| 1 | #ifndef _MESH2_H_
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| 2 | #define _MESH2_H_
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| 3 |
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| 4 | #include "../objects/objects.h"
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| 5 | #include "../shared/shared.h"
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| 6 | #include "../include/macros.h"
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| 7 | #include "../toolkits/toolkits.h"
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| 8 |
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| 9 | //From MeshIo
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| 10 | #include <cstdio>
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| 11 | #include <cstring>
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| 12 | #include <cstdlib>
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| 13 | #include <cctype>
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| 14 | #include <stdlib.h>
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| 15 | #include <math.h>
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| 16 | #include <limits.h>
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| 17 | #include <time.h>
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| 18 |
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| 19 | #if (defined(unix) || defined(__unix)) && !defined(__AIX)
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| 20 | #define SYSTIMES
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| 21 | #include <sys/times.h>
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| 22 | #include <unistd.h>
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| 23 | #endif
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| 24 |
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| 25 | #include "meshtype.h"
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| 26 | #include "R2.h"
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| 27 |
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| 28 | using namespace std;
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| 29 | namespace bamg {
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| 30 |
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| 31 | const double Pi = 3.14159265358979323846264338328;
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| 32 | const float fPi = 3.14159265358979323846264338328;
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| 33 |
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| 34 | extern int hinterpole;
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| 35 |
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| 36 | inline int BinaryRand(){
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| 37 | #ifdef RAND_MAX
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| 38 | const long HalfRandMax = RAND_MAX/2;
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| 39 | return rand() < HalfRandMax;
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| 40 | #else
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| 41 | return rand() & 16384; // 2^14 (for sun because RAND_MAX is not def in stdlib.h)
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| 42 | #endif
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| 43 | }
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| 44 |
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| 45 | typedef P2<Icoor1,Icoor2> I2;
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| 46 | typedef P2xP2<Int2,Int4> I2xI2;
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| 47 | typedef P2<Real8,Real8> R2;
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| 48 | typedef P2<Real4,Real8> R2xR2;
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| 49 | }
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| 50 |
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| 51 | #include "Metric.h"
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| 52 |
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| 53 | namespace bamg {
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| 54 |
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| 55 | inline float OppositeAngle(float a){return a<0 ? fPi + a :a - fPi ;}
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| 56 | inline double OppositeAngle(double a){return a<0 ? Pi + a :a - Pi ;}
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| 57 |
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| 58 | Icoor2 inline det(const I2 &a,const I2 & b,const I2 &c){
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| 59 | register Icoor2 bax = b.x - a.x ,bay = b.y - a.y;
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| 60 | register Icoor2 cax = c.x - a.x ,cay = c.y - a.y;
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| 61 | return bax*cay - bay*cax;
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| 62 | }
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| 63 |
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| 64 | //triangle numbering definitions
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| 65 | static const Int2 VerticesOfTriangularEdge[3][2] = {{1,2},{2,0},{0,1}};
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| 66 | static const Int2 EdgesVertexTriangle[3][2] = {{1,2},{2,0},{0,1}};
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| 67 | static const Int2 OppositeVertex[3] = {0,1,2};
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| 68 | static const Int2 OppositeEdge[3] = {0,1,2};
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| 69 | static const Int2 NextEdge[3] = {1,2,0};
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| 70 | static const Int2 PreviousEdge[3] = {2,0,1};
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| 71 | static const Int2 NextVertex[3] = {1,2,0};
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| 72 | static const Int2 PreviousVertex[3] = {2,0,1};
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| 73 |
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| 74 | Int4 AGoodNumberPrimeWith(Int4 n);
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| 75 |
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| 76 | class Geometry;
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| 77 | class Triangles;
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| 78 | class Triangle;
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| 79 | class QuadTree;
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| 80 | class GeometricalEdge;
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| 81 | class VertexOnGeom;
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| 82 | class VertexOnEdge;
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| 83 | /////////////////////////////////////////////////////////////////////////////////////
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| 84 | const int IsVertexOnGeom = 8;
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| 85 | const int IsVertexOnVertex = 16;
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| 86 | const int IsVertexOnEdge = 32;
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| 87 | /////////////////////////////////////////////////////////////////////////////////////
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| 88 |
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| 89 | /*CLASS: DoubleAndInt4 {{{1*/
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| 90 | class DoubleAndInt4 {
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| 91 | public: double q; Int4 i3j;
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| 92 | int operator<(DoubleAndInt4 a){return q > a.q;}
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| 93 | };
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| 94 | /*}}}1*/
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| 95 | /*CLASS: Direction{{{1*/
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| 96 | class Direction { //
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| 97 | private:
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| 98 | Icoor1 dir;
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| 99 | public:
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| 100 | Direction(): dir(MaxICoor){}; // no direction set
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| 101 | Direction(Icoor1 i,Icoor1 j) { Icoor2 n2 = 2*(Abs(i)+Abs(j));
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| 102 | Icoor2 r = MaxICoor* (Icoor2) i;
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| 103 | Icoor1 r1 = (Icoor1) (2*(r/ n2)); // odd number
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| 104 | dir = (j>0) ? r1 : r1+1; // odd -> j>0 even -> j<0
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| 105 | }
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| 106 | int sens( Icoor1 i,Icoor1 j) { int r =1;
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| 107 | if (dir!= MaxICoor) {
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| 108 | Icoor2 x(dir/2),y1(MaxICoor/2-Abs(x)),y(dir%2?-y1:y1);
