Index: /issm/trunk-jpl/src/c/classes/AdaptiveMeshRefinement.h
===================================================================
--- /issm/trunk-jpl/src/c/classes/AdaptiveMeshRefinement.h	(revision 21493)
+++ /issm/trunk-jpl/src/c/classes/AdaptiveMeshRefinement.h	(revision 21494)
@@ -52,16 +52,16 @@
     
 	/*General methods*/
-	void CleanUp();																			//Clean all attributes
-   void SetHMax(int &h);                                                   //Define the max level of refinement
-   void SetElementWidth(int &width);                                       //Define elements width
-	void ExecuteRefinement(int &type_process,double *vx, double *vy, double *masklevelset, long &nvertices, long &nelements, long &nsegments, double** x, double** y, double** z, long*** elements, long*** segments=NULL);					//A new mesh will be created and refined. This returns the new mesh
-	void CreateInitialMesh(long &nvertices, long &nelements, long &nsegments, int &width, double* x, double* y, double* z, long** elements, long** segments=NULL); //Create a NeoPZ geometric mesh by coords and elements
-   void CheckMesh(long &nvertices, long &nelements, long &nsegments, int &width, double* x, double* y, double* z, long** elements, long** segments=NULL); //Check the consistency of the mesh
+	void CleanUp();																			// Clean all attributes
+   void SetHMax(int &h);                                                   // Define the max level of refinement
+   void SetElementWidth(int &width);                                       // Define elements width
+	void ExecuteRefinement(int &type_process,double *vx, double *vy, double *masklevelset, long &nvertices, long &nelements, long &nsegments, double** x, double** y, double** z, long*** elements, long*** segments=NULL);					// A new mesh will be created and refined. This returns the new mesh
+	void CreateInitialMesh(long &nvertices, long &nelements, long &nsegments, int &width, double* x, double* y, double* z, long** elements, long** segments=NULL); // Create a NeoPZ geometric mesh by coords and elements
+   void CheckMesh(long &nvertices, long &nelements, long &nsegments, int &width, double* x, double* y, double* z, long** elements, long** segments=NULL); // Check the consistency of the mesh
 
 private:
 
 	/*Private attributes*/
-   int elementswidth;                                                      // geometric nodes for element: 3 == Tria, 4 == Tetra, 6 == Penta
-   int hmax;                                                               // max level of refinement
+   int elementswidth;                                                      // Geometric nodes for element: 3 == Tria, 4 == Tetra, 6 == Penta
+   int hmax;                                                               // Max level of refinement
 	TPZGeoMesh *fathermesh;																	// Father Mesh is the entire mesh without refinement
 	TPZGeoMesh *previousmesh;																// Previous mesh is a refined mesh of last step
@@ -73,7 +73,7 @@
 	void SetElementsToRefine(TPZGeoMesh *gmesh,std::vector<TPZVec<REAL> > &GLvec,int &hlevel, std::vector<long> &ElemVec); 	//Define wich elements will be refined
    void TagAllElements(TPZGeoMesh *gmesh,std::vector<long> &ElemVec);				 // This tag all elements to be refined, that is, refine all elements
-   void TagElementsNearGroundingLine(TPZGeoMesh *gmesh,std::vector<TPZVec<REAL> > &GLvec,int &hlevel,std::vector<long> &ElemVec);    //This tag elements near the grounding line
-   void CalcGroundingLinePosition(double *masklevelset,std::vector<TPZVec<REAL> > &GLvec);	// calculate the grounding line position using previous mesh
-	void GetMesh(TPZGeoMesh *gmesh, long &nvertices, long &nelements, long &nsegments, double** meshX, double** meshY, double** meshZ, long*** elements, long*** segments=NULL); //Return coords and elements in ISSM data structure
+   void TagElementsNearGroundingLine(TPZGeoMesh *gmesh,std::vector<TPZVec<REAL> > &GLvec,int &hlevel,std::vector<long> &ElemVec);    // This tag elements near the grounding line
+   void CalcGroundingLinePosition(double *masklevelset,std::vector<TPZVec<REAL> > &GLvec);	// Calculate the grounding line position using previous mesh
+	void GetMesh(TPZGeoMesh *gmesh, long &nvertices, long &nelements, long &nsegments, double** meshX, double** meshY, double** meshZ, long*** elements, long*** segments=NULL); // Return coords and elements in ISSM data structure
    inline int GetElemMaterialID(){return 1;}                               // Return element material ID
    inline int GetBoundaryMaterialID(){return 2;}                           // Return segment (2D boundary) material ID
