source: issm/trunk/src/c/objects/Hook.h@ 3681

Last change on this file since 3681 was 3681, checked in by Eric.Larour, 15 years ago

reorganized into sub directories

File size: 1.5 KB
RevLine 
[3383]1/*!\file Hook.h
2 * \brief: header file for hook object.
3 * A hook is a class that can store the id, offset, and object corresponding to this id and offset into a dataset.
4 * For example, an element has a hook to its nodes. A node has a hook to its vertex. The hook abstracts the need for having
5 * ids and offsets (necesarry for proper configuration of an object) in our objects.
6 */
7
8#ifndef _HOOK_H_
9#define _HOOK_H_
10
[3637]11/*Headers:*/
12/*{{{1*/
[3681]13#include "./Object.h"
[3420]14class DataSet;
[3637]15/*}}}*/
[3383]16
17class Hook{
18
19 private:
20
21 int num; //number of objects being hooked onto
22 Object** objects; //list of object pointers. we do not allocate objects, just a list a pointers, that will get to point to the real objects from a dataset.
23 int* ids; //list of object ids, to go look for them in datasets.
24 int* offsets; //list of object offsets into datasets, to speed up lookup.
25
26 public:
27
28 Hook();
29 Hook(int* ids, int num);
[3420]30 void Init(int* ids, int num);
[3383]31 Hook(Object** objects, int* ids, int* offsets,int num);
32 Hook(Hook* hook);
33 ~Hook();
34 void Marshall(char** pmarshalled_dataset);
35 int MarshallSize();
36 void Demarshall(char** pmarshalled_dataset);
37 Object* delivers(void); //single object deliver
38 Object** deliverp(void); //deliver all objects
39 void configure(DataSet* dataset);
40 void Echo(void);
41 void DeepEcho(void);
42 Hook* Spawn(int* indices, int numindices);
43 Object** GetObjects(void);
[3673]44 int* Ids(void);
[3383]45 int* GetOffsets(void);
46 int GetNum(void);
47
48
49};
50
51#endif /* _HOOK_H_ */
Note: See TracBrowser for help on using the repository browser.