source: issm/trunk/src/c/ModelProcessorx/Prognostic/CreateElementsNodesAndMaterialsPrognostic.cpp@ 3633

Last change on this file since 3633 was 3633, checked in by Eric.Larour, 15 years ago

temporary

File size: 5.8 KB
Line 
1/*
2 * CreateElementsNodesAndMaterialsPrognostic.c:
3 */
4
5#include "../../DataSet/DataSet.h"
6#include "../../toolkits/toolkits.h"
7#include "../../EnumDefinitions/EnumDefinitions.h"
8#include "../../objects/objects.h"
9#include "../../shared/shared.h"
10#include "../../MeshPartitionx/MeshPartitionx.h"
11#include "../../include/typedefs.h"
12#include "../ModelProcessorx.h"
13
14void CreateElementsNodesAndMaterialsPrognostic(DataSet** pelements,DataSet** pnodes, DataSet** pvertices,DataSet** pmaterials, IoModel* iomodel,ConstDataHandle iomodel_handle){
15
16 /*Intermediary*/
17 int i,j,k,n;
18
19 /*DataSets: */
20 DataSet* elements = NULL;
21 DataSet* nodes = NULL;
22 DataSet* vertices = NULL;
23 DataSet* materials = NULL;
24
25 /*First create the elements, nodes and material properties: */
26 elements = new DataSet(ElementsEnum);
27 nodes = new DataSet(NodesEnum);
28 vertices = new DataSet(VerticesEnum);
29 materials = new DataSet(MaterialsEnum);
30
31 /*Partition elements and vertices and nodes: */
32 Partitioning(&iomodel->my_elements, &iomodel->my_vertices, &iomodel->my_nodes, &iomodel->my_bordervertices, iomodel, iomodel_handle);
33
34 /*2d mesh: */
35 if (strcmp(iomodel->meshtype,"2d")==0){
36
37 /*Fetch data needed: */
38 IoModelFetchData(&iomodel->elements,NULL,NULL,iomodel_handle,"elements");
39 IoModelFetchData(&iomodel->thickness,NULL,NULL,iomodel_handle,"thickness");
40 IoModelFetchData(&iomodel->surface,NULL,NULL,iomodel_handle,"surface");
41 IoModelFetchData(&iomodel->bed,NULL,NULL,iomodel_handle,"bed");
42 IoModelFetchData(&iomodel->elementoniceshelf,NULL,NULL,iomodel_handle,"elementoniceshelf");
43 IoModelFetchData(&iomodel->elementonwater,NULL,NULL,iomodel_handle,"elementonwater");
44
45 for (i=0;i<iomodel->numberofelements;i++){
46
47 if(iomodel->my_elements[i]){
48
49 /*Create and add tria element to elements dataset: */
50 elements->AddObject(new Tria(i+1,i,iomodel));
51
52 /*Create and add material property to materials dataset: */
53 materials->AddObject(new Matice(i+1,i,iomodel,3));
54 }
55 }//for (i=0;i<numberofelements;i++)
56
57
58 /*Free data : */
59 xfree((void**)&iomodel->elements);
60 xfree((void**)&iomodel->thickness);
61 xfree((void**)&iomodel->surface);
62 xfree((void**)&iomodel->bed);
63 xfree((void**)&iomodel->elementoniceshelf);
64 xfree((void**)&iomodel->elementonwater);
65
66 }
67 else{ // if (strcmp(meshtype,"2d")==0)
68
69 /*Fetch data needed: */
70 IoModelFetchData(&iomodel->elements,NULL,NULL,iomodel_handle,"elements");
71 IoModelFetchData(&iomodel->thickness,NULL,NULL,iomodel_handle,"thickness");
72 IoModelFetchData(&iomodel->surface,NULL,NULL,iomodel_handle,"surface");
73 IoModelFetchData(&iomodel->bed,NULL,NULL,iomodel_handle,"bed");
74 IoModelFetchData(&iomodel->elementoniceshelf,NULL,NULL,iomodel_handle,"elementoniceshelf");
75 IoModelFetchData(&iomodel->elementonbed,NULL,NULL,iomodel_handle,"elementonbed");
76 IoModelFetchData(&iomodel->elementonsurface,NULL,NULL,iomodel_handle,"elementonsurface");
