[10300] | 1 | /*!\file GroundinglineMigrationx
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[7312] | 2 | * \brief: migration grounding line position.
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| 3 | */
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| 4 |
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[10300] | 5 | #include "./GroundinglineMigrationx.h"
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| 6 | #include "./GroundinglineMigrationxLocal.h"
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[7312] | 7 | #include "../../shared/shared.h"
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[9761] | 8 | #include "../../io/io.h"
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| 9 | #include "../../io/io.h"
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[7312] | 10 | #include "../../include/include.h"
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| 11 | #include "../../toolkits/toolkits.h"
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| 12 | #include "../../EnumDefinitions/EnumDefinitions.h"
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| 13 |
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[9211] | 14 | /*FUNCTION PotentialSheetUngrounding {{{1*/
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| 15 | double* PotentialSheetUngrounding(Elements* elements,Nodes* nodes,Parameters* parameters){
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[7312] | 16 |
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[7323] | 17 | int i;
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| 18 | Element* element=NULL;
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| 19 | Vec vec_potential_sheet_ungrounding=NULL;
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| 20 | double* potential_sheet_ungrounding=NULL;
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| 21 | int numnods;
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[8816] | 22 | int configuration_type;
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[7312] | 23 |
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[7323] | 24 | /*recover parameters: */
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[8816] | 25 | parameters->FindParam(&configuration_type,ConfigurationTypeEnum);
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[7323] | 26 |
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| 27 | /*First, initialize vec_new_shelf_nodes, which will track which nodes have changed status: */
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[8816] | 28 | numnods=nodes->NumberOfNodes(configuration_type);
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[7323] | 29 | vec_potential_sheet_ungrounding=NewVec(numnods);
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| 30 |
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| 31 | /*Loop through elements, and fill vec_potential_sheet_ungrounding: */
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| 32 | for(i=0;i<elements->Size();i++){
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| 33 | element=(Element*)elements->GetObjectByOffset(i);
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| 34 | element->PotentialSheetUngrounding(vec_potential_sheet_ungrounding);
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| 35 | }
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| 36 |
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| 37 | /*Assemble vector: */
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| 38 | VecAssemblyBegin(vec_potential_sheet_ungrounding);
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| 39 | VecAssemblyEnd(vec_potential_sheet_ungrounding);
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| 40 |
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| 41 | /*Serialize vector: */
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| 42 | VecToMPISerial(&potential_sheet_ungrounding,vec_potential_sheet_ungrounding);
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| 43 |
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| 44 | /*free ressouces: */
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| 45 | VecFree(&vec_potential_sheet_ungrounding);
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| 46 |
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| 47 | return potential_sheet_ungrounding;
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| 48 | }
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| 49 | /*}}}*/
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[9211] | 50 | /*FUNCTION PropagateShelfIntoConnexIceSheet {{{1*/
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| 51 | double* PropagateShelfIntoConnexIceSheet(Elements* elements,Nodes* nodes,Parameters* parameters,double* potential_sheet_ungrounding){
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[7323] | 52 |
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[7312] | 53 | int i;
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[7323] | 54 | Element* element=NULL;
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| 55 | int numnods;
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| 56 | int analysis_type;
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| 57 | Vec vec_nodes_on_iceshelf=NULL;
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| 58 | double* nodes_on_iceshelf=NULL;
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| 59 | int nflipped,local_nflipped;
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| 60 | double* elements_touching_iceshelf=NULL;
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| 61 |
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| 62 | /*recover parameters: */
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| 63 | parameters->FindParam(&analysis_type,AnalysisTypeEnum);
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| 64 |
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| 65 | /*recover vec_nodes_on_iceshelf: */
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| 66 | vec_nodes_on_iceshelf=CreateNodesOnIceShelf(nodes,analysis_type);
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| 67 |
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| 68 | nflipped=1; //bootstrap
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| 69 | while(nflipped){
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| 70 |
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| 71 | /*get a list of potential elements that have nodes on ice shelf: */
