1 | /*
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2 | * \file Elements.cpp
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3 | * \brief: Implementation of Elements class, derived from DataSet class
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4 | */
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5 |
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6 | /*Headers: {{{*/
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7 | #ifdef HAVE_CONFIG_H
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8 | #include <config.h>
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9 | #else
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10 | #error "Cannot compile with HAVE_CONFIG_H symbol! run configure first!"
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11 | #endif
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12 |
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13 | #include "./Element.h"
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14 | #include "./Elements.h"
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15 | #include "../Params/Parameters.h"
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16 | #include "../ExternalResults/Results.h"
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17 | #include "../ExternalResults/GenericExternalResult.h"
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18 | #include "../../toolkits/toolkits.h"
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19 | #include "../../shared/shared.h"
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20 |
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21 | using namespace std;
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22 | /*}}}*/
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23 |
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24 | /*Object constructors and destructor*/
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25 | Elements::Elements(){/*{{{*/
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26 | enum_type=MeshElementsEnum;
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27 | return;
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28 | }
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29 | /*}}}*/
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30 | Elements::~Elements(){/*{{{*/
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31 | return;
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32 | }
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33 | /*}}}*/
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34 |
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35 | /*Object management*/
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36 | void Elements::Configure(Elements* elements,Loads* loads, Nodes* nodes, Vertices* vertices, Materials* materials,Parameters* parameters){/*{{{*/
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37 |
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38 | vector<Object*>::iterator object;
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39 | Element* element=NULL;
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40 |
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41 | for ( object=objects.begin() ; object < objects.end(); object++ ){
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42 |
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43 | element=dynamic_cast<Element*>((*object));
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44 | element->Configure(elements,loads,nodes,vertices,materials,parameters);
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45 |
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46 | }
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47 |
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48 | }
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49 | /*}}}*/
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50 | void Elements::SetCurrentConfiguration(Elements* elements,Loads* loads, Nodes* nodes, Vertices* vertices, Materials* materials,Parameters* parameters){/*{{{*/
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51 |
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52 | vector<Object*>::iterator object;
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53 | Element* element=NULL;
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54 |
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55 | for ( object=objects.begin() ; object < objects.end(); object++ ){
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56 |
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57 | element=dynamic_cast<Element*>((*object));
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58 | element->SetCurrentConfiguration(elements,loads,nodes,materials,parameters);
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59 |
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60 | }
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61 |
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62 | }
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63 | /*}}}*/
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64 | void Elements::ResetHooks(){/*{{{*/
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65 |
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66 | vector<Object*>::iterator object;
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67 | Element* element=NULL;
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68 |
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69 | for ( object=objects.begin() ; object < objects.end(); object++ ){
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70 |
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71 | element=dynamic_cast<Element*>((*object));
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72 | element->ResetHooks();
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73 |
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74 | }
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75 |
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76 | }
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77 | /*}}}*/
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78 | int Elements::MaxNumNodes(void){/*{{{*/
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79 |
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80 | int max=0;
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81 | int allmax;
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82 | int numnodes=0;
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83 |
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84 | /*Now go through all elements, and get how many nodes they own, unless they are clone nodes: */
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85 | for(int i=0;i<this->Size();i++){
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86 |
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87 | Element* element=dynamic_cast<Element*>(this->GetObjectByOffset(i));
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88 | numnodes=element->GetNumberOfNodes();
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89 | if(numnodes>max)max=numnodes;
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90 | }
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91 |
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92 | /*Grab max of all cpus: */
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93 | ISSM_MPI_Allreduce((void*)&max,(void*)&allmax,1,ISSM_MPI_INT,ISSM_MPI_MAX,IssmComm::GetComm());
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94 | max=allmax;
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95 |
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96 | return max;
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97 | }
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98 | /*}}}*/
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99 | int Elements::NumberOfElements(void){/*{{{*/
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100 |
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101 | int local_nelem;
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102 | int numberofelements;
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103 |
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104 | local_nelem=this->Size();
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105 | ISSM_MPI_Allreduce((void*)&local_nelem,(void*)&numberofelements,1,ISSM_MPI_INT,ISSM_MPI_SUM,IssmComm::GetComm());
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106 |
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107 | return numberofelements;
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108 | }
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109 | /*}}}*/
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110 | void Elements::InputDuplicate(int input_enum,int output_enum){/*{{{*/
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111 |
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112 | for(int i=0;i<this->Size();i++){
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113 | Element* element=dynamic_cast<Element*>(this->GetObjectByOffset(i));
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114 | element->InputDuplicate(input_enum,output_enum);
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115 | }
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116 | }
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117 | /*}}}*/
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