source: issm/trunk/src/c/objects/Bamg/Mesh.h@ 5401

Last change on this file since 5401 was 5401, checked in by Mathieu Morlighem, 15 years ago

renamed some fields and got rid of curve->next

File size: 7.6 KB
Line 
1#ifndef _MESH_H_
2#define _MESH_H_
3
4#include "./include.h"
5#include "./BamgOpts.h"
6#include "./BamgMesh.h"
7#include "./BamgGeom.h"
8#include "./Triangle.h"
9#include "./VertexOnGeom.h"
10#include "./VertexOnVertex.h"
11#include "./VertexOnEdge.h"
12#include "./ListofIntersectionTriangles.h"
13
14namespace bamg {
15
16 //classes
17 class Geometry;
18 class CrackedEdge;
19 class QuadTree;
20 class SubDomain;
21
22 class Mesh {
23
24 public:
25
26 Geometry & Gh; // Geometry
27 Mesh & BTh; // Background Mesh Bth== *this =>no background
28 BamgVertex *vertices;
29 Triangle *triangles;
30 Edge *edges;
31 QuadTree *quadtree;
32 BamgVertex **ordre;
33 SubDomain *subdomains;
34 long NbRef; // counter of ref on the this class if 0 we can delete
35 long maxnbv,maxnbt; // nombre max de sommets , de triangles
36 long nbv,nbt,nbe,nbq; // nb of vertices, of triangles, of edges and quadrilaterals
37 long nbsubdomains;
38 long nbtout; // Nb of oudeside triangle
39
40 R2 pmin,pmax; // extrema
41 double coefIcoor; // coef to integer Icoor1;
42 ListofIntersectionTriangles lIntTria;
43
44 long NbVerticesOnGeomVertex;
45 VertexOnGeom *VerticesOnGeomVertex;
46 long NbVerticesOnGeomEdge;
47 VertexOnGeom *VerticesOnGeomEdge;
48 long NbVertexOnBThVertex;
49 VertexOnVertex *VertexOnBThVertex;
50 long NbVertexOnBThEdge;
51 VertexOnEdge *VertexOnBThEdge;
52 long NbCrackedVertices;
53 long *CrackedVertices;
54 long NbCrackedEdges;
55 CrackedEdge *CrackedEdges;
56
57 //Constructors/Destructors
58 Mesh(BamgGeom* bamggeom,BamgMesh* bamgmesh,BamgOpts* bamgopts);
59 Mesh(double* index,double* x,double* y,int nods,int nels);
60 Mesh(Mesh &,Geometry * pGh=0,Mesh* pBTh=0,long maxnbv_in=0 ); //copy operator
61 Mesh(const Mesh &,const int *flag,const int *bb,BamgOpts* bamgopts); // truncature
62 Mesh(long maxnbv,Mesh & BT,BamgOpts* bamgopts,int keepBackVertices=1);
63 Mesh(long maxnbv,Geometry & G,BamgOpts* bamgopts);
64 ~Mesh();
65
66 //Operators
67 const BamgVertex &operator[](long i) const { return vertices[i]; };
68 BamgVertex &operator[](long i) { return vertices[i]; };
69 const Triangle &operator()(long i) const { return triangles[i]; };
70 Triangle &operator()(long i) { return triangles[i]; };
71
72 //Methods
73 void SetIntCoor(const char * from =0);
74 double MinimalHmin();
75 double MaximalHmax();
76 I2 R2ToI2(const R2 & P) const;
77 R2 I2ToR2(const I2 & P) const;
78 void AddVertex(BamgVertex & s,Triangle * t,Icoor2 * =0) ;
79 void Insert();
80 void Echo(void);
81 void ForceBoundary();
82 void FindSubDomain(int OutSide=0);
83 long TriangleReferenceList(long*) const;
84 void TriangleIntNumbering(long* renumbering);
85 void ShowHistogram() const;
86 void CrackMesh(BamgOpts* bamgopts);
87 void ShowRegulaty() const;
88 void SmoothMetric(double raisonmax) ;
89 void BoundAnisotropy(double anisomax,double hminaniso= 1e-100) ;
90 void MaxSubDivision(double maxsubdiv);
91 Edge** MakeGeometricalEdgeToEdge();
92 long SplitInternalEdgeWithBorderVertices();
93 void MakeQuadrangles(double costheta);
94 int SplitElement(int choice);
95 void MakeQuadTree();
96 void NewPoints(Mesh &,BamgOpts* bamgopts,int KeepVertices=1);
97 long InsertNewPoints(long nbvold,long & NbTSwap) ;
98 void TrianglesRenumberBySubDomain(bool justcompress=false);
99 void VerticesRenumber(long * renu);
100 void SmoothingVertex(int =3,double=0.3);
101 Metric MetricAt (const R2 &) const;
102 GeometricalEdge* ProjectOnCurve( Edge & AB, BamgVertex & A, BamgVertex & B,double theta, BamgVertex & R,VertexOnEdge & BR,VertexOnGeom & GR);