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| 72 | elements_touching_iceshelf=CreateElementTouchingIceShelf(elements,vec_nodes_on_iceshelf);
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| 73 |
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| 74 | /*now, go through elements_touching_iceshelf, and if they have nodes inside potential_sheet_ungrounding,
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| 75 | * flag it: */
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| 76 | local_nflipped=0;
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| 77 |
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| 78 | /*serialize vec_nodes_on_iceshelf, needed by element's UpdatePotentialSheetUngrounding routine, to figure out if
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| 79 | * nodes have flipped from grounded to ungrounded: */
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| 80 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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[7333] | 81 |
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[7323] | 82 | for(i=0;i<elements->Size();i++){
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| 83 | element=(Element*)elements->GetObjectByOffset(i);
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| 84 | if(elements_touching_iceshelf[element->Sid()]){
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[7333] | 85 | local_nflipped+=element->UpdatePotentialSheetUngrounding(potential_sheet_ungrounding,vec_nodes_on_iceshelf,nodes_on_iceshelf);
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[7323] | 86 | }
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| 87 | }
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| 88 |
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| 89 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD);
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[7333] | 90 | _printf_(VerboseConvergence()," number of grounded vertices connected to grounding line: %i\n",nflipped);
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[7323] | 91 |
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| 92 | /*Avoid leaks: */
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| 93 | xfree((void**)&nodes_on_iceshelf);
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[7340] | 94 | xfree((void**)&elements_touching_iceshelf);
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[7333] | 95 |
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| 96 | /*Assemble:*/
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| 97 | VecAssemblyBegin(vec_nodes_on_iceshelf);
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| 98 | VecAssemblyEnd(vec_nodes_on_iceshelf);
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[7323] | 99 | }
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| 100 |
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| 101 | /*Serialize: */
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| 102 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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| 103 |
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| 104 | /*Free ressources:*/
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| 105 | VecFree(&vec_nodes_on_iceshelf);
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| 106 | xfree((void**)&elements_touching_iceshelf);
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| 107 |
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| 108 | return nodes_on_iceshelf;
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| 109 | }
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| 110 | /*}}}*/
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[10309] | 111 | /*FUNCTION CreateElementOnGroundingline {{{1*/
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[10300] | 112 | bool* CreateElementOnGroundingline(Elements* elements,double* element_on_iceshelf){
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[7323] | 113 |
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[10309] | 114 | int i,j;
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[7312] | 115 | Element *element = NULL;
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| 116 | bool *element_on_gl = NULL;
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| 117 | bool ongl=false;
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| 118 | int *neighboorsids = NULL;
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| 119 | int sid;
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| 120 | int shelf;
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| 121 |
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| 122 | /*Go through elements, and look for elements that can possibly have a grounding line migration. These
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| 123 | * are elements that touch the grounding line: */
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| 124 | element_on_gl=(bool*)xmalloc(elements->Size()*sizeof(bool));
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| 125 |
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| 126 | for(i=0;i<elements->Size();i++){
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| 127 | element=(Element*)elements->GetObjectByOffset(i);
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| 128 |
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| 129 | sid=element->Sid();
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| 130 | neighboorsids=element->GetHorizontalNeighboorSids();
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| 131 |
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| 132 | shelf=(int)element_on_iceshelf[sid];
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| 133 | ongl=false;
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| 134 | for(j=0;j<3;j++){
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| 135 | if (neighboorsids[j]<0)continue; //this neighboor does not exist
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| 136 | if ((shelf==1) & (element_on_iceshelf[neighboorsids[j]]==1))continue; //both this element and this neighboor are on th ice shelf
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| 137 | if ((shelf==0) & (element_on_iceshelf[neighboorsids[j]]==0))continue; //both this element and this neighboor are on the ice sheet
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| 138 | ongl=true; //neighboor j is on a different location than us, ie we are touching the grounding line.