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| 109 | r = (x*i + y*j) >=0;}
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| 110 | return r;}
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| 111 | };
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| 112 | /*}}}1*/
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| 113 | /*CLASS: Vertex{{{1*/
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| 114 | class Vertex {
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| 115 | public:
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| 116 | I2 i; // allow to use i.x, and i.y in long int (beware of scale and centering)
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| 117 | R2 r; // allow to use r.x, and r.y in double
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| 118 | Metric m;
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| 119 | Int4 ReferenceNumber;
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| 120 | Direction DirOfSearch;
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| 121 | union {
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| 122 | Triangle * t; // one triangle which contained the vertex
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| 123 | Int4 color;
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| 124 | Vertex * to;// use in geometry Vertex to now the Mesh Vertex associed
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| 125 | VertexOnGeom * onGeometry; // if vint 8; // set with Triangles::SetVertexFieldOn()
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| 126 | Vertex * onbv; // if vint == 16 on Background vertex Triangles::SetVertexFieldOnBTh()
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| 127 | VertexOnEdge * onbe; // if vint == 32 on Background edge
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| 128 | };
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| 129 | Int1 vint; // the vertex number in triangle; varies between 0 and 2 in t
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| 130 | operator I2 () const {return i;} // operator de cast
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| 131 | operator const R2 & () const {return r;}// operator de cast
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| 132 | // operator R2 & () {return r;}// operator de cast
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| 133 | Real8 operator()(R2 x) const { return m(x);}
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| 134 | operator Metric () const {return m;}// operator de cast
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| 135 | Int4 Optim(int = 1,int =0);
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| 136 | // Vertex(){}
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| 137 | // ~Vertex(){}
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| 138 | Real8 Smoothing(Triangles & ,const Triangles & ,Triangle * & ,Real8 =1);
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| 139 | void MetricFromHessian(const double Hxx,const double Hyx, const double Hyy, const double smin,const double smax,const double s,const double err,BamgOpts* bamgopts);
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| 140 | void Echo();
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| 141 | int ref() const { return ReferenceNumber;}
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| 142 |
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| 143 | inline void Set(const Vertex & rec,const Triangles &,Triangles &);
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| 144 | };
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| 145 | /*}}}1*/
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| 146 | inline Vertex * TheVertex(Vertex * a); // for remove crak in mesh
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| 147 | double QuadQuality(const Vertex &,const Vertex &,const Vertex &,const Vertex &);
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| 148 | /*CLASS: TriangleAdjacent{{{1*/
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| 149 | class TriangleAdjacent {
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| 150 |
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| 151 | public:
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| 152 | Triangle* t; // le triangle
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| 153 | int a; // le numero de l arete
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| 154 |
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| 155 | TriangleAdjacent(Triangle * tt,int aa): t(tt),a(aa &3) {};
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| 156 | TriangleAdjacent() {};
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| 157 |
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| 158 | operator Triangle * () const {return t;}
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| 159 | operator Triangle & () const {return *t;}
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| 160 | operator int() const {return a;}
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| 161 | TriangleAdjacent & operator++()
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| 162 | {
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| 163 | a= NextEdge[a];
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| 164 | return *this;}
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| 165 | TriangleAdjacent operator--()
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| 166 | {
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| 167 | a= PreviousEdge[a];
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| 168 | return *this;}
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| 169 | inline TriangleAdjacent Adj() const ;
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| 170 | int swap();
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| 171 | inline void SetAdj2(const TriangleAdjacent& , int =0);
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| 172 | inline Vertex * EdgeVertex(const int &) const ;
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| 173 | inline Vertex * OppositeVertex() const ;
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| 174 | inline Icoor2 & det() const;
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| 175 | inline int Locked() const ;
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| 176 | inline int GetAllFlag_UnSwap() const ;
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| 177 | inline void SetLock();
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| 178 | inline int MarkUnSwap() const;
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| 179 | inline void SetMarkUnSwap();
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| 180 | inline void SetCracked();
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| 181 | inline int Cracked() const ;
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| 182 | };
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| 183 | /*}}}1*/
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| 184 | /*CLASS: Edge{{{1*/
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| 185 | class Edge {
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| 186 | public:
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| 187 | Vertex * v[2];
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| 188 | Int4 ref;
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| 189 | GeometricalEdge* onGeometry;
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| 190 | Vertex & operator[](int i){return *v[i];};
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| 191 | Vertex * operator()(int i){return v[i];};
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| 192 |
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| 193 | void ReNumbering(Vertex *vb,Vertex *ve, Int4 *renu)
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| 194 | {
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| 195 | if (v[0] >=vb && v[0] <ve) v[0] = vb + renu[v[0]-vb];
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| 196 | if (v[1] >=vb && v[1] <ve) v[1] = vb + renu[v[1]-vb];
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| 197 | }
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| 198 |
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| 199 | const Vertex & operator[](int i) const { return *v[i];};
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| 200 | R2 operator()(double t) const; // return the point
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| 201 | // on the curve edge a t in [0:1]
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| 202 | Edge * adj[2]; // the 2 adj edges if on the same curve
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| 203 |
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| 204 | int Intersection(const Edge & e) const {
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| 205 | if (!(adj[0]==&e || adj[1]==&e)){
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| 206 | throw ErrorException(__FUNCT__,exprintf("Intersection bug"));
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| 207 | }
