| 1 | /*!\file GroundinglineMigrationx
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| 2 | * \brief: migration grounding line position.
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| 3 | */
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| 4 |
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| 5 | #include "./GroundinglineMigrationx.h"
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| 6 | #include "./GroundinglineMigrationxLocal.h"
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| 7 | #include "../../shared/shared.h"
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| 8 | #include "../../io/io.h"
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| 9 | #include "../../io/io.h"
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| 10 | #include "../../include/include.h"
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| 11 | #include "../../toolkits/toolkits.h"
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| 12 | #include "../../EnumDefinitions/EnumDefinitions.h"
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| 13 |
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| 14 | /*FUNCTION AgressiveMigration{{{1*/
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| 15 | void AgressiveMigration(Elements* elements,Nodes* nodes, Vertices* vertices,Loads* loads,Materials* materials, Parameters* parameters){
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| 16 | /*Here, whatever nodes inside the ice sheet want to unground, we allow -> instantaneous transmission of water through the bedrock: */
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| 17 |
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| 18 | int i;
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| 19 | Element* element=NULL;
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| 20 |
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| 21 | _printf_(VerboseModule()," Migrating grounding line\n");
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| 22 |
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| 23 | /*Carry out grounding line migration for those elements: */
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| 24 | for(i=0;i<elements->Size();i++){
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| 25 | element=(Element*)elements->GetObjectByOffset(i);
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| 26 | element->AgressiveMigration();
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| 27 | }
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| 28 |
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| 29 | /*Synchronize shelf status: */
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| 30 | for(i=0;i<elements->Size();i++){
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| 31 | element=(Element*)elements->GetObjectByOffset(i);
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| 32 | element->ShelfSync();
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| 33 | }
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| 34 |
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| 35 | }
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| 36 | /*}}}*/
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| 37 | /*FUNCTION SoftMigration {{{1*/
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| 38 | void SoftMigration(Elements* elements,Nodes* nodes, Vertices* vertices,Loads* loads,Materials* materials, Parameters* parameters){
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| 39 |
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| 40 | /*intermediary: */
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| 41 | int i;
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| 42 | double* potential_sheet_ungrounding=NULL;
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| 43 | double* sheet_ungrounding=NULL;
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| 44 | Element* element=NULL;
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| 45 |
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| 46 | _printf_(VerboseModule()," Migrating grounding line\n");
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| 47 |
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| 48 | /*First, figure out which nodes that are on the ice sheet want to unground. Build a flags vector for this (size number of nodes: */
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| 49 | potential_sheet_ungrounding=PotentialSheetUngrounding(elements,nodes,parameters);
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| 50 |
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| 51 | /*Now, propagate ice shelf into connex areas of the ice sheet that potentially want to unground: */
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| 52 | sheet_ungrounding=PropagateShelfIntoConnexIceSheet(elements,nodes,parameters,potential_sheet_ungrounding);
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| 53 |
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| 54 | /*Now, use the sheet_ungrounding flags to unground the ice sheet (at the same time, take care of grounding elements of the ice shelf
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| 55 | * that want to: */
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| 56 | for(i=0;i<elements->Size();i++){
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| 57 | element=(Element*)elements->GetObjectByOffset(i);
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| 58 | element->SoftMigration(sheet_ungrounding);
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| 59 | }
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| 60 |
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| 61 | /*Synchronize shelf status: */
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| 62 | for(i=0;i<elements->Size();i++){
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| 63 | element=(Element*)elements->GetObjectByOffset(i);
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| 64 | element->ShelfSync();
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| 65 | }
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| 66 |
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| 67 | /*free ressouces: */
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| 68 | xfree((void**)&potential_sheet_ungrounding);
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| 69 | xfree((void**)&sheet_ungrounding);
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| 70 |
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| 71 | }
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| 72 | /*}}}*/
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| 73 | /*FUNCTION PotentialSheetUngrounding {{{1*/
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| 74 | double* PotentialSheetUngrounding(Elements* elements,Nodes* nodes,Parameters* parameters){
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| 75 |
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| 76 | int i;
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| 77 | Element* element=NULL;
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| 78 | Vec vec_potential_sheet_ungrounding=NULL;
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| 79 | double* potential_sheet_ungrounding=NULL;
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| 80 | int numnods;
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| 81 | int configuration_type;
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| 82 |
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| 83 | /*recover parameters: */
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| 84 | parameters->FindParam(&configuration_type,ConfigurationTypeEnum);
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| 85 |
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| 86 | /*First, initialize vec_new_shelf_nodes, which will track which nodes have changed status: */
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| 87 | numnods=nodes->NumberOfNodes(configuration_type);
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| 88 | vec_potential_sheet_ungrounding=NewVec(numnods);
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| 89 |
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| 90 | /*Loop through elements, and fill vec_potential_sheet_ungrounding: */
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| 91 | for(i=0;i<elements->Size();i++){
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| 92 | element=(Element*)elements->GetObjectByOffset(i);
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| 93 | element->PotentialSheetUngrounding(vec_potential_sheet_ungrounding);
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| 94 | }
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| 95 |
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| 96 | /*Assemble vector: */
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| 97 | VecAssemblyBegin(vec_potential_sheet_ungrounding);
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| 98 | VecAssemblyEnd(vec_potential_sheet_ungrounding);
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| 99 |
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| 100 | /*Serialize vector: */