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| 139 | }
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| 140 | element_on_gl[i]=ongl;
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| 141 | }
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| 142 |
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| 143 | return element_on_gl;
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| 144 | }
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[7323] | 145 | /*}}}*/
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[9211] | 146 | /*FUNCTION CreateElementOnIceShelf {{{1*/
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| 147 | double* CreateElementOnIceShelf(Elements* elements){
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[7312] | 148 |
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| 149 | int i;
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| 150 | Element* element=NULL;
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| 151 | Vec vec_element_on_iceshelf=NULL;
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| 152 | double* element_on_iceshelf=NULL;
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| 153 |
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[10143] | 154 | /*Create vector holding all the elements IsFloating flags: */
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[7312] | 155 | vec_element_on_iceshelf=NewVec(elements->NumberOfElements(),true);
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| 156 |
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| 157 | /*Loop through elements, and fill vec_element_on_iceshelf: */
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| 158 | for(i=0;i<elements->Size();i++){
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| 159 | element=(Element*)elements->GetObjectByOffset(i);
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[10143] | 160 | VecSetValue(vec_element_on_iceshelf,element->Sid(),(int)element->IsFloating(),INSERT_VALUES);
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[7312] | 161 | }
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| 162 |
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| 163 | /*Assemble vector: */
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| 164 | VecAssemblyBegin(vec_element_on_iceshelf);
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| 165 | VecAssemblyEnd(vec_element_on_iceshelf);
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| 166 |
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| 167 | /*Serialize vector: */
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| 168 | VecToMPISerial(&element_on_iceshelf,vec_element_on_iceshelf);
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| 169 |
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| 170 | /*free ressouces: */
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| 171 | VecFree(&vec_element_on_iceshelf);
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| 172 |
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| 173 | return element_on_iceshelf;
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| 174 | }
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[7323] | 175 | /*}}}*/
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[9211] | 176 | /*FUNCTION CreateElementTouchingIceShelf {{{1*/
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| 177 | double* CreateElementTouchingIceShelf(Elements* elements,Vec vec_nodes_on_iceshelf){
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[7312] | 178 |
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| 179 | int i;
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| 180 | Element* element=NULL;
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| 181 | Vec vec_element_touching_iceshelf=NULL;
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[7340] | 182 | double* nodes_on_iceshelf=NULL;
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| 183 |
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| 184 | /*output: */
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[7312] | 185 | double* element_touching_iceshelf=NULL;
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| 186 |
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[7323] | 187 | /*serialize: */
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| 188 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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| 189 |
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[10143] | 190 | /*Create vector holding all the elements IsFloating flags: */
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[7312] | 191 | vec_element_touching_iceshelf=NewVec(elements->NumberOfElements(),true);
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| 192 |
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| 193 | /*Loop through elements, and fill vec_element_touching_iceshelf: */
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| 194 | for(i=0;i<elements->Size();i++){
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| 195 | element=(Element*)elements->GetObjectByOffset(i);
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[7323] | 196 | VecSetValue(vec_element_touching_iceshelf,element->Sid(),element->IsNodeOnShelfFromFlags(nodes_on_iceshelf)?1.0:0.0,INSERT_VALUES);
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[7312] | 197 | }
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| 198 |
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| 199 | /*Assemble vector: */
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| 200 | VecAssemblyBegin(vec_element_touching_iceshelf);
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| 201 | VecAssemblyEnd(vec_element_touching_iceshelf);
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| 202 |
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| 203 | /*Serialize vector: */
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| 204 | VecToMPISerial(&element_touching_iceshelf,vec_element_touching_iceshelf);
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| 205 |
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| 206 | /*free ressouces: */
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| 207 | VecFree(&vec_element_touching_iceshelf);
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[7323] | 208 | xfree((void**)&nodes_on_iceshelf);
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[7312] | 209 |
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| 210 | return element_touching_iceshelf;
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| 211 | }
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[7323] | 212 | /*}}}*/
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[9211] | 213 | /*FUNCTION UpdateShelfStatus {{{1*/
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| 214 | int UpdateShelfStatus(Elements* elements,Nodes* nodes,Parameters* parameters,double* element_touching_iceshelf){
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[7312] | 215 |
