Index: ../trunk-jpl/src/android/helloworld/ISSM/src/com/example/issm/MyGLRenderer.java
===================================================================
--- ../trunk-jpl/src/android/helloworld/ISSM/src/com/example/issm/MyGLRenderer.java	(revision 13897)
+++ ../trunk-jpl/src/android/helloworld/ISSM/src/com/example/issm/MyGLRenderer.java	(revision 13898)
@@ -94,15 +94,25 @@
     // number of coordinates per vertex in this array
     static final int COORDS_PER_VERTEX = 3;
     static float triangleCoords[] = { // in counterclockwise order:
-         0.0f,  0.622008459f, 0.0f,   // top
-        -0.5f, -0.311004243f, 0.0f,   // bottom left
-         0.5f, -0.311004243f, 0.0f    // bottom right
+         0.0f,  0.6f, 0.0f,   // top
+        -0.5f, -0.3f, 0.0f,   // bottom left
+         0.5f, -0.3f, 0.0f,
+         -0.5f, -0.3f, 0.0f,
+         0.0f, -1.2f, 0.0f,
+         0.5f,  -0.3f, 0.0f
+         
+         
+         
+
+
+         // bottom right
     };
     private final int vertexCount = triangleCoords.length / COORDS_PER_VERTEX;
     private final int vertexStride = COORDS_PER_VERTEX * 4; // bytes per vertex
 
     // Set color with red, green, blue and alpha (opacity) values
-    float color[] = { 0.0f, 0.0f, 1.0f, 1.0f };
+    float color[] = { 0.0f, 0.0f, 1.0f, 1.0f}; //blue
+    float color1[] = {1.0f, 0.0f, 0.0f, 1.0f};
 
     public Triangle() {
         // initialize vertex byte buffer for shape coordinates
@@ -151,10 +161,14 @@
         mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
 
         // Set color for drawing the triangle
-        GLES20.glUniform4fv(mColorHandle, 1, color, 0);
-
+        GLES20.glUniform4fv(mColorHandle, 0, color, 0);
         // Draw the triangle
+        GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 1, vertexCount);
+        
+        
+        GLES20.glUniform4fv(mColorHandle, 0, color1, 0);
         GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
+        
 
         // Disable vertex array
         GLES20.glDisableVertexAttribArray(mPositionHandle);