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| 208 | if (adj[0]!=&e && adj[1]!=&e){
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| 209 | throw ErrorException(__FUNCT__,exprintf("adj[0]!=&e && adj[1]!=&e"));
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| 210 | }
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| 211 | return adj[0]==&e ? 0 : 1;
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| 212 | }
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| 213 | Real8 MetricLength() const ;
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| 214 | inline void Set(const Triangles &,Int4,Triangles &);
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| 215 |
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| 216 | };
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| 217 | /*}}}1*/
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| 218 | inline TriangleAdjacent FindTriangleAdjacent(Edge &E);
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| 219 | /*CLASS: GeometricalVertex{{{1*/
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| 220 | class GeometricalVertex :public Vertex {
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| 221 | int cas;
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| 222 | friend class Geometry;
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| 223 | GeometricalVertex* link; // link all the same GeometricalVertex circular (Crack)
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| 224 | public:
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| 225 | int Corner() const {return cas&4;}
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| 226 | int Required()const {return cas&6;}// a corner is required
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| 227 | void SetCorner(){ cas |= 4;}
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| 228 | void SetRequired(){ cas |= 2;}
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| 229 | void Set(){cas=0;}
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| 230 | GeometricalVertex() :cas(0), link(this) {};
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| 231 |
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| 232 | GeometricalVertex* The() {
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| 233 | if (!link){
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| 234 | throw ErrorException(__FUNCT__,exprintf("!link"));
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| 235 | }
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| 236 | return link;
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| 237 | }// return a unique vertex
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| 238 |
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| 239 | int IsThe() const { return link == this;}
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| 240 |
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| 241 | inline void Set(const GeometricalVertex & rec,const Geometry & Gh ,const Geometry & GhNew);
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| 242 | };
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| 243 | /*}}}1*/
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| 244 | /*CLASS: GeometricalEdge{{{1*/
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| 245 | class GeometricalEdge {
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| 246 | public:
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| 247 | GeometricalVertex * v[2];
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| 248 | Int4 ref;
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| 249 | Int4 CurveNumber;
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| 250 | R2 tg[2]; // the 2 tangente
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| 251 | // if tg[0] =0 => no continuite
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| 252 | GeometricalEdge * Adj [2];
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| 253 | int DirAdj[2];
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| 254 | // private:
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| 255 | int flag ;
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| 256 | public:
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| 257 | GeometricalEdge* link; // if Cracked() or Equi()
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| 258 |
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| 259 | // end of data
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| 260 |
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| 261 | GeometricalVertex & operator[](int i){return *v[i];};
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| 262 | const GeometricalVertex & operator[](int i) const { return *v[i];};
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| 263 | GeometricalVertex * operator()(int i){return v[i];};
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| 264 | // inline void Set(const Geometry &,Int4,Geometry &);
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| 265 |
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| 266 | R2 F(Real8 theta) const ; // parametrization of the curve edge
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| 267 | Real8 R1tg(Real8 theta,R2 &t) const ; // 1/radius of curvature + tangente
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| 268 | int Cracked() const {return flag & 1;}
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| 269 | int Dup() const { return flag & 32;}
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| 270 | int Equi()const {return flag & 2;}
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| 271 | int ReverseEqui()const {return flag & 128;}
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| 272 | int TgA()const {return flag &4;}
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| 273 | int TgB()const {return flag &8;}
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| 274 | int Tg(int i) const{return i==0 ? TgA() : TgB();}
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| 275 | int Mark()const {return flag &16;}
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| 276 | int Required() { return flag & 64;}
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| 277 | void SetCracked() { flag |= 1;}
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| 278 | void SetDup() { flag |= 32;} // not a real edge
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| 279 | void SetEqui() { flag |= 2;}
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| 280 | void SetTgA() { flag|=4;}
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| 281 | void SetTgB() { flag|=8;}
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| 282 | void SetMark() { flag|=16;}
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| 283 | void SetUnMark() { flag &= 1007 /* 1023-16*/;}
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| 284 | void SetRequired() { flag |= 64;}
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| 285 | void SetReverseEqui() {flag |= 128;}
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| 286 |
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| 287 | inline void Set(const GeometricalEdge & rec,const Geometry & Th ,Geometry & ThNew);
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| 288 |
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| 289 | };
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| 290 | /*}}}1*/
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| 291 | /*CLASS: Curve{{{1*/
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| 292 | class Curve {public:
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| 293 | GeometricalEdge * be,*ee; // begin et end edge
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| 294 | int kb,ke; // begin vetex and end vertex
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| 295 | Curve *next; // next curve equi to this
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| 296 | bool master; // true => of equi curve point on this curve
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| 297 | inline void Set(const Curve & rec,const Geometry & Th ,Geometry & ThNew);
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| 298 | Curve() : be(0),ee(0),kb(0),ke(0),next(0),master(true) {}
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| 299 | void Reverse() { Exchange(be,ee); Exchange(kb,ke);} // revese the sens of the curse
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| 300 | };
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| 301 | /*}}}1*/
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| 302 | /*CLASS: Triangle{{{1*/
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| 303 | class Triangle {
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| 304 | friend class TriangleAdjacent;
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| 305 |
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| 306 | private: // les arete sont opposes a un sommet
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| 307 | Vertex* ns [3]; // 3 vertices if t is triangle, t[i] allowed by access function, (*t)[i] if pointer
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| 308 | Triangle* at [3]; // 3 adjacent triangles (nu)
