1 | #include "./bamgobjects.h"
|
---|
2 |
|
---|
3 | using namespace std;
|
---|
4 | namespace bamg {
|
---|
5 |
|
---|
6 | /*Constructor*/
|
---|
7 | SetOfEdges4::SetOfEdges4(long mmx,long nnx){/*{{{*/
|
---|
8 | /*Original code from Frederic Hecht <hecht@ann.jussieu.fr> (BAMG v1.01, SetOfEdges4.cpp/SetOfEdges4)*/
|
---|
9 |
|
---|
10 | /*Intermediary*/
|
---|
11 | int i;
|
---|
12 |
|
---|
13 | //initialize fields
|
---|
14 | nx =nnx; //number of vertices
|
---|
15 | nbax =mmx; // 3 * number of triangles
|
---|
16 | NbOfEdges=0;
|
---|
17 | head = new long [nx];
|
---|
18 | Edges= new IntEdge[nbax];
|
---|
19 |
|
---|
20 | //initialize head (-1 everywhere)
|
---|
21 | i=nx;
|
---|
22 | while(i--) head[i]=-1;
|
---|
23 | }
|
---|
24 | /*}}}*/
|
---|
25 |
|
---|
26 | /*Methods*/
|
---|
27 | long SetOfEdges4::add(long ii,long jj) {/*{{{*/
|
---|
28 | /*Original code from Frederic Hecht <hecht@ann.jussieu.fr> (BAMG v1.01, SetOfEdges4.cpp/add)*/
|
---|
29 |
|
---|
30 | /*Intermediary*/
|
---|
31 | int h,n;
|
---|
32 |
|
---|
33 | //get n from h (usually h=ii)
|
---|
34 | _assert_(head);
|
---|
35 | n=head[h=Abs(ii)%nx];
|
---|
36 |
|
---|
37 | //go through the existing edges that holds h (=ii) and check that
|
---|
38 | //the edge ii jj is not already in Edge
|
---|
39 | while (n >= 0){
|
---|
40 |
|
---|
41 | //if the edge ii jj is already in Edges, return n
|
---|
42 | if (ii == Edges[n].i && jj == Edges[n].j) return n;
|
---|
43 |
|
---|
44 | //else go to next edge that holds ii
|
---|
45 | else n = Edges[n].next;
|
---|
46 | }
|
---|
47 |
|
---|
48 | //check that nbax <=NbOfEdges
|
---|
49 | if (nbax <=NbOfEdges ) {
|
---|
50 | _error_("SetOfEdges4::add overflow: NbOfEdges=" << NbOfEdges << " > nbax=" << nbax);
|
---|
51 | }
|
---|
52 |
|
---|
53 | //update chain
|
---|
54 | Edges[NbOfEdges].i=ii;
|
---|
55 | Edges[NbOfEdges].j=jj;
|
---|
56 | Edges[NbOfEdges].next= head[h];
|
---|
57 | head[h] = NbOfEdges;
|
---|
58 | return NbOfEdges ++;
|
---|
59 | }
|
---|
60 | /*}}}*/
|
---|
61 | long SetOfEdges4::find(long ii,long jj) { /*{{{*/
|
---|
62 | /*Original code from Frederic Hecht <hecht@ann.jussieu.fr> (BAMG v1.01, SetOfEdges4.cpp/find)*/
|
---|
63 |
|
---|
64 | /*Intermediary*/
|
---|
65 | int n;
|
---|
66 |
|
---|
67 | //check that head is not empty
|
---|
68 | _assert_(head);
|
---|
69 |
|
---|
70 | //get n from h (usually h=ii)
|
---|
71 | n=head[Abs(ii)%nx];
|
---|
72 |
|
---|
73 | //go through the existing edges that holds h (=ii) and return position in Edge
|
---|
74 | while (n >= 0){
|
---|
75 |
|
---|
76 | //if the edge ii jj is already in Edges, return n
|
---|
77 | if (ii == Edges[n].i && jj == Edges[n].j) return n;
|
---|
78 |
|
---|
79 | //else go to next edge that holds ii
|
---|
80 | else n = Edges[n].next;
|
---|
81 | }
|
---|
82 |
|
---|
83 | //if we reach this point, the edge does not exist return -1
|
---|
84 | return -1;
|
---|
85 | }
|
---|
86 | /*}}}*/
|
---|
87 | long SetOfEdges4::i(long k){/*{{{*/
|
---|
88 | return Edges[k].i;
|
---|
89 | }
|
---|
90 | /*}}}*/
|
---|
91 | long SetOfEdges4::j(long k){/*{{{*/
|
---|
92 | return Edges[k].j;
|
---|
93 | }
|
---|
94 | /*}}}*/
|
---|
95 | long SetOfEdges4::nb(){/*{{{*/
|
---|
96 | return NbOfEdges;
|
---|
97 | }
|
---|
98 | /*}}}*/
|
---|
99 | long SetOfEdges4::SortAndAdd (long ii,long jj) {/*{{{*/
|
---|
100 | return ii <=jj ? add (ii,jj) : add (jj,ii) ;
|
---|
101 | }
|
---|
102 | /*}}}*/
|
---|
103 | long SetOfEdges4::SortAndFind (long ii,long jj) {/*{{{*/
|
---|
104 | return ii <=jj ? find (ii,jj) : find (jj,ii) ;
|
---|
105 | }
|
---|
106 | /*}}}*/
|
---|
107 | }
|
---|