function vector_average=DepthAverage(md,vector) %DEPTHAVERAGE - computes depth average of 3d vector using the trapezoidal rule, and returns the value on 2d mesh. % % Usage: % vector_average=DepthAverage(md,vector); % % Example: % vel_bar=DepthAverage(md,md.initialization.vel); %check that the model given in input is 3d if ~strcmp(md.mesh.elementtype(),'Penta'); error('DepthAverage error message: the model given in input must be 3d') end %nods data if (length(vector)==md.mesh.numberofvertices), vector_average=zeros(md.mesh.numberofvertices2d,1); for i=1:md.mesh.numberoflayers-1, vector_average=vector_average+(project2d(md,vector,i)+project2d(md,vector,i+1))/2.*(project2d(md,md.mesh.z,i+1)-project2d(md,md.mesh.z,i)); end vector_average=vector_average./project2d(md,md.geometry.thickness,1); %element data elseif (length(vector)==md.mesh.numberofelements), vector_average=zeros(md.mesh.numberofelements2d,1); for i=1:md.mesh.numberoflayers-1, vertices_dz = (project2d(md,md.mesh.z,i+1)-project2d(md,md.mesh.z,i)); elements_dz = mean(vertices_dz(md.mesh.elements2d),2); vector_average = vector_average+project2d(md,vector,i).*elements_dz; %vector_average=vector_average+project2d(md,vector,i).*(project2d(md,md.mesh.z,i+1)-project2d(md,md.mesh.z,i)); end vertices_thickness = project2d(md,md.geometry.thickness,1); elements_thickness = mean(vertices_thickness(md.mesh.elements2d),2); vector_average = vector_average./elements_thickness; %vector_average=vector_average./project2d(md,md.geometry.thickness,1); else error('vector size not supported yet'); end