source: issm/trunk/src/c/objects/Hook.h@ 3383

Last change on this file since 3383 was 3383, checked in by Eric.Larour, 15 years ago

New Hook and Element Properties, to simplify element framework. This is a massive commit

File size: 1.6 KB
RevLine 
[3383]1/*!\file Hook.h
2 * \brief: header file for hook object.
3 * A hook is a class that can store the id, offset, and object corresponding to this id and offset into a dataset.
4 * For example, an element has a hook to its nodes. A node has a hook to its vertex. The hook abstracts the need for having
5 * ids and offsets (necesarry for proper configuration of an object) in our objects.
6 */
7
8#ifndef _HOOK_H_
9#define _HOOK_H_
10
11#include "./Object.h"
12#include "./../DataSet/DataSet.h"
13#include "../toolkits/toolkits.h"
14
15class DataSet;
16class Object;
17
18class Hook{
19
20 private:
21
22 int num; //number of objects being hooked onto
23 Object** objects; //list of object pointers. we do not allocate objects, just a list a pointers, that will get to point to the real objects from a dataset.
24 int* ids; //list of object ids, to go look for them in datasets.
25 int* offsets; //list of object offsets into datasets, to speed up lookup.
26
27 public:
28
29 Hook();
30 Hook(int* ids, int num);
31 Hook(Object** objects, int* ids, int* offsets,int num);
32 Hook(Hook* hook);
33 ~Hook();
34 void Marshall(char** pmarshalled_dataset);
35 int MarshallSize();
36 void Demarshall(char** pmarshalled_dataset);
37 Object* delivers(void); //single object deliver
38 Object** deliverp(void); //deliver all objects
39 void configure(DataSet* dataset);
40 void Echo(void);
41 void DeepEcho(void);
42 Hook* Spawn(int* indices, int numindices);
43 Object** GetObjects(void);
44 int* GetIds(void);
45 int* GetOffsets(void);
46 int GetNum(void);
47
48
49};
50
51#endif /* _HOOK_H_ */
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