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| 309 | Int1 aa[3]; // les nu des arete dans le triangles (mod 4)
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| 310 | public:
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| 311 | Icoor2 det; // determinant du triangle (2 fois l aire des vertices entieres)
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| 312 | union {
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| 313 | Triangle * link ;
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| 314 | Int4 color;
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| 315 | };
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| 316 | void Echo();
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| 317 | void SetDet() {
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| 318 | if(ns[0] && ns[1] && ns[2]) det = bamg::det(*ns[0],*ns[1],*ns[2]);
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| 319 | else det = -1; }
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| 320 | Triangle() {}
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| 321 | Triangle(Triangles *Th,Int4 i,Int4 j,Int4 k);
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| 322 | Triangle(Vertex *v0,Vertex *v1,Vertex *v2);
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| 323 | inline void Set(const Triangle &,const Triangles &,Triangles &);
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| 324 | inline int In(Vertex *v) const { return ns[0]==v || ns[1]==v || ns[2]==v ;}
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| 325 | TriangleAdjacent FindBoundaryEdge(int ) const;
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| 326 |
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| 327 | void ReNumbering(Triangle *tb,Triangle *te, Int4 *renu){
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| 328 | if (link >=tb && link <te) link = tb + renu[link -tb];
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| 329 | if (at[0] >=tb && at[0] <te) at[0] = tb + renu[at[0]-tb];
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| 330 | if (at[1] >=tb && at[1] <te) at[1] = tb + renu[at[1]-tb];
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| 331 | if (at[2] >=tb && at[2] <te) at[2] = tb + renu[at[2]-tb];
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| 332 | }
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| 333 | void ReNumbering(Vertex *vb,Vertex *ve, Int4 *renu){
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| 334 | if (ns[0] >=vb && ns[0] <ve) ns[0] = vb + renu[ns[0]-vb];
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| 335 | if (ns[1] >=vb && ns[1] <ve) ns[1] = vb + renu[ns[1]-vb];
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| 336 | if (ns[2] >=vb && ns[2] <ve) ns[2] = vb + renu[ns[2]-vb];
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| 337 | }
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| 338 |
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| 339 | const Vertex & operator[](int i) const {return *ns[i];};
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| 340 | Vertex & operator[](int i) {return *ns[i];};
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| 341 |
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| 342 | const Vertex * operator()(int i) const {return ns[i];};
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| 343 | Vertex * & operator()(int i) {return ns[i];};
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| 344 |
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| 345 | TriangleAdjacent Adj(int i) const // triangle adjacent + arete
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| 346 | { return TriangleAdjacent(at[i],aa[i]&3);};
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| 347 |
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| 348 | Triangle * TriangleAdj(int i) const
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| 349 | {return at[i&3];} // triangle adjacent + arete
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| 350 | Int1 NuEdgeTriangleAdj(int i) const
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| 351 | {return aa[i&3]&3;} // Number of the adjacent edge in adj tria
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| 352 |
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| 353 | inline Real4 qualite() ;
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| 354 |
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| 355 | void SetAdjAdj(Int1 a)
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| 356 | { a &= 3;
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| 357 | register Triangle *tt=at[a];
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| 358 | aa [a] &= 55; // remove MarkUnSwap
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| 359 | register Int1 aatt = aa[a] & 3;
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| 360 | if(tt){
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| 361 | tt->at[aatt]=this;
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| 362 | tt->aa[aatt]=a + (aa[a] & 60 ) ;}// Copy all the mark
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| 363 | }
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| 364 |
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| 365 | void SetAdj2(Int1 a,Triangle *t,Int1 aat)
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| 366 | { at[a]=t;aa[a]=aat;
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| 367 | if(t) {t->at[aat]=this;t->aa[aat]=a;}
|
|---|
| 368 | }
|
|---|
| 369 |
|
|---|
| 370 | void SetTriangleContainingTheVertex()
|
|---|
| 371 | {
|
|---|
| 372 | if (ns[0]) (ns[0]->t=this,ns[0]->vint=0);
|
|---|
| 373 | if (ns[1]) (ns[1]->t=this,ns[1]->vint=1);
|
|---|
| 374 | if (ns[2]) (ns[2]->t=this,ns[2]->vint=2);
|
|---|
| 375 | }
|
|---|
| 376 |
|
|---|
| 377 | int swap(Int2 a1,int=0);
|
|---|
| 378 | Int4 Optim(Int2 a,int =0);
|
|---|
| 379 |
|
|---|
| 380 | int Locked(int a)const { return aa[a]&4;}
|
|---|
| 381 | int Hidden(int a)const { return aa[a]&16;}
|
|---|
| 382 | int Cracked(int a) const { return aa[a] & 32;}
|
|---|
| 383 | // for optimisation
|
|---|
| 384 | int GetAllflag(int a){return aa[a] & 1020;}
|
|---|
| 385 | void SetAllFlag(int a,int f){aa[a] = (aa[a] &3) + (1020 & f);}
|
|---|
| 386 |
|
|---|
| 387 | void SetHidden(int a){
|
|---|
| 388 | register Triangle * t = at[a];
|
|---|
| 389 | if(t) t->aa[aa[a] & 3] |=16;
|
|---|
| 390 | aa[a] |= 16;
|
|---|
| 391 | }
|
|---|
| 392 | void SetCracked(int a){
|
|---|
| 393 | register Triangle * t = at[a];
|
|---|
| 394 | if(t) t->aa[aa[a] & 3] |=32;
|
|---|
| 395 | aa[a] |= 32;
|
|---|
| 396 | }
|
|---|
| 397 |
|
|---|
| 398 | double QualityQuad(int a,int option=1) const;
|
|---|
| 399 | Triangle * Quadrangle(Vertex * & v0,Vertex * & v1,Vertex * & v2,Vertex * & v3) const ;
|
|---|
| 400 |
|
|---|
| 401 | void SetLocked(int a){
|
|---|
| 402 | register Triangle * t = at[a];
|
|---|
| 403 | t->aa[aa[a] & 3] |=4;
|
|---|
| 404 | aa[a] |= 4;
|
|---|
| 405 | }
|
|---|
| 406 |
|
|---|
| 407 | void SetMarkUnSwap(int a){
|
|---|
| 408 | register Triangle * t = at[a];
|
|---|
| 409 | t->aa[aa[a] & 3] |=8;
|
|---|
| 410 | aa[a] |=8 ;
|
|---|
| 411 | }
|
|---|
| 412 |
|
|---|
| 413 | void SetUnMarkUnSwap(int a){
|
|---|
| 414 | register Triangle * t = at[a];
|
|---|
| 415 | t->aa[aa[a] & 3] &=55; // 23 + 32
|
|---|
| 416 | aa[a] &=55 ;
|
|---|
| 417 | }
|
|---|
| 418 |
|
|---|
| 419 | }; // end of Triangle class
|
|---|
| 420 | /*}}}1*/
|
|---|
| 421 | /*CLASS: ListofIntersectionTriangles{{{1*/
|
|---|
| 422 | class ListofIntersectionTriangles {
|
|---|
| 423 |
|
|---|
| 424 | class IntersectionTriangles {
|
|---|
| 425 | public:
|
|---|
| 426 | Triangle *t;
|
|---|
| 427 | Real8 bary[3]; // use if t != 0
|
|---|
| 428 | R2 x;
|
|---|
| 429 | Metric m;
|
|---|
| 430 | Real8 s;// abscisse curviline
|
|---|
| 431 | Real8 sp; // len of the previous seg in m
|
|---|
| 432 | Real8 sn;// len of the next seg in m
|
|---|
| 433 | };
|
|---|
| 434 |
|
|---|
| 435 | class SegInterpolation {
|
|---|
| 436 | public:
|
|---|
| 437 | GeometricalEdge * e;
|
|---|
| 438 | Real8 sBegin,sEnd; // abscisse of the seg on edge parameter
|
|---|
| 439 | Real8 lBegin,lEnd; // length abscisse set in ListofIntersectionTriangles::Length
|
|---|
| 440 | int last;// last index in ListofIntersectionTriangles for this Sub seg of edge
|
|---|
| 441 | R2 F(Real8 s){
|
|---|
| 442 | Real8 c01=lEnd-lBegin, c0=(lEnd-s)/c01, c1=(s-lBegin)/c01;
|
|---|
| 443 | if (lBegin>s || s>lEnd){
|
|---|
| 444 | throw ErrorException(__FUNCT__,exprintf("lBegin>s || s>lEnd"));
|
|---|
| 445 | }
|
|---|
| 446 | return e->F(sBegin*c0+sEnd*c1);}
|
|---|
| 447 | };
|
|---|
| 448 |
|
|---|
| 449 | int MaxSize; //
|
|---|
| 450 | int Size; //
|
|---|
| 451 | Real8 len; //
|
|---|
| 452 | int state;
|
|---|
| 453 | IntersectionTriangles * lIntTria;
|
|---|
| 454 | int NbSeg;
|
|---|
| 455 | int MaxNbSeg;
|
|---|
| 456 | SegInterpolation * lSegsI;
|
|---|
| 457 | public:
|
|---|
| 458 | IntersectionTriangles & operator[](int i) {return lIntTria[i];}
|
|---|
| 459 | operator int&() {return Size;}
|