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| 101 | VecToMPISerial(&potential_sheet_ungrounding,vec_potential_sheet_ungrounding);
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| 102 |
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| 103 | /*free ressouces: */
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| 104 | VecFree(&vec_potential_sheet_ungrounding);
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| 105 |
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| 106 | return potential_sheet_ungrounding;
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| 107 | }
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| 108 | /*}}}*/
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| 109 | /*FUNCTION PropagateShelfIntoConnexIceSheet {{{1*/
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| 110 | double* PropagateShelfIntoConnexIceSheet(Elements* elements,Nodes* nodes,Parameters* parameters,double* potential_sheet_ungrounding){
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| 111 |
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| 112 | int i;
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| 113 | Element* element=NULL;
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| 114 | int numnods;
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| 115 | int analysis_type;
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| 116 | Vec vec_nodes_on_iceshelf=NULL;
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| 117 | double* nodes_on_iceshelf=NULL;
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| 118 | int nflipped,local_nflipped;
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| 119 | double* elements_touching_iceshelf=NULL;
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| 120 |
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| 121 | /*recover parameters: */
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| 122 | parameters->FindParam(&analysis_type,AnalysisTypeEnum);
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| 123 |
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| 124 | /*recover vec_nodes_on_iceshelf: */
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| 125 | vec_nodes_on_iceshelf=CreateNodesOnIceShelf(nodes,analysis_type);
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| 126 |
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| 127 | nflipped=1; //bootstrap
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| 128 | while(nflipped){
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| 129 |
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| 130 | /*get a list of potential elements that have nodes on ice shelf: */
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| 131 | elements_touching_iceshelf=CreateElementTouchingIceShelf(elements,vec_nodes_on_iceshelf);
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| 132 |
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| 133 | /*now, go through elements_touching_iceshelf, and if they have nodes inside potential_sheet_ungrounding,
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| 134 | * flag it: */
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| 135 | local_nflipped=0;
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| 136 |
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| 137 | /*serialize vec_nodes_on_iceshelf, needed by element's UpdatePotentialSheetUngrounding routine, to figure out if
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| 138 | * nodes have flipped from grounded to ungrounded: */
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| 139 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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| 140 |
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| 141 | for(i=0;i<elements->Size();i++){
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| 142 | element=(Element*)elements->GetObjectByOffset(i);
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| 143 | if(elements_touching_iceshelf[element->Sid()]){
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| 144 | local_nflipped+=element->UpdatePotentialSheetUngrounding(potential_sheet_ungrounding,vec_nodes_on_iceshelf,nodes_on_iceshelf);
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| 145 | }
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| 146 | }
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| 147 |
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| 148 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD);
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| 149 | _printf_(VerboseConvergence()," number of grounded vertices connected to grounding line: %i\n",nflipped);
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| 150 |
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| 151 | /*Avoid leaks: */
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| 152 | xfree((void**)&nodes_on_iceshelf);
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| 153 | xfree((void**)&elements_touching_iceshelf);
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| 154 |
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| 155 | /*Assemble:*/
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| 156 | VecAssemblyBegin(vec_nodes_on_iceshelf);
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| 157 | VecAssemblyEnd(vec_nodes_on_iceshelf);
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| 158 | }
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| 159 |
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| 160 | /*Serialize: */
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| 161 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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| 162 |
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| 163 | /*Free ressources:*/
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| 164 | VecFree(&vec_nodes_on_iceshelf);
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| 165 | xfree((void**)&elements_touching_iceshelf);
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| 166 |
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| 167 | return nodes_on_iceshelf;
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| 168 | }
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| 169 | /*}}}*/
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| 170 | /*FUNCTION CreateElementOnGroundingnine {{{1*/
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| 171 | bool* CreateElementOnGroundingline(Elements* elements,double* element_on_iceshelf){
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| 172 |
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| 173 | int i;
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| 174 | int j;
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| 175 | Element *element = NULL;
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| 176 | bool *element_on_gl = NULL;
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| 177 | bool ongl=false;
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| 178 | int *neighboorsids = NULL;
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| 179 | int sid;
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| 180 | int shelf;
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| 181 |
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| 182 | /*Go through elements, and look for elements that can possibly have a grounding line migration. These
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| 183 | * are elements that touch the grounding line: */
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| 184 | element_on_gl=(bool*)xmalloc(elements->Size()*sizeof(bool));
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| 185 |
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| 186 | for(i=0;i<elements->Size();i++){
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| 187 | element=(Element*)elements->GetObjectByOffset(i);
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| 188 |
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| 189 | sid=element->Sid();
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| 190 | neighboorsids=element->GetHorizontalNeighboorSids();
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| 191 |
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| 192 | shelf=(int)element_on_iceshelf[sid];
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| 193 | ongl=false;
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| 194 | for(j=0;j<3;j++){
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| 195 | if (neighboorsids[j]<0)continue; //this neighboor does not exist
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| 196 | if ((shelf==1) & (element_on_iceshelf[neighboorsids[j]]==1))continue; //both this element and this neighboor are on th ice shelf
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| 197 | if ((shelf==0) & (element_on_iceshelf[neighboorsids[j]]==0))continue; //both this element and this neighboor are on the ice sheet
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| 198 | ongl=true; //neighboor j is on a different location than us, ie we are touching the grounding line.