103 long GetId(const Triangle & t) const;
104 long GetId(const Triangle * t) const;
105 long GetId(const BamgVertex & t) const;
106 long GetId(const BamgVertex * t) const;
107 long GetId(const Edge & t) const;
108 long GetId(const Edge * t) const;
109 long Number2(const Triangle * t) const;
110 BamgVertex* NearestVertex(Icoor1 i,Icoor1 j) ;
111 Triangle* TriangleFindFromCoord(const I2 & ,Icoor2 [3],Triangle *tstart=0) const;
112 void ReadMesh(double* index,double* x,double* y,int nods,int nels);
113 void ReadMesh(BamgMesh* bamgmesh, BamgOpts* bamgopts);
114 void WriteMesh(BamgMesh* bamgmesh,BamgOpts* bamgopts);
115 void ReadMetric(const BamgOpts* bamgopts);
116 void WriteMetric(BamgOpts* bamgopts);
117 void AddMetric(BamgOpts* bamgopts);
118 void BuildMetric0(BamgOpts* bamgopts);
119 void BuildMetric1(BamgOpts* bamgopts);
120 void AddGeometryMetric(BamgOpts* bamgopts);
121 int isCracked() const;
122 void BuildGeometryFromMesh(BamgOpts* bamgopts=NULL);
123 void ReconstructExistingMesh();
124
125 //Inline methods
126 inline void CreateSingleVertexToTriangleConnectivity(){
127 for (int i=0;i<nbv;i++) vertices[i].vint=0, vertices[i].t=NULL;
128 for (int i=0;i<nbt;i++) triangles[i].SetSingleVertexToTriangleConnectivity();
129 }
130 inline void UnMarkUnSwapTriangle(){
131 for (int i=0;i<nbt;i++)
132 for(int j=0;j<3;j++)
133 triangles[i].SetUnMarkUnSwap(j);
134 }
135 inline void SetVertexFieldOn(){
136 for (int i=0;i<nbv;i++) vertices[i].GeometricalEdgeHook=NULL;
137 for (int j=0;j<NbVerticesOnGeomVertex;j++) VerticesOnGeomVertex[j].SetOn();
138 for (int k=0;k<NbVerticesOnGeomEdge;k++ ) VerticesOnGeomEdge[k].SetOn();
139 }
140 inline void SetVertexFieldOnBTh(){
141 for (int i=0;i<nbv;i++) vertices[i].GeometricalEdgeHook=NULL;
142 for (int j=0;j<NbVertexOnBThVertex;j++) VertexOnBThVertex[j].SetOnBTh();
143 for (int k=0;k<NbVertexOnBThEdge;k++ ) VertexOnBThEdge[k].SetOnBTh();
144 }
145
146 private:
147 void TriangulateFromGeom1(long maxnbv,BamgOpts* bamgopts,int KeepVertices=1);// the real constructor mesh adaption
148 void TriangulateFromGeom0(long maxnbv,BamgOpts* bamgopts);// the real constructor mesh generator
149 void Init(long);
150 };
151
152 /*Intermediary*/
153 AdjacentTriangle CloseBoundaryEdge(I2 ,Triangle *, double &,double &) ;
154 AdjacentTriangle CloseBoundaryEdgeV2(I2 A,Triangle *t, double &a,double &b);
155 void swap(Triangle *t1,short a1,
156 Triangle *t2,short a2,
157 BamgVertex *s1,BamgVertex *s2,Icoor2 det1,Icoor2 det2);
158 int SwapForForcingEdge(BamgVertex * & pva ,BamgVertex * & pvb ,
159 AdjacentTriangle & tt1,Icoor2 & dets1,
160 Icoor2 & detsa,Icoor2 & detsb, int & nbswap);
161 int ForceEdge(BamgVertex &a, BamgVertex & b,AdjacentTriangle & taret) ;
162 inline AdjacentTriangle Previous(const AdjacentTriangle & ta){
163 return AdjacentTriangle(ta.t,PreviousEdge[ta.a]);
164 }
165 inline AdjacentTriangle Next(const AdjacentTriangle & ta){
166 return AdjacentTriangle(ta.t,NextEdge[ta.a]);
167 }
168 inline AdjacentTriangle Adj(const AdjacentTriangle & a){
169 return a.Adj();
170 }
171 inline void Adj(GeometricalEdge * & on,int &i){
172 int j=i;i=on->AdjVertexIndex[i];on=on->Adj[j];
173 }
174 inline double qualite(const BamgVertex &va,const BamgVertex &vb,const BamgVertex &vc){
175 double ret;
176 I2 ia=va,ib=vb,ic=vc;
177 I2 ab=ib-ia,bc=ic-ib,ac=ic-ia;
178 Icoor2 deta=Det(ab,ac);
179 if (deta <=0) ret = -1;
180 else {
181 double a = sqrt((double) (ac,ac)),
182 b = sqrt((double) (bc,bc)),
183 c = sqrt((double) (ab,ab)),
184 p = a+b+c;
185 double h= Max(Max(a,b),c),ro=deta/p;
186 ret = ro/h;
187 }
188 return ret;
189 }
190
191}
192#endif
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