| 1 | #include "./bamgobjects.h"
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| 2 |
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| 3 | using namespace std;
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| 4 | namespace bamg {
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| 5 |
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| 6 | /*Constructor*/
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| 7 | /*FUNCTION SetOfEdges4::SetOfEdges4(long mmx,long nnx){{{*/
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| 8 | SetOfEdges4::SetOfEdges4(long mmx,long nnx){
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| 9 | /*Original code from Frederic Hecht <hecht@ann.jussieu.fr> (BAMG v1.01, SetOfEdges4.cpp/SetOfEdges4)*/
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| 10 |
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| 11 | /*Intermediary*/
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| 12 | int i;
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| 13 |
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| 14 | //initialize fields
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| 15 | nx =nnx; //number of vertices
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| 16 | nbax =mmx; // 3 * number of triangles
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| 17 | NbOfEdges=0;
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| 18 | head = new long [nx];
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| 19 | Edges= new IntEdge[nbax];
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| 20 |
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| 21 | //initialize head (-1 everywhere)
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| 22 | i=nx;
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| 23 | while(i--) head[i]=-1;
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| 24 | }
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| 25 | /*}}}*/
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| 26 |
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| 27 | /*Methods*/
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| 28 | /*FUNCTION SetOfEdges4::add{{{*/
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| 29 | long SetOfEdges4::add(long ii,long jj) {
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| 30 | /*Original code from Frederic Hecht <hecht@ann.jussieu.fr> (BAMG v1.01, SetOfEdges4.cpp/add)*/
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| 31 |
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| 32 | /*Intermediary*/
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| 33 | int h,n;
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| 34 |
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| 35 | //get n from h (usually h=ii)
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| 36 | _assert_(head);
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| 37 | n=head[h=Abs(ii)%nx];
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| 38 |
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| 39 | //go through the existing edges that holds h (=ii) and check that
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| 40 | //the edge ii jj is not already in Edge
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| 41 | while (n >= 0){
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| 42 |
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| 43 | //if the edge ii jj is already in Edges, return n
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| 44 | if (ii == Edges[n].i && jj == Edges[n].j) return n;
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| 45 |
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| 46 | //else go to next edge that holds ii
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| 47 | else n = Edges[n].next;
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| 48 | }
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| 49 |
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| 50 | //check that nbax <=NbOfEdges
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| 51 | if (nbax <=NbOfEdges ) {
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| 52 | _error_("SetOfEdges4::add overflow: NbOfEdges=" << NbOfEdges << " > nbax=" << nbax);
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| 53 | }
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| 54 |
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| 55 | //update chain
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| 56 | Edges[NbOfEdges].i=ii;
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| 57 | Edges[NbOfEdges].j=jj;
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| 58 | Edges[NbOfEdges].next= head[h];
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| 59 | head[h] = NbOfEdges;
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| 60 | return NbOfEdges ++;
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| 61 | }
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| 62 | /*}}}*/
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| 63 | /*FUNCTION SetOfEdges4::find {{{*/
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| 64 | long SetOfEdges4::find(long ii,long jj) {
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| 65 | /*Original code from Frederic Hecht <hecht@ann.jussieu.fr> (BAMG v1.01, SetOfEdges4.cpp/find)*/
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| 66 |
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| 67 | /*Intermediary*/
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| 68 | int n;
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| 69 |
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| 70 | //check that head is not empty
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| 71 | _assert_(head);
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| 72 |
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| 73 | //get n from h (usually h=ii)
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| 74 | n=head[Abs(ii)%nx];
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| 75 |
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| 76 | //go through the existing edges that holds h (=ii) and return position in Edge
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| 77 | while (n >= 0){
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| 78 |
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| 79 | //if the edge ii jj is already in Edges, return n
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| 80 | if (ii == Edges[n].i && jj == Edges[n].j) return n;
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| 81 |
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| 82 | //else go to next edge that holds ii
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| 83 | else n = Edges[n].next;
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| 84 | }
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| 85 |
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| 86 | //if we reach this point, the edge does not exist return -1
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| 87 | return -1;
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| 88 | }
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| 89 | /*}}}*/
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| 90 | /*FUNCTION SetOfEdges4::i{{{*/
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| 91 | long SetOfEdges4::i(long k){
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| 92 | return Edges[k].i;
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| 93 | }
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| 94 | /*}}}*/
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| 95 | /*FUNCTION SetOfEdges4::j{{{*/
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| 96 | long SetOfEdges4::j(long k){
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| 97 | return Edges[k].j;
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| 98 | }
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| 99 | /*}}}*/
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| 100 | /*FUNCTION SetOfEdges4::nb{{{*/
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| 101 | long SetOfEdges4::nb(){
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| 102 | return NbOfEdges;
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| 103 | }
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| 104 | /*}}}*/
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| 105 | /*FUNCTION SetOfEdges4::SortAndAdd{{{*/
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| 106 | long SetOfEdges4::SortAndAdd (long ii,long jj) {
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| 107 | return ii <=jj ? add (ii,jj) : add (jj,ii) ;
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| 108 | }
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| 109 | /*}}}*/
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| 110 | /*FUNCTION SetOfEdges4::SortAndFind{{{*/
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| 111 | long SetOfEdges4::SortAndFind (long ii,long jj) {
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| 112 | return ii <=jj ? find (ii,jj) : find (jj,ii) ;
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| 113 | }
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| 114 | /*}}}*/
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| 115 | }
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