iceshelf=CreateNodesOnIceShelf(nodes,analysis_type);
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| 60 |
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| 61 | nflipped=1; //bootstrap
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| 62 | while(nflipped){
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| 63 |
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| 64 | /*get a list of potential elements that have nodes on ice shelf: */
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| 65 | elements_touching_iceshelf=CreateElementTouchingIceShelf(elements,vec_nodes_on_iceshelf);
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| 66 |
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| 67 | /*now, go through elements_touching_iceshelf, and if they have nodes inside potential_sheet_ungrounding,
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| 68 | * flag it: */
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| 69 | local_nflipped=0;
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| 70 |
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| 71 | /*serialize vec_nodes_on_iceshelf, needed by element's UpdatePotentialSheetUngrounding routine, to figure out if
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| 72 | * nodes have flipped from grounded to ungrounded: */
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| 73 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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[7333] | 74 |
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[7323] | 75 | for(i=0;i<elements->Size();i++){
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| 76 | element=(Element*)elements->GetObjectByOffset(i);
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| 77 | if(elements_touching_iceshelf[element->Sid()]){
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[7333] | 78 | local_nflipped+=element->UpdatePotentialSheetUngrounding(potential_sheet_ungrounding,vec_nodes_on_iceshelf,nodes_on_iceshelf);
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[7323] | 79 | }
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| 80 | }
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| 81 |
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| 82 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD);
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[7333] | 83 | _printf_(VerboseConvergence()," number of grounded vertices connected to grounding line: %i\n",nflipped);
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[7323] | 84 |
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| 85 | /*Avoid leaks: */
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| 86 | xfree((void**)&nodes_on_iceshelf);
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[7340] | 87 | xfree((void**)&elements_touching_iceshelf);
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[7333] | 88 |
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| 89 | /*Assemble:*/
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| 90 | VecAssemblyBegin(vec_nodes_on_iceshelf);
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| 91 | VecAssemblyEnd(vec_nodes_on_iceshelf);
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[7323] | 92 | }
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| 93 |
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| 94 | /*Serialize: */
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| 95 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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| 96 |
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| 97 | /*Free ressources:*/
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| 98 | VecFree(&vec_nodes_on_iceshelf);
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| 99 | xfree((void**)&elements_touching_iceshelf);
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| 100 |
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| 101 | return nodes_on_iceshelf;
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| 102 | }
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| 103 | /*}}}*/
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[10309] | 104 | /*FUNCTION CreateElementOnGroundingline {{{1*/
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[10300] | 105 | bool* CreateElementOnGroundingline(Elements* elements,double* element_on_iceshelf){
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[7323] | 106 |
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[10309] | 107 | int i,j;
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[7312] | 108 | Element *element = NULL;
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| 109 | bool *element_on_gl = NULL;
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| 110 | bool ongl=false;
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| 111 | int *neighboorsids = NULL;
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| 112 | int sid;
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| 113 | int shelf;
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| 114 |
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| 115 | /*Go through elements, and look for elements that can possibly have a grounding line migration. These
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| 116 | * are elements that touch the grounding line: */
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| 117 | element_on_gl=(bool*)xmalloc(elements->Size()*sizeof(bool));
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| 118 |
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| 119 | for(i=0;i<elements->Size();i++){
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| 120 | element=(Element*)elements->GetObjectByOffset(i);
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| 121 |
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| 122 | sid=element->Sid();
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| 123 | neighboorsids=element->GetHorizontalNeighboorSids();
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| 124 |
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| 125 | shelf=(int)element_on_iceshelf[sid];
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| 126 | ongl=false;
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| 127 | for(j=0;j<3;j++){
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| 128 | if (neighboorsids[j]<0)continue; //this neighboor does not exist
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| 129 | if ((shelf==1) & (element_on_iceshelf[neighboorsids[j]]==1))continue; //both this element and this neighboor are on th ice shelf
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| 130 | if ((shelf==0) & (element_on_iceshelf[neighboorsids[j]]==0))continue; //both this element and this neighboor are on the ice sheet
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| 131 | ongl=true; //neighboor j is on a different location than us, ie we are touching the grounding line.