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| 199 | }
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| 200 | element_on_gl[i]=ongl;
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| 201 | }
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| 202 |
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| 203 | return element_on_gl;
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| 204 | }
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| 205 | /*}}}*/
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| 206 | /*FUNCTION CreateElementOnIceShelf {{{1*/
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| 207 | double* CreateElementOnIceShelf(Elements* elements){
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| 208 |
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| 209 | int i;
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| 210 | Element* element=NULL;
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| 211 | Vec vec_element_on_iceshelf=NULL;
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| 212 | double* element_on_iceshelf=NULL;
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| 213 |
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| 214 | /*Create vector holding all the elements IsFloating flags: */
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| 215 | vec_element_on_iceshelf=NewVec(elements->NumberOfElements(),true);
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| 216 |
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| 217 | /*Loop through elements, and fill vec_element_on_iceshelf: */
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| 218 | for(i=0;i<elements->Size();i++){
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| 219 | element=(Element*)elements->GetObjectByOffset(i);
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| 220 | VecSetValue(vec_element_on_iceshelf,element->Sid(),(int)element->IsFloating(),INSERT_VALUES);
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| 221 | }
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| 222 |
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| 223 | /*Assemble vector: */
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| 224 | VecAssemblyBegin(vec_element_on_iceshelf);
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| 225 | VecAssemblyEnd(vec_element_on_iceshelf);
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| 226 |
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| 227 | /*Serialize vector: */
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| 228 | VecToMPISerial(&element_on_iceshelf,vec_element_on_iceshelf);
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| 229 |
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| 230 | /*free ressouces: */
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| 231 | VecFree(&vec_element_on_iceshelf);
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| 232 |
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| 233 | return element_on_iceshelf;
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| 234 | }
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| 235 | /*}}}*/
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| 236 | /*FUNCTION CreateElementTouchingIceShelf {{{1*/
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| 237 | double* CreateElementTouchingIceShelf(Elements* elements,Vec vec_nodes_on_iceshelf){
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| 238 |
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| 239 | int i;
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| 240 | Element* element=NULL;
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| 241 | Vec vec_element_touching_iceshelf=NULL;
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| 242 | double* nodes_on_iceshelf=NULL;
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| 243 |
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| 244 | /*output: */
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| 245 | double* element_touching_iceshelf=NULL;
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| 246 |
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| 247 | /*serialize: */
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| 248 | VecToMPISerial(&nodes_on_iceshelf,vec_nodes_on_iceshelf);
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| 249 |
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| 250 | /*Create vector holding all the elements IsFloating flags: */
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| 251 | vec_element_touching_iceshelf=NewVec(elements->NumberOfElements(),true);
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| 252 |
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| 253 | /*Loop through elements, and fill vec_element_touching_iceshelf: */
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| 254 | for(i=0;i<elements->Size();i++){
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| 255 | element=(Element*)elements->GetObjectByOffset(i);
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| 256 | VecSetValue(vec_element_touching_iceshelf,element->Sid(),element->IsNodeOnShelfFromFlags(nodes_on_iceshelf)?1.0:0.0,INSERT_VALUES);
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| 257 | }
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| 258 |
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| 259 | /*Assemble vector: */
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| 260 | VecAssemblyBegin(vec_element_touching_iceshelf);
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| 261 | VecAssemblyEnd(vec_element_touching_iceshelf);
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| 262 |
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| 263 | /*Serialize vector: */
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| 264 | VecToMPISerial(&element_touching_iceshelf,vec_element_touching_iceshelf);
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| 265 |
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| 266 | /*free ressouces: */
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| 267 | VecFree(&vec_element_touching_iceshelf);
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| 268 | xfree((void**)&nodes_on_iceshelf);
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| 269 |
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| 270 | return element_touching_iceshelf;
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| 271 | }
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| 272 | /*}}}*/
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| 273 | /*FUNCTION UpdateShelfStatus {{{1*/
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| 274 | int UpdateShelfStatus(Elements* elements,Nodes* nodes,Parameters* parameters,double* element_touching_iceshelf){
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| 275 |