|---|
| 460 |
|
|---|
| 461 | ListofIntersectionTriangles(int n=256,int m=16)
|
|---|
| 462 | : MaxSize(n), Size(0), len(-1),state(-1),lIntTria(new IntersectionTriangles[n]) ,
|
|---|
| 463 | NbSeg(0), MaxNbSeg(m), lSegsI(new SegInterpolation[m])
|
|---|
| 464 | {
|
|---|
| 465 | long int verbosity=0;
|
|---|
| 466 | if (verbosity>9) printf(" construct ListofIntersectionTriangles %i %i\n",MaxSize,MaxNbSeg);
|
|---|
| 467 | };
|
|---|
| 468 |
|
|---|
| 469 | ~ListofIntersectionTriangles(){
|
|---|
| 470 | if (lIntTria) delete [] lIntTria,lIntTria=0;
|
|---|
| 471 | if (lSegsI) delete [] lSegsI,lSegsI=0;}
|
|---|
| 472 | void init(){state=0;len=0;Size=0;}
|
|---|
| 473 |
|
|---|
| 474 | int NewItem(Triangle * tt,Real8 d0,Real8 d1,Real8 d2);
|
|---|
| 475 | int NewItem(R2,const Metric & );
|
|---|
| 476 | void NewSubSeg(GeometricalEdge *e,Real8 s0,Real8 s1)
|
|---|
| 477 | {
|
|---|
| 478 | long int verbosity=0;
|
|---|
| 479 |
|
|---|
| 480 | if (NbSeg>=MaxNbSeg) {
|
|---|
| 481 | int mneo= MaxNbSeg;
|
|---|
| 482 | MaxNbSeg *= 2;
|
|---|
| 483 | if (verbosity>3){
|
|---|
| 484 | printf(" reshape lSegsI from %i to %i\n",mneo,MaxNbSeg);
|
|---|
| 485 | }
|
|---|
| 486 | SegInterpolation * lEn = new SegInterpolation[MaxNbSeg];
|
|---|
| 487 | if (!lSegsI || NbSeg>=MaxNbSeg){
|
|---|
| 488 | throw ErrorException(__FUNCT__,exprintf("!lSegsI || NbSeg>=MaxNbSeg"));
|
|---|
| 489 | }
|
|---|
| 490 | for (int i=0;i< NbSeg;i++)
|
|---|
| 491 | lEn[i] = lSegsI[MaxNbSeg]; // copy old to new
|
|---|
| 492 | delete [] lSegsI; // remove old
|
|---|
| 493 | lSegsI = lEn;
|
|---|
| 494 | }
|
|---|
| 495 | if (NbSeg)
|
|---|
| 496 | lSegsI[NbSeg-1].last=Size;
|
|---|
| 497 | lSegsI[NbSeg].e=e;
|
|---|
| 498 | lSegsI[NbSeg].sBegin=s0;
|
|---|
| 499 | lSegsI[NbSeg].sEnd=s1;
|
|---|
| 500 | NbSeg++;
|
|---|
| 501 | }
|
|---|
| 502 |
|
|---|
| 503 | // void CopyMetric(int i,int j){ lIntTria[j].m=lIntTria[i].m;}
|
|---|
| 504 | // void CopyMetric(const Metric & mm,int j){ lIntTria[j].m=mm;}
|
|---|
| 505 |
|
|---|
| 506 | void ReShape() {
|
|---|
| 507 | register int newsize = MaxSize*2;
|
|---|
| 508 | IntersectionTriangles* nw = new IntersectionTriangles[newsize];
|
|---|
| 509 | if (!nw){
|
|---|
| 510 | throw ErrorException(__FUNCT__,exprintf("!nw"));
|
|---|
| 511 | }
|
|---|
| 512 | for (int i=0;i<MaxSize;i++) // recopy
|
|---|
| 513 | nw[i] = lIntTria[i];
|
|---|
| 514 | long int verbosity=0;
|
|---|
| 515 | if(verbosity>3) printf(" ListofIntersectionTriangles ReShape Maxsize %i -> %i\n",MaxSize,MaxNbSeg);
|
|---|
| 516 | MaxSize = newsize;
|
|---|
| 517 | delete [] lIntTria;// remove old
|
|---|
| 518 | lIntTria = nw; // copy pointer
|
|---|
| 519 | }
|
|---|
| 520 |
|
|---|
| 521 | void SplitEdge(const Triangles & ,const R2 &,const R2 &,int nbegin=0);
|
|---|
| 522 | Real8 Length();
|
|---|
| 523 | Int4 NewPoints(Vertex *,Int4 & nbv,Int4 nbvx);
|
|---|
| 524 | };
|
|---|
| 525 | /*}}}1*/
|
|---|
| 526 | /*CLASS: GeometricalSubDomain{{{1*/
|
|---|
| 527 | class GeometricalSubDomain {
|
|---|
| 528 | public:
|
|---|
| 529 | GeometricalEdge *edge;
|
|---|
| 530 | int sens; // -1 or 1
|
|---|
| 531 | Int4 ref;
|
|---|
| 532 | inline void Set(const GeometricalSubDomain &,const Geometry & ,const Geometry &);
|
|---|
| 533 |
|
|---|
| 534 | };
|
|---|
| 535 | /*}}}1*/
|
|---|
| 536 | /*CLASS: SubDomain{{{1*/
|
|---|
| 537 | class SubDomain {
|
|---|
| 538 | public:
|
|---|
| 539 | Triangle * head;
|
|---|
| 540 | Int4 ref;
|
|---|
| 541 | int sens; // -1 or 1
|
|---|
| 542 | Edge * edge; // to geometrical
|
|---|
| 543 | inline void Set(const Triangles &,Int4,Triangles &);
|
|---|
| 544 |
|
|---|
| 545 | };
|
|---|
| 546 | /*}}}1*/
|
|---|
| 547 | /*CLASS: VertexOnGeom{{{1*/
|
|---|
| 548 | class VertexOnGeom{
|
|---|
| 549 | public:
|
|---|
| 550 |
|
|---|
| 551 | Vertex * mv;
|
|---|
| 552 | Real8 abscisse;
|
|---|
| 553 | union{
|
|---|
| 554 | GeometricalVertex * gv; // if abscisse <0;
|
|---|
| 555 | GeometricalEdge * ge; // if abscisse in [0..1]
|
|---|
| 556 | };
|
|---|
| 557 | inline void Set(const VertexOnGeom&,const Triangles &,Triangles &);
|
|---|
| 558 | int OnGeomVertex()const {return this? abscisse <0 :0;}
|
|---|
| 559 | int OnGeomEdge() const {return this? abscisse >=0 :0;}
|
|---|
| 560 | VertexOnGeom(): mv(0),abscisse(0){gv=0;}
|
|---|
| 561 | VertexOnGeom(Vertex & m,GeometricalVertex &g) : mv(&m),abscisse(-1){gv=&g;}
|
|---|
| 562 | VertexOnGeom(Vertex & m,GeometricalEdge &g,Real8 s) : mv(&m),abscisse(s){ge=&g;}
|
|---|
| 563 | operator Vertex * () const {return mv;}
|
|---|
| 564 | operator GeometricalVertex * () const {return gv;}
|
|---|
| 565 | operator GeometricalEdge * () const {return ge;}
|
|---|
| 566 | operator const Real8 & () const {return abscisse;}
|
|---|
| 567 | int IsRequiredVertex(){ return this? (( abscisse<0 ? (gv?gv->Required():0):0 )) : 0;}
|
|---|
| 568 | void SetOn(){mv->onGeometry=this;mv->vint=IsVertexOnGeom;}
|
|---|
| 569 | inline void Set(const Triangles &,Int4,Triangles &);
|
|---|
| 570 |
|
|---|
| 571 | };
|
|---|
| 572 | /*}}}1*/
|
|---|
| 573 | /*CLASS: VertexOnVertex{{{1*/
|
|---|
| 574 | class VertexOnVertex {
|
|---|
| 575 | public:
|
|---|
| 576 | Vertex * v, *bv;
|
|---|
| 577 | VertexOnVertex(Vertex * w,Vertex *bw) :v(w),bv(bw){}
|
|---|
| 578 | VertexOnVertex() {};
|
|---|
| 579 | inline void Set(const Triangles &,Int4,Triangles &);
|
|---|
| 580 | void SetOnBTh(){v->onbv=bv;v->vint=IsVertexOnVertex;}
|
|---|
| 581 | };
|
|---|
| 582 | /*}}}1*/
|
|---|
| 583 | /*CLASS: VertexOnEdge{{{1*/
|
|---|
| 584 | class VertexOnEdge {
|
|---|
| 585 | public:
|
|---|
| 586 | Vertex * v;
|
|---|
| 587 | Edge * be;
|
|---|
| 588 | Real8 abcisse;
|
|---|
| 589 | VertexOnEdge( Vertex * w, Edge *bw,Real8 s) :v(w),be(bw),abcisse(s) {}
|
|---|
| 590 | VertexOnEdge(){}
|
|---|
| 591 | inline void Set(const Triangles &,Int4,Triangles &);
|
|---|
| 592 | void SetOnBTh(){v->onbe=this;v->vint=IsVertexOnEdge;}
|
|---|
| 593 | Vertex & operator[](int i) const { return (*be)[i];}
|
|---|
| 594 | operator Real8 () const { return abcisse;}
|
|---|
| 595 | operator Vertex * () const { return v;}
|
|---|
| 596 | operator Edge * () const { return be;}
|
|---|
| 597 | };
|
|---|
| 598 | /*}}}1*/
|
|---|
| 599 | /*CLASS: CrackedEdge{{{1*/
|
|---|
| 600 | class CrackedEdge {
|
|---|
| 601 | friend class Triangles;
|
|---|
| 602 |
|
|---|
| 603 | class CrackedTriangle {
|
|---|
| 604 | friend class Triangles;
|
|---|
| 605 | friend class CrackedEdge;
|
|---|
| 606 | Triangle * t; // edge of triangle t
|
|---|
| 607 | int i; // edge number of in triangle
|
|---|
| 608 | Edge *edge; // the 2 edge
|
|---|
| 609 | Vertex *New[2]; // new vertex number
|
|---|
| 610 | CrackedTriangle() : t(0),i(0),edge(0) { New[0]=New[1]=0;}
|
|---|
| 611 | CrackedTriangle(Edge * a) : t(0),i(0),edge(a) { New[0]=New[1]=0;}
|
|---|
| 612 | void Crack(){
|
|---|
| 613 | Triangle & T(*t);
|
|---|
| 614 | int i0=VerticesOfTriangularEdge[i][0];
|
|---|
| 615 | int i1=VerticesOfTriangularEdge[i][0];
|
|---|
| 616 | if (!New[0] && !New[1]){
|
|---|
| 617 | throw ErrorException(__FUNCT__,exprintf("!New[0] && !New[1]"));
|
|---|
| 618 | }
|
|---|
| 619 | T(i0) = New[0];
|
|---|
| 620 | T(i1) = New[1];}
|
|---|
| 621 | void UnCrack(){
|
|---|
| 622 | Triangle & T(*t);
|
|---|
| 623 | int i0=VerticesOfTriangularEdge[i][0];
|
|---|
| 624 | int i1=VerticesOfTriangularEdge[i][0];
|
|---|
| 625 | if (!New[0] && !New[1]){
|
|---|
| 626 | throw ErrorException(__FUNCT__,exprintf("!New[0] && !New[1]"));
|
|---|
| 627 | }
|
|---|
| 628 | T(i0) = TheVertex(T(i0));
|
|---|
| 629 | T(i1) = TheVertex(T(i1));}
|
|---|
| 630 | void Set() {
|
|---|
| 631 | TriangleAdjacent ta ( FindTriangleAdjacent(*edge));
|
|---|
| 632 | t = ta;
|
|---|
| 633 | i = ta;
|
|---|
| 634 |
|
|---|
| 635 | New[0] = ta.EdgeVertex(0);
|
|---|
| 636 | New[1] = ta.EdgeVertex(1);
|
|---|
| 637 | // warning the ref
|
|---|
| 638 | }
|
|---|
| 639 | };
|
|---|
| 640 |
|
|---|
| 641 | public:
|
|---|
| 642 | CrackedTriangle a,b;
|
|---|
| 643 | CrackedEdge() :a(),b() {}
|
|---|
| 644 | CrackedEdge(Edge * start, Int4 i,Int4 j) : a(start+i),b(start+j) {};
|
|---|
| 645 | CrackedEdge(Edge * e0, Edge * e1 ) : a(e0),b(e1) {};
|
|---|
| 646 |
|
|---|
| 647 | void Crack() { a.Crack(); b.Crack();}
|
|---|
| 648 | void UnCrack() { a.UnCrack(); b.UnCrack();}
|
|---|
| 649 | void Set() { a.Set(), b.Set();}
|
|---|
| 650 | };
|
|---|
| 651 | /*}}}1*/
|
|---|
| 652 | /*CLASS: Triangles{{{1*/
|
|---|
| 653 | class Triangles {
|
|---|
| 654 | public:
|
|---|
| 655 |
|
|---|
| 656 | int static counter; // to kown the number of mesh in memory
|
|---|
| 657 | Geometry & Gh; // Geometry
|
|---|
| 658 | Triangles & BTh; // Background Mesh Bth==*this =>no background
|
|---|
| 659 |
|
|---|
| 660 | Int4 NbRef; // counter of ref on the this class if 0 we can delete
|
|---|
| 661 | Int4 nbvx,nbtx; // nombre max de sommets , de triangles
|
|---|
| 662 |
|
|---|
| 663 | Int4 nt,nbv,nbt,nbiv,nbe; // nb of legal triangles, nb of vertex, of triangles,
|
|---|
| 664 | // of initial vertices, of edges with reference,
|
|---|
| 665 | Int4 NbOfQuad; // nb of quadrangle
|
|---|
| 666 |
|
|---|
| 667 | Int4 NbSubDomains; //
|
|---|