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| 132 | }
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| 133 | element_on_gl[i]=ongl;
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| 134 | }
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| 135 |
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| 136 | return element_on_gl;
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| 137 | }
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[7323] | 138 | /*}}}*/
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[9211] | 139 | /*FUNCTION CreateElementOnIceShelf {{{1*/
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| 140 | double* CreateElementOnIceShelf(Elements* elements){
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[7312] | 141 |
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| 142 | int i;
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| 143 | Element* element=NULL;
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| 144 | Vec vec_element_on_iceshelf=NULL;
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| 145 | double* element_on_iceshelf=NULL;
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| 146 |
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[10143] | 147 | /*Create vector holding all the elements IsFloating flags: */
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[7312] | 148 | vec_element_on_iceshelf=NewVec(elements->NumberOfElements(),true);
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| 149 |
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| 150 | /*Loop through elements, and fill vec_element_on_iceshelf: */
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| 151 | for(i=0;i<elements->Size();i++){
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| 152 | element=(Element*)elements->GetObjectByOffset(i);
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[10143] | 153 | VecSetValue(vec_element_on_iceshelf,element->Sid(),(int)element->IsFloating(),INSERT_VALUES);
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[7312] | 154 | }
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| 155 |
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| 156 | /*Assemble vector: */
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| 157 | VecAssemblyBegin(vec_element_on_iceshelf);
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| 158 | VecAssemblyEnd(vec_element_on_iceshelf);
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| 159 |
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| 160 | /*Serialize vector: */
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| 161 | VecToMPISerial(&element_on_iceshelf,vec_element_on_iceshelf);
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| 162 |
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| 163 | /*free ressouces: */
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| 164 | VecFree(&vec_element_on_iceshelf);
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| 165 |
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| 166 | return element_on_iceshelf;
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| 167 | }
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[7323] | 168 | /*}}}*/
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[9211] | 169 | /*FUNCTION CreateElementTouchingIceShelf {{{1*/
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| 170 | double* CreateElementTouchingIceShelf(Elements* elements,Vec vec_nodes_on_iceshelf){
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[7312] | 171 |
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| 172 | int i;
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| 173 | Element* element=NULL;
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| 174 | Vec vec_element_touching_iceshelf=NULL;
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[7340] | 175 | double* nodes_on_iceshelf=NULL;
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| 176 |
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| 177 | /*output: */
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[7312] | 178 | double* element_touching_iceshelf=NULL;
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| 179 |
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[7323] | 180 | /*serialize: */
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| 181 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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| 182 |
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[10143] | 183 | /*Create vector holding all the elements IsFloating flags: */
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[7312] | 184 | vec_element_touching_iceshelf=NewVec(elements->NumberOfElements(),true);
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| 185 |
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| 186 | /*Loop through elements, and fill vec_element_touching_iceshelf: */
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| 187 | for(i=0;i<elements->Size();i++){
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| 188 | element=(Element*)elements->GetObjectByOffset(i);
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[7323] | 189 | VecSetValue(vec_element_touching_iceshelf,element->Sid(),element->IsNodeOnShelfFromFlags(nodes_on_iceshelf)?1.0:0.0,INSERT_VALUES);
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[7312] | 190 | }
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| 191 |
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| 192 | /*Assemble vector: */
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| 193 | VecAssemblyBegin(vec_element_touching_iceshelf);
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| 194 | VecAssemblyEnd(vec_element_touching_iceshelf);
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| 195 |
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| 196 | /*Serialize vector: */
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| 197 | VecToMPISerial(&element_touching_iceshelf,vec_element_touching_iceshelf);
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| 198 |
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| 199 | /*free ressouces: */
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| 200 | VecFree(&vec_element_touching_iceshelf);
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[7323] | 201 | xfree((void**)&nodes_on_iceshelf);
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[7312] | 202 |
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| 203 | return element_touching_iceshelf;
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| 204 | }
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[7323] | 205 | /*}}}*/
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[9211] | 206 | /*FUNCTION UpdateShelfStatus {{{1*/
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| 207 | int UpdateShelfStatus(Elements* elements,Nodes* nodes,Parameters* parameters,double* element_touching_iceshelf){
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[7312] | 208 |