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| 276 | int i;
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| 277 | Element* element=NULL;
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| 278 | int configuration_type;
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| 279 | int numnods;
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| 280 | Vec vec_new_shelf_nodes=NULL;
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| 281 | double* new_shelf_nodes=NULL;
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| 282 |
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| 283 | /*output: */
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| 284 | int local_nflipped=0;
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| 285 | int nflipped=0;
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| 286 |
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| 287 | /*recover parameters: */
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| 288 | parameters->FindParam(&configuration_type,ConfigurationTypeEnum);
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| 289 |
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| 290 | /*First, initialize vec_new_shelf_nodes, which will track which nodes have changed status: */
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| 291 | numnods=nodes->NumberOfNodes(configuration_type);
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| 292 | vec_new_shelf_nodes=NewVec(numnods);
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| 293 |
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| 294 | /*Ok, now go through the elements that have gone through grounding line migration,
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| 295 | * and update their flags: */
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| 296 | for(i=0;i<elements->Size();i++){
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| 297 | element=(Element*)elements->GetObjectByOffset(i);
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| 298 | if(element_touching_iceshelf[element->Sid()]){
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| 299 | local_nflipped+=element->UpdateShelfStatus(vec_new_shelf_nodes);
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| 300 | }
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| 301 | }
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| 302 | MPI_Allreduce(&local_nflipped,&nflipped,1,MPI_INT,MPI_SUM,MPI_COMM_WORLD);
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| 303 |
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| 304 | /*Serialize vec_new_shelf_nodes: */
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| 305 | VecToMPISerial(&new_shelf_nodes,vec_new_shelf_nodes);
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| 306 |
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| 307 | /*Now, go through ALL elements, and update the status of the nodes, to propagate what happened at the grounding line: */
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| 308 | /*Carry out grounding line migration for those elements: */
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| 309 | for(i=0;i<elements->Size();i++){
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| 310 | element=(Element*)elements->GetObjectByOffset(i);
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| 311 | element->UpdateShelfFlags(new_shelf_nodes);
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| 312 | }
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| 313 |
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| 314 | /*Free ressources: */
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| 315 | VecFree(&vec_new_shelf_nodes);
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| 316 | xfree((void**)&new_shelf_nodes);
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| 317 |
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| 318 | return nflipped;
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| 319 | }
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| 320 | /*}}}*/
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| 321 | /*FUNCTION CreateNodesOnIceShelf {{{1*/
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| 322 | Vec CreateNodesOnIceShelf(Nodes* nodes,int configuration_type){
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| 323 |
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| 324 | /*output: */
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| 325 | Vec nodes_on_iceshelf=NULL;
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| 326 |
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| 327 | /*intermediary: */
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| 328 | int numnods;
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| 329 | int i;
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| 330 | Node* node=NULL;
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| 331 |
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| 332 |
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| 333 | /*First, initialize nodes_on_iceshelf, which will track which nodes have changed status: */
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| 334 | numnods=nodes->NumberOfNodes(configuration_type);
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| 335 | nodes_on_iceshelf=NewVec(numnods);
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| 336 |
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| 337 | /*Loop through nodes, and fill nodes_on_iceshelf: */
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| 338 | for(i=0;i<nodes->Size();i++){
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| 339 | node=(Node*)nodes->GetObjectByOffset(i);
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| 340 | if(node->InAnalysis(configuration_type)){
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| 341 | if(node->IsFloating()){
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| 342 | VecSetValue(nodes_on_iceshelf,node->Sid(),1.0,INSERT_VALUES);
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| 343 | }
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| 344 | }
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| 345 | }
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| 346 |
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| 347 | /*Assemble vector: */
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| 348 | VecAssemblyBegin(nodes_on_iceshelf);
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| 349 | VecAssemblyEnd(nodes_on_iceshelf);
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| 350 |
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| 351 | return nodes_on_iceshelf;
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| 352 | }
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| 353 | /*}}}*/
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