| 668 | Int4 NbOutT; // Nb of oudeside triangle
|
|---|
| 669 | Int4 NbOfTriangleSearchFind;
|
|---|
| 670 | Int4 NbOfSwapTriangle;
|
|---|
| 671 | char * name, *identity;
|
|---|
| 672 | Vertex * vertices; // data of vertices des sommets
|
|---|
| 673 |
|
|---|
| 674 | Int4 NbVerticesOnGeomVertex;
|
|---|
| 675 | VertexOnGeom * VerticesOnGeomVertex;
|
|---|
| 676 |
|
|---|
| 677 | Int4 NbVerticesOnGeomEdge;
|
|---|
| 678 | VertexOnGeom * VerticesOnGeomEdge;
|
|---|
| 679 |
|
|---|
| 680 | Int4 NbVertexOnBThVertex;
|
|---|
| 681 | VertexOnVertex *VertexOnBThVertex;
|
|---|
| 682 |
|
|---|
| 683 | Int4 NbVertexOnBThEdge;
|
|---|
| 684 | VertexOnEdge *VertexOnBThEdge;
|
|---|
| 685 |
|
|---|
| 686 | Int4 NbCrackedVertices;
|
|---|
| 687 |
|
|---|
| 688 | Int4 NbCrackedEdges;
|
|---|
| 689 | CrackedEdge *CrackedEdges;
|
|---|
| 690 |
|
|---|
| 691 | R2 pmin,pmax; // extrema
|
|---|
| 692 | Real8 coefIcoor; // coef to integer Icoor1;
|
|---|
| 693 |
|
|---|
| 694 | Triangle * triangles;
|
|---|
| 695 | Edge * edges;
|
|---|
| 696 |
|
|---|
| 697 | QuadTree *quadtree;
|
|---|
| 698 | Vertex ** ordre;
|
|---|
| 699 | SubDomain * subdomains;
|
|---|
| 700 | ListofIntersectionTriangles lIntTria;
|
|---|
| 701 | // end of variable
|
|---|
| 702 |
|
|---|
| 703 | Triangles(Int4 i);//:BTh(*this),Gh(*new Geometry()){PreInit(i);}
|
|---|
| 704 |
|
|---|
| 705 | ~Triangles();
|
|---|
| 706 | Triangles(const char * ,Real8=-1) ;
|
|---|
| 707 | Triangles(BamgMesh* bamgmesh,BamgOpts* bamgopts);
|
|---|
| 708 |
|
|---|
| 709 | Triangles(Int4 nbvx,Triangles & BT,int keepBackVertices=1) :Gh(BT.Gh),BTh(BT) {
|
|---|
| 710 | try {GeomToTriangles1(nbvx,keepBackVertices);}
|
|---|
| 711 | catch(...) { this->~Triangles(); throw; }
|
|---|
| 712 | }
|
|---|
| 713 |
|
|---|
| 714 | //Genetare mesh from geometry
|
|---|
| 715 | Triangles(Int4 nbvx,Geometry & G) :Gh(G),BTh(*this){
|
|---|
| 716 | try { GeomToTriangles0(nbvx);}
|
|---|
| 717 | catch(...) { this->~Triangles(); throw; }
|
|---|
| 718 | }
|
|---|
| 719 |
|
|---|
| 720 | Triangles(Triangles &,Geometry * pGh=0,Triangles* pBTh=0,Int4 nbvxx=0 ); // COPY OPERATEUR
|
|---|
| 721 | Triangles(const Triangles &,const int *flag,const int *bb); // truncature
|
|---|
| 722 |
|
|---|
| 723 | void SetIntCoor(const char * from =0);
|
|---|
| 724 |
|
|---|
| 725 | Real8 MinimalHmin() {return 2.0/coefIcoor;}
|
|---|
| 726 | Real8 MaximalHmax() {return Max(pmax.x-pmin.x,pmax.y-pmin.y);}
|
|---|
| 727 | const Vertex & operator[] (Int4 i) const { return vertices[i];};
|
|---|
| 728 | Vertex & operator[](Int4 i) { return vertices[i];};
|
|---|
| 729 | const Triangle & operator() (Int4 i) const { return triangles[i];};
|
|---|
| 730 | Triangle & operator()(Int4 i) { return triangles[i];};
|
|---|
| 731 | I2 toI2(const R2 & P) const {
|
|---|
| 732 | return I2( (Icoor1) (coefIcoor*(P.x-pmin.x))
|
|---|
| 733 | ,(Icoor1) (coefIcoor*(P.y-pmin.y)) );}
|
|---|
| 734 | R2 toR2(const I2 & P) const {
|
|---|
| 735 | return R2( (double) P.x/coefIcoor+pmin.x, (double) P.y/coefIcoor+pmin.y);
|
|---|
| 736 | }
|
|---|
| 737 | void Add( Vertex & s,Triangle * t,Icoor2 * =0) ;
|
|---|
| 738 | void Insert();
|
|---|
| 739 | void ForceBoundary();
|
|---|
| 740 | void Heap();
|
|---|
| 741 | void FindSubDomain(int OutSide=0);
|
|---|
| 742 | Int4 ConsRefTriangle(Int4 *) const;
|
|---|
| 743 | void ShowHistogram() const;
|
|---|
| 744 | void ShowRegulaty() const; // Add FH avril 2007
|
|---|
| 745 |
|
|---|
| 746 | void ReMakeTriangleContainingTheVertex();
|
|---|
| 747 | void UnMarkUnSwapTriangle();
|
|---|
| 748 | void SmoothMetric(Real8 raisonmax) ;
|
|---|
| 749 | void BoundAnisotropy(Real8 anisomax,double hminaniso= 1e-100) ;
|
|---|
| 750 | void MaxSubDivision(Real8 maxsubdiv);
|
|---|
| 751 | Edge** MakeGeometricalEdgeToEdge();
|
|---|
| 752 | void SetVertexFieldOn();
|
|---|
| 753 | void SetVertexFieldOnBTh();
|
|---|
| 754 | Int4 SplitInternalEdgeWithBorderVertices();
|
|---|
| 755 | void MakeQuadrangles(double costheta);
|
|---|
| 756 | int SplitElement(int choice);
|
|---|
| 757 | void MakeQuadTree();
|
|---|
| 758 | void NewPoints( Triangles &,int KeepVertices =1 );
|
|---|
| 759 | Int4 InsertNewPoints(Int4 nbvold,Int4 & NbTSwap) ;
|
|---|
| 760 | void NewPoints(int KeepVertices=1){ NewPoints(*this,KeepVertices);}
|
|---|
| 761 | void ReNumberingTheTriangleBySubDomain(bool justcompress=false);
|
|---|
| 762 | void ReNumberingVertex(Int4 * renu);
|
|---|
| 763 | void SmoothingVertex(int =3,Real8=0.3);
|
|---|
| 764 | Metric MetricAt (const R2 &) const;
|
|---|
| 765 | GeometricalEdge * ProjectOnCurve( Edge & AB, Vertex & A, Vertex & B,Real8 theta,
|
|---|
| 766 | Vertex & R,VertexOnEdge & BR,VertexOnGeom & GR);
|
|---|
| 767 |
|
|---|
| 768 | Int4 Number(const Triangle & t) const { return &t - triangles;}
|
|---|
| 769 | Int4 Number(const Triangle * t) const { return t - triangles;}
|
|---|
| 770 | Int4 Number(const Vertex & t) const { return &t - vertices;}
|
|---|
| 771 | Int4 Number(const Vertex * t) const { return t - vertices;}
|
|---|
| 772 | Int4 Number(const Edge & t) const { return &t - edges;}
|
|---|
| 773 | Int4 Number(const Edge * t) const { return t - edges;}
|
|---|
| 774 | Int4 Number2(const Triangle * t) const {
|
|---|
| 775 | // if(t>= triangles && t < triangles + nbt )
|
|---|
| 776 | return t - triangles;
|
|---|
| 777 | // else return t - OutSidesTriangles;
|
|---|
| 778 | }
|
|---|
| 779 |
|
|---|
| 780 | Vertex * NearestVertex(Icoor1 i,Icoor1 j) ;
|
|---|
| 781 | Triangle * FindTriangleContening(const I2 & ,Icoor2 [3],Triangle *tstart=0) const;
|
|---|
| 782 |
|
|---|
| 783 | void ReadMesh(BamgMesh* bamgmesh, BamgOpts* bamgopts);
|
|---|
| 784 | void WriteMesh(BamgMesh* bamgmesh,BamgOpts* bamgopts);
|
|---|
| 785 |
|
|---|
| 786 | void ReadMetric(BamgOpts* bamgopts,const Real8 hmin,const Real8 hmax,const Real8 coef);
|
|---|
| 787 | void WriteMetric(BamgOpts* bamgopts);
|
|---|
| 788 | void IntersectConsMetric(BamgOpts* bamgopts);
|
|---|
| 789 | void BuildMetric0(BamgOpts* bamgopts);
|
|---|
| 790 | void BuildMetric1(BamgOpts* bamgopts);
|
|---|
| 791 | void IntersectGeomMetric(BamgOpts* bamgopts);
|
|---|
| 792 |
|
|---|
| 793 | int isCracked() const {return NbCrackedVertices != 0;}
|
|---|
| 794 | int Crack();
|
|---|
| 795 | int UnCrack();
|
|---|
| 796 |
|
|---|
| 797 | void ConsGeometry(Real8 =-1.0,int *equiedges=0); // construct a geometry if no geo
|
|---|
| 798 | void FillHoleInMesh() ;
|
|---|
| 799 | int CrackMesh();
|
|---|
| 800 | private:
|
|---|
| 801 | void GeomToTriangles1(Int4 nbvx,int KeepVertices=1);// the real constructor mesh adaption
|
|---|
| 802 | void GeomToTriangles0(Int4 nbvx); // the real constructor mesh generator
|
|---|
| 803 | void PreInit(Int4,char* =NULL );
|
|---|
| 804 |
|
|---|
| 805 | };
|
|---|
| 806 | /*}}}1*/
|
|---|
| 807 | /*CLASS: Geometry{{{1*/
|
|---|
| 808 | class Geometry {
|
|---|
| 809 | public:
|
|---|
| 810 | Int4 NbRef; // counter of ref on the this class if 0 we can delete
|
|---|
| 811 |
|
|---|
| 812 | char *name;
|
|---|
| 813 | Int4 nbvx,nbtx; // nombre max de sommets , de Geometry
|
|---|
| 814 | Int4 nbv,nbt,nbiv,nbe; // nombre de sommets, de Geometry, de sommets initiaux,
|
|---|
| 815 | Int4 NbSubDomains; //
|
|---|
| 816 | Int4 NbEquiEdges;
|
|---|
| 817 | Int4 NbCrackedEdges;
|
|---|
| 818 | // Int4 nbtf;// de triangle frontiere
|
|---|
| 819 | Int4 NbOfCurves;
|
|---|
| 820 | int empty(){return (nbv ==0) && (nbt==0) && (nbe==0) && (NbSubDomains==0); }
|
|---|
| 821 | GeometricalVertex* vertices;
|
|---|
| 822 | Triangle * triangles;
|
|---|
| 823 | GeometricalEdge * edges;
|
|---|
| 824 | QuadTree *quadtree;
|
|---|
| 825 | GeometricalSubDomain *subdomains;
|
|---|
| 826 | Curve *curves;
|
|---|
| 827 | ~Geometry();
|
|---|
| 828 | Geometry(const Geometry & Gh); //Copy Operator
|
|---|
| 829 | Geometry(int nbg,const Geometry ** ag); // intersection operator
|
|---|
| 830 |
|
|---|
| 831 | R2 pmin,pmax; // extrema
|
|---|
| 832 | Real8 coefIcoor; // coef to integer Icoor1;
|
|---|
| 833 | Real8 MaximalAngleOfCorner;
|
|---|
| 834 |
|
|---|
| 835 | void Echo();
|
|---|
| 836 |
|
|---|
| 837 | I2 toI2(const R2 & P) const {
|
|---|
| 838 | return I2( (Icoor1) (coefIcoor*(P.x-pmin.x))
|
|---|
| 839 | ,(Icoor1) (coefIcoor*(P.y-pmin.y)) );}
|
|---|
| 840 |
|
|---|
| 841 | Real8 MinimalHmin() {return 2.0/coefIcoor;}
|
|---|
| 842 | Real8 MaximalHmax() {return Max(pmax.x-pmin.x,pmax.y-pmin.y);}
|
|---|
| 843 | void ReadGeometry(BamgGeom* bamggeom, BamgOpts* bamgopts);
|
|---|
| 844 | void EmptyGeometry();
|
|---|
| 845 | Geometry() {EmptyGeometry();}// empty Geometry
|
|---|
| 846 | void AfterRead();
|
|---|
| 847 | Geometry(BamgGeom* bamggeom, BamgOpts* bamgopts) {EmptyGeometry();ReadGeometry(bamggeom,bamgopts);AfterRead();}
|
|---|
| 848 |
|
|---|
| 849 | const GeometricalVertex & operator[] (Int4 i) const { return vertices[i];};
|
|---|
| 850 | GeometricalVertex & operator[](Int4 i) { return vertices[i];};
|
|---|
| 851 | const GeometricalEdge & operator() (Int4 i) const { return edges[i];};
|
|---|
| 852 | GeometricalEdge & operator()(Int4 i) { return edges[i];};
|
|---|
| 853 | Int4 Number(const GeometricalVertex & t) const { return &t - vertices;}