77 IoModelFetchData(&iomodel->elementonwater,NULL,NULL,iomodel_handle,"elementonwater");
78
79 for (i=0;i<iomodel->numberofelements;i++){
80 if(iomodel->my_elements[i]){
81 /*Create and add penta element to elements dataset: */
82 elements->AddObject(new Penta(i+1,i,iomodel));
83
84 /*Create and add material property to materials dataset: */
85 materials->AddObject(new Matice(i+1,i,iomodel,6));
86 }
87 }//for (i=0;i<numberofelements;i++)
88
89 /*Free data: */
90 xfree((void**)&iomodel->elements);
91 xfree((void**)&iomodel->thickness);
92 xfree((void**)&iomodel->surface);
93 xfree((void**)&iomodel->bed);
94 xfree((void**)&iomodel->elementoniceshelf);
95 xfree((void**)&iomodel->elementonbed);
96 xfree((void**)&iomodel->elementonsurface);
97 xfree((void**)&iomodel->elementonwater);
98
99 } //if (strcmp(meshtype,"2d")==0)
100
101 /*Add new constrant material property to materials, at the end: */
102 materials->AddObject(new Matpar(iomodel->numberofelements+1,iomodel));//put it at the end of the materials
103
104 /*First fetch data: */
105 if (strcmp(iomodel->meshtype,"3d")==0){
106 IoModelFetchData(&iomodel->deadgrids,NULL,NULL,iomodel_handle,"deadgrids");
107 IoModelFetchData(&iomodel->uppernodes,NULL,NULL,iomodel_handle,"uppergrids");
108 }
109 IoModelFetchData(&iomodel->x,NULL,NULL,iomodel_handle,"x");
110 IoModelFetchData(&iomodel->y,NULL,NULL,iomodel_handle,"y");
111 IoModelFetchData(&iomodel->z,NULL,NULL,iomodel_handle,"z");
112 IoModelFetchData(&iomodel->thickness,NULL,NULL,iomodel_handle,"thickness");
113 IoModelFetchData(&iomodel->bed,NULL,NULL,iomodel_handle,"bed");
114 IoModelFetchData(&iomodel->gridonbed,NULL,NULL,iomodel_handle,"gridonbed");
115 IoModelFetchData(&iomodel->gridonsurface,NULL,NULL,iomodel_handle,"gridonsurface");
116 IoModelFetchData(&iomodel->gridonicesheet,NULL,NULL,iomodel_handle,"gridonicesheet");
117 IoModelFetchData(&iomodel->gridoniceshelf,NULL,NULL,iomodel_handle,"gridoniceshelf");
118
119 for (i=0;i<iomodel->numberofvertices;i++){
120
121 /*vertices and nodes (same number, as we are running continuous galerkin formulation: */
122 if(iomodel->my_vertices[i]){
123
124 /*Add vertex to vertices dataset: */
125 vertices->AddObject(new Vertex(i+1,i,iomodel));
126
127 /*Add node to nodes dataset: */
128 nodes->AddObject(new Node(i+1,i,iomodel));
129
130 }
131 }
132
133 /*Clean fetched data: */
134 xfree((void**)&iomodel->deadgrids);
135 xfree((void**)&iomodel->x);
136 xfree((void**)&iomodel->y);
137 xfree((void**)&iomodel->z);
138 xfree((void**)&iomodel->thickness);
139 xfree((void**)&iomodel->bed);
140 xfree((void**)&iomodel->gridonbed);
141 xfree((void**)&iomodel->gridonsurface);
142 xfree((void**)&iomodel->uppernodes);
143 xfree((void**)&iomodel->gridonicesheet);
144 xfree((void**)&iomodel->gridoniceshelf);
145
146 /*All our datasets are already order by ids. Set presort flag so that later on, when sorting is requested on these
147 * datasets, it will not be redone: */
148 elements->Presort();
149 nodes->Presort();
150 vertices->Presort();
151 materials->Presort();
152
153cleanup_and_return:
154
155 /*Assign output pointer: */
156 *pelements=elements;
157 *pnodes=nodes;
158 *pvertices=vertices;
159 *pmaterials=materials;
160
161}
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