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| 216 | int i;
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| 217 | Element* element=NULL;
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[8816] | 218 | int configuration_type;
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[7312] | 219 | int numnods;
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| 220 | Vec vec_new_shelf_nodes=NULL;
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| 221 | double* new_shelf_nodes=NULL;
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| 222 |
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| 223 | /*output: */
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| 224 | int local_nflipped=0;
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| 225 | int nflipped=0;
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| 226 |
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| 227 | /*recover parameters: */
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[8816] | 228 | parameters->FindParam(&configuration_type,ConfigurationTypeEnum);
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[7312] | 229 |
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| 230 | /*First, initialize vec_new_shelf_nodes, which will track which nodes have changed status: */
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[8816] | 231 | numnods=nodes->NumberOfNodes(configuration_type);
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[7312] | 232 | vec_new_shelf_nodes=NewVec(numnods);
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| 233 |
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| 234 | /*Ok, now go through the elements that have gone through grounding line migration,
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| 235 | * and update their flags: */
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| 236 | for(i=0;i<elements->Size();i++){
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| 237 | element=(Element*)elements->GetObjectByOffset(i);
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| 238 | if(element_touching_iceshelf[element->Sid()]){
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| 239 | local_nflipped+=element->UpdateShelfStatus(vec_new_shelf_nodes);
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| 240 | }
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| 241 | }
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| 242 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD);
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| 243 |
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| 244 | /*Serialize vec_new_shelf_nodes: */
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| 245 | VecToMPISerial(&new_shelf_nodes,vec_new_shelf_nodes);
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| 246 |
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| 247 | /*Now, go through ALL elements, and update the status of the nodes, to propagate what happened at the grounding line: */
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| 248 | /*Carry out grounding line migration for those elements: */
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| 249 | for(i=0;i<elements->Size();i++){
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| 250 | element=(Element*)elements->GetObjectByOffset(i);
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| 251 | element->UpdateShelfFlags(new_shelf_nodes);
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| 252 | }
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| 253 |
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| 254 | /*Free ressources: */
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| 255 | VecFree(&vec_new_shelf_nodes);
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| 256 | xfree((void**)&new_shelf_nodes);
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| 257 |
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| 258 | return nflipped;
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| 259 | }
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[7323] | 260 | /*}}}*/
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[9211] | 261 | /*FUNCTION CreateNodesOnIceShelf {{{1*/
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| 262 | Vec CreateNodesOnIceShelf(Nodes* nodes,int configuration_type){
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[7312] | 263 |
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[7323] | 264 | /*output: */
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| 265 | Vec nodes_on_iceshelf=NULL;
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[7312] | 266 |
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[7323] | 267 | /*intermediary: */
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| 268 | int numnods;
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| 269 | int i;
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| 270 | Node* node=NULL;
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[7312] | 271 |
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[7323] | 272 | /*First, initialize nodes_on_iceshelf, which will track which nodes have changed status: */
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[8816] | 273 | numnods=nodes->NumberOfNodes(configuration_type);
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[7323] | 274 | nodes_on_iceshelf=NewVec(numnods);
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[7312] | 275 |
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[7323] | 276 | /*Loop through nodes, and fill nodes_on_iceshelf: */
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| 277 | for(i=0;i<nodes->Size();i++){
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| 278 | node=(Node*)nodes->GetObjectByOffset(i);
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[8816] | 279 | if(node->InAnalysis(configuration_type)){
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[10143] | 280 | if(node->IsFloating()){
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[7333] | 281 | VecSetValue(nodes_on_iceshelf,node->Sid(),1.0,INSERT_VALUES);
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| 282 | }
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| 283 | }
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[7323] | 284 | }
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[7312] | 285 |
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[7323] | 286 | /*Assemble vector: */
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| 287 | VecAssemblyBegin(nodes_on_iceshelf);
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| 288 | VecAssemblyEnd(nodes_on_iceshelf);
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[7312] | 289 |
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[7323] | 290 | return nodes_on_iceshelf;
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[7312] | 291 | }
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[7323] | 292 | /*}}}*/
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