|
|---|
| 854 | Int4 Number(const GeometricalVertex * t) const { return t - vertices;}
|
|---|
| 855 | Int4 Number(const GeometricalEdge & t) const { return &t - edges;}
|
|---|
| 856 | Int4 Number(const GeometricalEdge * t) const { return t - edges;}
|
|---|
| 857 | Int4 Number(const Curve * c) const { return c - curves;}
|
|---|
| 858 |
|
|---|
| 859 | void UnMarkEdges() {
|
|---|
| 860 | for (Int4 i=0;i<nbe;i++) edges[i].SetUnMark();}
|
|---|
| 861 |
|
|---|
| 862 | GeometricalEdge * ProjectOnCurve(const Edge & ,Real8,Vertex &,VertexOnGeom &) const ;
|
|---|
| 863 | GeometricalEdge * Contening(const R2 P, GeometricalEdge * start) const;
|
|---|
| 864 | void WriteGeometry(BamgGeom* bamggeom, BamgOpts* bamgopts);
|
|---|
| 865 | };
|
|---|
| 866 | /*}}}1*/
|
|---|
| 867 |
|
|---|
| 868 | // to sort in descending order
|
|---|
| 869 | template<class T> inline void HeapSort(T *c,long n){
|
|---|
| 870 | long l,j,r,i;
|
|---|
| 871 | T crit;
|
|---|
| 872 | c--; // on decale de 1 pour que le tableau commence a 1
|
|---|
| 873 | if( n <= 1) return;
|
|---|
| 874 | l = n/2 + 1;
|
|---|
| 875 | r = n;
|
|---|
| 876 | while (1) { // label 2
|
|---|
| 877 | if(l <= 1 ) { // label 20
|
|---|
| 878 | crit = c[r];
|
|---|
| 879 | c[r--] = c[1];
|
|---|
| 880 | if ( r == 1 ) { c[1]=crit; return;}
|
|---|
| 881 | } else crit = c[--l];
|
|---|
| 882 | j=l;
|
|---|
| 883 | while (1) {// label 4
|
|---|
| 884 | i=j;
|
|---|
| 885 | j=2*j;
|
|---|
| 886 | if (j>r) {c[i]=crit;break;} // L8 -> G2
|
|---|
| 887 | if ((j<r) && (c[j] < c[j+1])) j++; // L5
|
|---|
| 888 | if (crit < c[j]) c[i]=c[j]; // L6+1 G4
|
|---|
| 889 | else {c[i]=crit;break;} //L8 -> G2
|
|---|
| 890 | }
|
|---|
| 891 | }
|
|---|
| 892 | }
|
|---|
| 893 |
|
|---|
| 894 | //From Metric.cpp
|
|---|
| 895 | inline Real8 det3x3(Real8 A[3] ,Real8 B[3],Real8 C[3])
|
|---|
| 896 | { return A[0] * ( B[1]*C[2]-B[2]*C[1])
|
|---|
| 897 | - A[1] * ( B[0]*C[2]-B[2]*C[0])
|
|---|
| 898 | + A[2] * ( B[0]*C[1]-B[1]*C[0]);
|
|---|
| 899 | }
|
|---|
| 900 |
|
|---|
| 901 | inline Triangles::Triangles(Int4 i) :Gh(*new Geometry()),BTh(*this){PreInit(i);}
|
|---|
| 902 |
|
|---|
| 903 | TriangleAdjacent CloseBoundaryEdge(I2 ,Triangle *, double &,double &) ;
|
|---|
| 904 | TriangleAdjacent CloseBoundaryEdgeV2(I2 A,Triangle *t, double &a,double &b);
|
|---|
| 905 |
|
|---|
| 906 | Int4 FindTriangle(Triangles &Th, Real8 x, Real8 y, double* a,int & inside);
|
|---|
| 907 |
|
|---|
| 908 | inline Triangle* Triangle::Quadrangle(Vertex * & v0,Vertex * & v1,Vertex * & v2,Vertex * & v3) const
|
|---|
| 909 | {
|
|---|
| 910 | // return the other triangle of the quad if a quad or 0 if not a quat
|
|---|
| 911 | Triangle * t =0;
|
|---|
| 912 | if (link) {
|
|---|
| 913 | int a=-1;
|
|---|
| 914 | if (aa[0] & 16 ) a=0;
|
|---|
| 915 | if (aa[1] & 16 ) a=1;
|
|---|
| 916 | if (aa[2] & 16 ) a=2;
|
|---|
| 917 | if (a>=0) {
|
|---|
| 918 | t = at[a];
|
|---|
| 919 | // if (t-this<0) return 0;
|
|---|
| 920 | v2 = ns[VerticesOfTriangularEdge[a][0]];
|
|---|
| 921 | v0 = ns[VerticesOfTriangularEdge[a][1]];
|
|---|
| 922 | v1 = ns[OppositeEdge[a]];
|
|---|
| 923 | v3 = t->ns[OppositeEdge[aa[a]&3]];
|
|---|
| 924 | }
|
|---|
| 925 | }
|
|---|
| 926 | return t;
|
|---|
| 927 | }
|
|---|
| 928 |
|
|---|
| 929 | inline double Triangle::QualityQuad(int a,int option) const
|
|---|
| 930 | { // first do the logique part
|
|---|
| 931 | double q;
|
|---|
| 932 | if (!link || aa[a] &4)
|
|---|
| 933 | q= -1;
|
|---|
| 934 | else {
|
|---|
| 935 | Triangle * t = at[a];
|
|---|
| 936 | if (t-this<0) q= -1;// because we do 2 times
|
|---|
| 937 | else if (!t->link ) q= -1;
|
|---|
| 938 | else if (aa[0] & 16 || aa[1] & 16 || aa[2] & 16 || t->aa[0] & 16 || t->aa[1] & 16 || t->aa[2] & 16 )
|
|---|
| 939 | q= -1;
|
|---|
| 940 | else if(option)
|
|---|
| 941 | {
|
|---|
| 942 | const Vertex & v2 = *ns[VerticesOfTriangularEdge[a][0]];
|
|---|
| 943 | const Vertex & v0 = *ns[VerticesOfTriangularEdge[a][1]];
|
|---|
| 944 | const Vertex & v1 = *ns[OppositeEdge[a]];
|
|---|
| 945 | const Vertex & v3 = * t->ns[OppositeEdge[aa[a]&3]];
|
|---|
| 946 | q = QuadQuality(v0,v1,v2,v3); // do the float part
|
|---|
| 947 | }
|
|---|
| 948 | else q= 1;
|
|---|
| 949 | }
|
|---|
| 950 | return q;
|
|---|
| 951 | }
|
|---|
| 952 |
|
|---|
| 953 | inline void Vertex::Set(const Vertex & rec,const Triangles & ,Triangles & )
|
|---|
| 954 | {
|
|---|
| 955 | *this = rec;
|
|---|
| 956 | }
|
|---|
| 957 | inline void GeometricalVertex::Set(const GeometricalVertex & rec,const Geometry & ,const Geometry & )
|
|---|
| 958 | {
|
|---|
| 959 | *this = rec;
|
|---|
| 960 | }
|
|---|
| 961 | inline void Edge::Set(const Triangles & Th ,Int4 i,Triangles & ThNew)
|
|---|
| 962 | {
|
|---|
| 963 | *this = Th.edges[i];
|
|---|
| 964 | v[0] = ThNew.vertices + Th.Number(v[0]);
|
|---|
| 965 | v[1] = ThNew.vertices + Th.Number(v[1]);
|
|---|
| 966 | if (onGeometry)
|
|---|
| 967 | onGeometry = ThNew.Gh.edges+Th.Gh.Number(onGeometry);
|
|---|
| 968 | if (adj[0]) adj[0] = ThNew.edges + Th.Number(adj[0]);
|
|---|
| 969 | if (adj[1]) adj[1] = ThNew.edges + Th.Number(adj[1]);
|
|---|
| 970 |
|
|---|
| 971 | }
|
|---|
| 972 | inline void GeometricalEdge::Set(const GeometricalEdge & rec,const Geometry & Gh ,Geometry & GhNew)
|
|---|
| 973 | {
|
|---|
| 974 | *this = rec;
|
|---|
| 975 | v[0] = GhNew.vertices + Gh.Number(v[0]);
|
|---|
| 976 | v[1] = GhNew.vertices + Gh.Number(v[1]);
|
|---|
| 977 | if (Adj[0]) Adj[0] = GhNew.edges + Gh.Number(Adj[0]);
|
|---|
| 978 | if (Adj[1]) Adj[1] = GhNew.edges + Gh.Number(Adj[1]);
|
|---|
| 979 | }
|
|---|
| 980 |
|
|---|
| 981 | inline void Curve::Set(const Curve & rec,const Geometry & Gh ,Geometry & GhNew)
|
|---|
| 982 | {
|
|---|
| 983 | *this = rec;
|
|---|
| 984 | be = GhNew.edges + Gh.Number(be);
|
|---|
| 985 | ee = GhNew.edges + Gh.Number(ee);
|
|---|
| 986 | if(next) next= GhNew.curves + Gh.Number(next);
|
|---|
| 987 | }
|
|---|
| 988 |
|
|---|
| 989 | inline void Triangle::Set(const Triangle & rec,const Triangles & Th ,Triangles & ThNew)
|
|---|
| 990 | {
|
|---|
| 991 | *this = rec;
|
|---|
| 992 | if ( ns[0] ) ns[0] = ThNew.vertices + Th.Number(ns[0]);
|
|---|
| 993 | if ( ns[1] ) ns[1] = ThNew.vertices + Th.Number(ns[1]);
|
|---|
| 994 | if ( ns[2] ) ns[2] = ThNew.vertices + Th.Number(ns[2]);
|
|---|
| 995 | if(at[0]) at[0] = ThNew.triangles + Th.Number(at[0]);
|
|---|
| 996 | if(at[1]) at[1] = ThNew.triangles + Th.Number(at[1]);
|
|---|
| 997 | if(at[2]) at[2] = ThNew.triangles + Th.Number(at[2]);
|
|---|
| 998 | if (link >= Th.triangles && link < Th.triangles + Th.nbt)
|
|---|
| 999 | link = ThNew.triangles + Th.Number(link);
|
|---|
| 1000 | }
|
|---|
| 1001 | inline void VertexOnVertex::Set(const Triangles & Th ,Int4 i,Triangles & ThNew)
|
|---|
| 1002 | {
|
|---|
| 1003 | *this = Th.VertexOnBThVertex[i];
|
|---|
| 1004 | v = ThNew.vertices + Th.Number(v);
|
|---|
| 1005 |
|
|---|
| 1006 | }
|
|---|
| 1007 | inline void SubDomain::Set(const Triangles & Th ,Int4 i,Triangles & ThNew)
|
|---|
| 1008 | {
|
|---|
| 1009 | *this = Th.subdomains[i];
|
|---|
| 1010 | if ( head-Th.triangles<0 || head-Th.triangles>=Th.nbt){
|
|---|
| 1011 | throw ErrorException(__FUNCT__,exprintf("head-Th.triangles<0 || head-Th.triangles>=Th.nbt"));
|
|---|
| 1012 | }
|
|---|
| 1013 | head = ThNew.triangles + Th.Number(head) ;
|
|---|
| 1014 | if (edge-Th.edges<0 || edge-Th.edges>=Th.nbe);{
|
|---|
| 1015 | throw ErrorException(__FUNCT__,exprintf("edge-Th.edges<0 || edge-Th.edges>=Th.nbe"));
|
|---|
| 1016 | }
|
|---|
| 1017 | edge = ThNew.edges+ Th.Number(edge);
|
|---|
| 1018 | }
|
|---|
| 1019 | inline void GeometricalSubDomain::Set(const GeometricalSubDomain & rec,const Geometry & Gh ,const Geometry & GhNew)
|
|---|
| 1020 | {
|
|---|
| 1021 | *this = rec;
|
|---|
| 1022 | edge = Gh.Number(edge) + GhNew.edges;
|
|---|
| 1023 | }
|
|---|
| 1024 | inline void VertexOnEdge::Set(const Triangles & Th ,Int4 i,Triangles & ThNew)
|
|---|
| 1025 | {
|
|---|
| 1026 | *this = Th.VertexOnBThEdge[i];
|
|---|
| 1027 | v = ThNew.vertices + Th.Number(v);
|
|---|
| 1028 | }
|
|---|
| 1029 |
|
|---|
| 1030 | inline void VertexOnGeom::Set(const VertexOnGeom & rec,const Triangles & Th ,Triangles & ThNew)
|
|---|
| 1031 | {
|
|---|
| 1032 | *this = rec;
|
|---|
| 1033 | mv = ThNew.vertices + Th.Number(mv);
|
|---|
| 1034 | if (gv)
|
|---|
| 1035 | if (abscisse < 0 )
|
|---|
| 1036 | gv = ThNew.Gh.vertices + Th.Gh.Number(gv);
|
|---|
| 1037 | else
|
|---|
| 1038 | ge = ThNew.Gh.edges + Th.Gh.Number(ge);
|
|---|
| 1039 |
|
|---|
| 1040 | }
|
|---|
| 1041 | inline Real8 Edge::MetricLength() const
|
|---|
| 1042 | {
|
|---|
| 1043 | return LengthInterpole(v[0]->m,v[1]->m,v[1]->r - v[0]->r) ;
|
|---|
| 1044 | }
|
|---|
| 1045 |
|
|---|
| 1046 | inline void Triangles::ReMakeTriangleContainingTheVertex()
|
|---|
| 1047 | {
|
|---|
| 1048 | register Int4 i;
|
|---|
| 1049 | for ( i=0;i<nbv;i++)
|
|---|
| 1050 | {
|
|---|
| 1051 | vertices[i].vint = 0;
|
|---|
| 1052 | vertices[i].t=0;
|
|---|
| 1053 | }
|
|---|
| 1054 | for ( i=0;i<nbt;i++)
|
|---|
| 1055 | triangles[i].SetTriangleContainingTheVertex();
|
|---|
| 1056 | }
|
|---|
| 1057 |
|
|---|