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| 209 | int i;
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| 210 | Element* element=NULL;
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[8816] | 211 | int configuration_type;
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[7312] | 212 | int numnods;
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| 213 | Vec vec_new_shelf_nodes=NULL;
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| 214 | double* new_shelf_nodes=NULL;
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| 215 |
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| 216 | /*output: */
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| 217 | int local_nflipped=0;
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| 218 | int nflipped=0;
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| 219 |
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| 220 | /*recover parameters: */
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[8816] | 221 | parameters->FindParam(&configuration_type,ConfigurationTypeEnum);
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[7312] | 222 |
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| 223 | /*First, initialize vec_new_shelf_nodes, which will track which nodes have changed status: */
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[8816] | 224 | numnods=nodes->NumberOfNodes(configuration_type);
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[7312] | 225 | vec_new_shelf_nodes=NewVec(numnods);
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| 226 |
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| 227 | /*Ok, now go through the elements that have gone through grounding line migration,
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| 228 | * and update their flags: */
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| 229 | for(i=0;i<elements->Size();i++){
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| 230 | element=(Element*)elements->GetObjectByOffset(i);
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| 231 | if(element_touching_iceshelf[element->Sid()]){
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| 232 | local_nflipped+=element->UpdateShelfStatus(vec_new_shelf_nodes);
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| 233 | }
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| 234 | }
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| 235 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD);
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| 236 |
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| 237 | /*Serialize vec_new_shelf_nodes: */
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| 238 | VecToMPISerial(&new_shelf_nodes,vec_new_shelf_nodes);
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| 239 |
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| 240 | /*Now, go through ALL elements, and update the status of the nodes, to propagate what happened at the grounding line: */
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| 241 | /*Carry out grounding line migration for those elements: */
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| 242 | for(i=0;i<elements->Size();i++){
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| 243 | element=(Element*)elements->GetObjectByOffset(i);
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| 244 | element->UpdateShelfFlags(new_shelf_nodes);
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| 245 | }
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| 246 |
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| 247 | /*Free ressources: */
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| 248 | VecFree(&vec_new_shelf_nodes);
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| 249 | xfree((void**)&new_shelf_nodes);
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| 250 |
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| 251 | return nflipped;
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| 252 | }
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[7323] | 253 | /*}}}*/
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[9211] | 254 | /*FUNCTION CreateNodesOnIceShelf {{{1*/
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| 255 | Vec CreateNodesOnIceShelf(Nodes* nodes,int configuration_type){
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[7312] | 256 |
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[7323] | 257 | /*output: */
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| 258 | Vec nodes_on_iceshelf=NULL;
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[7312] | 259 |
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[7323] | 260 | /*intermediary: */
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| 261 | int numnods;
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| 262 | int i;
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| 263 | Node* node=NULL;
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[7312] | 264 |
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[7323] | 265 | /*First, initialize nodes_on_iceshelf, which will track which nodes have changed status: */
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[8816] | 266 | numnods=nodes->NumberOfNodes(configuration_type);
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[7323] | 267 | nodes_on_iceshelf=NewVec(numnods);
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[7312] | 268 |
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[7323] | 269 | /*Loop through nodes, and fill nodes_on_iceshelf: */
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| 270 | for(i=0;i<nodes->Size();i++){
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| 271 | node=(Node*)nodes->GetObjectByOffset(i);
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[8816] | 272 | if(node->InAnalysis(configuration_type)){
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[10143] | 273 | if(node->IsFloating()){
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[7333] | 274 | VecSetValue(nodes_on_iceshelf,node->Sid(),1.0,INSERT_VALUES);
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| 275 | }
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| 276 | }
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[7323] | 277 | }
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[7312] | 278 |
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[7323] | 279 | /*Assemble vector: */
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| 280 | VecAssemblyBegin(nodes_on_iceshelf);
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| 281 | VecAssemblyEnd(nodes_on_iceshelf);
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[7312] | 282 |
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[7323] | 283 | return nodes_on_iceshelf;
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[7312] | 284 | }
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[7323] | 285 | /*}}}*/
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