| 1058 | inline void Triangles::UnMarkUnSwapTriangle()
|
|---|
| 1059 | {
|
|---|
| 1060 | register Int4 i;
|
|---|
| 1061 | for ( i=0;i<nbt;i++)
|
|---|
| 1062 | for(int j=0;j<3;j++)
|
|---|
| 1063 | triangles[i].SetUnMarkUnSwap(j);
|
|---|
| 1064 | }
|
|---|
| 1065 |
|
|---|
| 1066 | inline void Triangles::SetVertexFieldOn(){
|
|---|
| 1067 | for (Int4 i=0;i<nbv;i++)
|
|---|
| 1068 | vertices[i].onGeometry=0;
|
|---|
| 1069 | for (Int4 j=0;j<NbVerticesOnGeomVertex;j++ )
|
|---|
| 1070 | VerticesOnGeomVertex[j].SetOn();
|
|---|
| 1071 | for (Int4 k=0;k<NbVerticesOnGeomEdge;k++ )
|
|---|
| 1072 | VerticesOnGeomEdge[k].SetOn();
|
|---|
| 1073 | }
|
|---|
| 1074 | inline void Triangles::SetVertexFieldOnBTh(){
|
|---|
| 1075 | for (Int4 i=0;i<nbv;i++)
|
|---|
| 1076 | vertices[i].onGeometry=0;
|
|---|
| 1077 | for (Int4 j=0;j<NbVertexOnBThVertex;j++ )
|
|---|
| 1078 | VertexOnBThVertex[j].SetOnBTh();
|
|---|
| 1079 | for (Int4 k=0;k<NbVertexOnBThEdge;k++ )
|
|---|
| 1080 | VertexOnBThEdge[k].SetOnBTh();
|
|---|
| 1081 |
|
|---|
| 1082 | }
|
|---|
| 1083 |
|
|---|
| 1084 | inline void TriangleAdjacent::SetAdj2(const TriangleAdjacent & ta, int l )
|
|---|
| 1085 | { // set du triangle adjacent
|
|---|
| 1086 | if(t) {
|
|---|
| 1087 | t->at[a]=ta.t;
|
|---|
| 1088 | t->aa[a]=ta.a|l;}
|
|---|
| 1089 | if(ta.t) {
|
|---|
| 1090 | ta.t->at[ta.a] = t ;
|
|---|
| 1091 | ta.t->aa[ta.a] = a| l ;
|
|---|
| 1092 | }
|
|---|
| 1093 | }
|
|---|
| 1094 |
|
|---|
| 1095 |
|
|---|
| 1096 | inline int TriangleAdjacent::Locked() const
|
|---|
| 1097 | { return t->aa[a] &4;}
|
|---|
| 1098 | inline int TriangleAdjacent::Cracked() const
|
|---|
| 1099 | { return t->aa[a] &32;}
|
|---|
| 1100 | inline int TriangleAdjacent::GetAllFlag_UnSwap() const
|
|---|
| 1101 | { return t->aa[a] & 1012;} // take all flag except MarkUnSwap
|
|---|
| 1102 |
|
|---|
| 1103 | inline int TriangleAdjacent::MarkUnSwap() const
|
|---|
| 1104 | { return t->aa[a] &8;}
|
|---|
| 1105 |
|
|---|
| 1106 | inline void TriangleAdjacent::SetLock(){ t->SetLocked(a);}
|
|---|
| 1107 |
|
|---|
| 1108 | inline void TriangleAdjacent::SetCracked() { t->SetCracked(a);}
|
|---|
| 1109 |
|
|---|
| 1110 | inline TriangleAdjacent TriangleAdjacent::Adj() const
|
|---|
| 1111 | { return t->Adj(a);}
|
|---|
| 1112 |
|
|---|
| 1113 | inline Vertex * TriangleAdjacent::EdgeVertex(const int & i) const
|
|---|
| 1114 | {return t->ns[VerticesOfTriangularEdge[a][i]]; }
|
|---|
| 1115 | inline Vertex * TriangleAdjacent::OppositeVertex() const
|
|---|
| 1116 | {return t->ns[bamg::OppositeVertex[a]]; }
|
|---|
| 1117 | inline Icoor2 & TriangleAdjacent::det() const
|
|---|
| 1118 | { return t->det;}
|
|---|
| 1119 | inline TriangleAdjacent Adj(const TriangleAdjacent & a)
|
|---|
| 1120 | { return a.Adj();}
|
|---|
| 1121 |
|
|---|
| 1122 | inline TriangleAdjacent Next(const TriangleAdjacent & ta)
|
|---|
| 1123 | { return TriangleAdjacent(ta.t,NextEdge[ta.a]);}
|
|---|
| 1124 |
|
|---|
| 1125 | inline TriangleAdjacent Previous(const TriangleAdjacent & ta)
|
|---|
| 1126 | { return TriangleAdjacent(ta.t,PreviousEdge[ta.a]);}
|
|---|
| 1127 |
|
|---|
| 1128 | inline void Adj(GeometricalEdge * & on,int &i)
|
|---|
| 1129 | {int j=i;i=on->DirAdj[i];on=on->Adj[j];}
|
|---|
| 1130 |
|
|---|
| 1131 | inline Real4 qualite(const Vertex &va,const Vertex &vb,const Vertex &vc)
|
|---|
| 1132 | {
|
|---|
| 1133 | Real4 ret;
|
|---|
| 1134 | I2 ia=va,ib=vb,ic=vc;
|
|---|
| 1135 | I2 ab=ib-ia,bc=ic-ib,ac=ic-ia;
|
|---|
| 1136 | Icoor2 deta=Det(ab,ac);
|
|---|
| 1137 | if (deta <=0) ret = -1;
|
|---|
| 1138 | else {
|
|---|
| 1139 | Real8 a = sqrt((Real8) (ac,ac)),
|
|---|
| 1140 | b = sqrt((Real8) (bc,bc)),
|
|---|
| 1141 | c = sqrt((Real8) (ab,ab)),
|
|---|
| 1142 | p = a+b+c;
|
|---|
| 1143 | Real8 h= Max(Max(a,b),c),ro=deta/p;
|
|---|
| 1144 | ret = ro/h;}
|
|---|
| 1145 | return ret;
|
|---|
| 1146 | }
|
|---|
| 1147 |
|
|---|
| 1148 |
|
|---|
| 1149 | inline Triangle::Triangle(Triangles *Th,Int4 i,Int4 j,Int4 k) {
|
|---|
| 1150 | Vertex *v=Th->vertices;
|
|---|
| 1151 | Int4 nbv = Th->nbv;
|
|---|
| 1152 | if (i<0 || j<0 || k<0){
|
|---|
| 1153 | throw ErrorException(__FUNCT__,exprintf("i<0 || j<0 || k<0"));
|
|---|
| 1154 | }
|
|---|
| 1155 | if (i>=nbv || j>=nbv || k>=nbv){
|
|---|
| 1156 | throw ErrorException(__FUNCT__,exprintf("i>=nbv || j>=nbv || k>=nbv"));
|
|---|
| 1157 | }
|
|---|
| 1158 | ns[0]=v+i;
|
|---|
| 1159 | ns[1]=v+j;
|
|---|
| 1160 | ns[2]=v+k;
|
|---|
| 1161 | at[0]=at[1]=at[2]=0;
|
|---|
| 1162 | aa[0]=aa[1]=aa[2]=0;
|
|---|
| 1163 | det=0;
|
|---|
| 1164 | }
|
|---|
| 1165 |
|
|---|
| 1166 | inline Triangle::Triangle(Vertex *v0,Vertex *v1,Vertex *v2){
|
|---|
| 1167 | ns[0]=v0;
|
|---|
| 1168 | ns[1]=v1;
|
|---|
| 1169 | ns[2]=v2;
|
|---|
| 1170 | at[0]=at[1]=at[2]=0;
|
|---|
| 1171 | aa[0]=aa[1]=aa[2]=0;
|
|---|
| 1172 | if (v0) det=0;
|
|---|
| 1173 | else {
|
|---|
| 1174 | det=-1;
|
|---|
| 1175 | link=NULL;};
|
|---|
| 1176 | }
|
|---|
| 1177 |
|
|---|
| 1178 | inline Real4 Triangle::qualite()
|
|---|
| 1179 | {
|
|---|
| 1180 | return det < 0 ? -1 : bamg::qualite(*ns[0],*ns[1],*ns[2]);
|
|---|
| 1181 | }
|
|---|
| 1182 |
|
|---|
| 1183 | Int4 inline Vertex::Optim(int i,int koption)
|
|---|
| 1184 | {
|
|---|
| 1185 | Int4 ret=0;
|
|---|
| 1186 | if ( t && (vint >= 0 ) && (vint <3) )
|
|---|
| 1187 | {
|
|---|
| 1188 | ret = t->Optim(vint,koption);
|
|---|
| 1189 | if(!i)
|
|---|
| 1190 | {
|
|---|
| 1191 | t =0; // for no future optime
|
|---|
| 1192 | vint= 0; }
|
|---|
| 1193 | }
|
|---|
| 1194 | return ret;
|
|---|
| 1195 | }
|
|---|
| 1196 |
|
|---|
| 1197 | Icoor2 inline det(const Vertex & a,const Vertex & b,const Vertex & c)
|
|---|
| 1198 | {
|
|---|
| 1199 | register Icoor2 bax = b.i.x - a.i.x ,bay = b.i.y - a.i.y;
|
|---|
| 1200 | register Icoor2 cax = c.i.x - a.i.x ,cay = c.i.y - a.i.y;
|
|---|
| 1201 | return bax*cay - bay*cax;}
|
|---|
| 1202 |
|
|---|
| 1203 |
|
|---|
| 1204 | void swap(Triangle *t1,Int1 a1,
|
|---|
| 1205 | Triangle *t2,Int1 a2,
|
|---|
| 1206 | Vertex *s1,Vertex *s2,Icoor2 det1,Icoor2 det2);
|
|---|
| 1207 |
|
|---|
| 1208 |
|
|---|
| 1209 |
|
|---|
| 1210 | int inline TriangleAdjacent::swap()
|
|---|
| 1211 | { return t->swap(a);}
|
|---|
| 1212 |
|
|---|
| 1213 |
|
|---|
| 1214 |
|
|---|
| 1215 | int SwapForForcingEdge(Vertex * & pva ,Vertex * & pvb ,
|
|---|
| 1216 | TriangleAdjacent & tt1,Icoor2 & dets1,
|
|---|
| 1217 | Icoor2 & detsa,Icoor2 & detsb, int & nbswap);
|
|---|
| 1218 |
|
|---|
| 1219 | int ForceEdge(Vertex &a, Vertex & b,TriangleAdjacent & taret) ;
|
|---|
| 1220 |
|
|---|
| 1221 | // inline bofbof FH
|
|---|
| 1222 | inline TriangleAdjacent FindTriangleAdjacent(Edge &E)
|
|---|
| 1223 | {
|
|---|
| 1224 | Vertex * a = E.v[0];
|
|---|
| 1225 | Vertex * b = E.v[1];
|
|---|
| 1226 |
|
|---|
| 1227 | Triangle * t = a->t;
|
|---|
| 1228 | int i = a->vint;
|
|---|
| 1229 | TriangleAdjacent ta(t,EdgesVertexTriangle[i][0]); // Previous edge
|
|---|
| 1230 | if (!t || i<0 || i>=3){
|
|---|
| 1231 | throw ErrorException(__FUNCT__,exprintf("!t || i<0 !! i>=3"));
|
|---|
| 1232 | }
|
|---|
| 1233 | if ( a!=(*t)(i)){
|
|---|
| 1234 | throw ErrorException(__FUNCT__,exprintf("a!=(*t)(i)"));
|
|---|
| 1235 | }
|
|---|
| 1236 | int k=0;
|
|---|
| 1237 | do { // turn around vertex in direct sens (trigo)
|
|---|
| 1238 | k++;
|
|---|
| 1239 | if (k>=20000){
|
|---|
| 1240 | throw ErrorException(__FUNCT__,exprintf("k>=20000"));
|
|---|
| 1241 | }
|
|---|
| 1242 | // in no crack => ta.EdgeVertex(1) == a otherwise ???
|
|---|
| 1243 | if (ta.EdgeVertex(1) == a && ta.EdgeVertex(0) == b) return ta; // find
|
|---|
| 1244 | ta = ta.Adj();
|
|---|
| 1245 | if (ta.EdgeVertex(0) == a && ta.EdgeVertex(1) == b) return ta; // find
|
|---|
| 1246 | --ta;
|
|---|
| 1247 | } while (t != (Triangle *)ta);
|
|---|
| 1248 | throw ErrorException(__FUNCT__,exprintf("FindTriangleAdjacent: triangle not found"));
|
|---|
| 1249 | return TriangleAdjacent(0,0);//for compiler
|
|---|
| 1250 | }
|
|---|
| 1251 |
|
|---|
| 1252 | inline Vertex * TheVertex(Vertex * a) // give a unique vertex with smallest number
|
|---|
| 1253 | { // in case on crack in mesh
|
|---|
| 1254 | Vertex * r(a), *rr;
|
|---|
| 1255 | Triangle * t = a->t;
|
|---|
| 1256 | int i = a->vint;
|
|---|
| 1257 | TriangleAdjacent ta(t,EdgesVertexTriangle[i][0]); // Previous edge
|
|---|
| 1258 | if (!t || i<0 || i>=3){
|
|---|
| 1259 | throw ErrorException(__FUNCT__,exprintf("!t || i<0 !! i>=3"));
|
|---|
| 1260 | }
|
|---|
| 1261 | if ( a!=(*t)(i)){
|
|---|
| 1262 | throw ErrorException(__FUNCT__,exprintf("a!=(*t)(i)"));
|
|---|
| 1263 | }
|
|---|
| 1264 | int k=0;
|
|---|
| 1265 | do { // turn around vertex in direct sens (trigo)
|
|---|
| 1266 | k++;
|
|---|
| 1267 | if (k>=20000){
|
|---|
| 1268 | throw ErrorException(__FUNCT__,exprintf("k>=20000"));
|
|---|
| 1269 | }
|
|---|
| 1270 | // in no crack => ta.EdgeVertex(1) == a
|
|---|
| 1271 | if ((rr=ta.EdgeVertex(0)) < r) r = rr;
|
|---|
| 1272 | ta = ta.Adj();
|
|---|
| 1273 | if ((rr=ta.EdgeVertex(1)) < r) r =rr;
|
|---|
| 1274 | --ta;
|
|---|
| 1275 | } while (t != (Triangle*) ta);
|
|---|
| 1276 | return r;
|
|---|
| 1277 | }
|
|---|
| 1278 | }
|
|---|
| 1279 | #endif
|
|---|