1 | // -*- Mode : c++ -*-
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2 | //
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3 | // SUMMARY :
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4 | // USAGE :
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5 | // ORG :
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6 | // AUTHOR : Frederic Hecht
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7 | // E-MAIL : hecht@ann.jussieu.fr
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8 | //
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9 |
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10 | /*
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11 |
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12 | This file is part of Freefem++
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13 |
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14 | Freefem++ is free software; you can redistribute it and/or modify
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15 | it under the terms of the GNU Lesser General Public License as published by
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16 | the Free Software Foundation; either version 2.1 of the License, or
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17 | (at your option) any later version.
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18 |
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19 | Freefem++ is distributed in the hope that it will be useful,
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20 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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21 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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22 | GNU Lesser General Public License for more details.
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23 |
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24 | You should have received a copy of the GNU Lesser General Public License
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25 | along with Freefem++; if not, write to the Free Software
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26 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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27 | */
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28 | #ifndef _MESH2_H_
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29 | #define _MESH2_H_
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30 |
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31 | #include "../objects/objects.h"
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32 |
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33 | #include <stdlib.h>
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34 | #include <math.h>
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35 | #include <limits.h>
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36 | #include <time.h>
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37 | #if (defined(unix) || defined(__unix)) && !defined(__AIX)
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38 | #define SYSTIMES
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39 | #include <sys/times.h>
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40 | #include <unistd.h>
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41 | #endif
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42 |
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43 | extern int SHOW;
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44 | #include "meshtype.h"
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45 |
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46 | #include "error.hpp"
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47 |
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48 |
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49 | #include "R2.h"
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50 |
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51 | namespace bamg {
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52 |
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53 |
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54 |
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55 | const double Pi = 3.14159265358979323846264338328;
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56 | const float fPi = 3.14159265358979323846264338328;
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57 |
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58 |
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59 | class MeshIstream;
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60 |
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61 | extern int hinterpole;
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62 |
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63 |
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64 | typedef P2<Icoor1,Icoor2> I2;
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65 |
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66 | inline int BinaryRand(){
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67 | #ifdef RAND_MAX
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68 | const long HalfRandMax = RAND_MAX/2;
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69 | return rand() <HalfRandMax;
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70 | #else
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71 | return rand() & 16384; // 2^14 (for sun because RAND_MAX is not def in stdlib.h)
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72 | #endif
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73 |
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74 | }
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75 | typedef P2<Real8,Real8> R2;
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76 | typedef P2xP2<Int2,Int4> I2xI2;
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77 | typedef P2<Real4,Real8> R2xR2;
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78 |
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79 | }
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80 |
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81 | #include "Metric.h"
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82 |
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83 | namespace bamg {
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84 | inline float OppositeAngle(float a)
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85 | {return a<0 ? fPi + a :a - fPi ;}
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86 | inline double OppositeAngle(double a)
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87 | {return a<0 ? Pi + a :a - Pi ;}
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88 |
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89 | Icoor2 inline det(const I2 &a,const I2 & b,const I2 &c)
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90 | {
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91 | register Icoor2 bax = b.x - a.x ,bay = b.y - a.y;
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92 | register Icoor2 cax = c.x - a.x ,cay = c.y - a.y;
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93 | return bax*cay - bay*cax;}
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94 |
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95 |
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96 |
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97 | // def de numerotation dans un triangles
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98 | static const Int2 VerticesOfTriangularEdge[3][2] = {{1,2},{2,0},{0,1}};
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99 | static const Int2 EdgesVertexTriangle[3][2] = {{1,2},{2,0},{0,1}};
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100 | static const Int2 OppositeVertex[3] = {0,1,2};
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101 | static const Int2 OppositeEdge[3] = {0,1,2};
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102 | static const Int2 NextEdge[3] = {1,2,0};
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103 | static const Int2 PreviousEdge[3] = {2,0,1};
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104 | static const Int2 NextVertex[3] = {1,2,0};
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105 | static const Int2 PreviousVertex[3] = {2,0,1};
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106 |
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107 | Int4 AGoodNumberPrimeWith(Int4 n);
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108 |
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109 | // remark all the angle are in radian beetwen [-Pi,Pi]
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110 |
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111 |
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112 | class Geometry;
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113 | //static Geometry *NULLGeometry=0;
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114 | class Triangles;
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115 | class Triangle;
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116 | class QuadTree;
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117 | class GeometricalEdge;
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118 | class VertexOnGeom;
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119 | class VertexOnEdge;
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120 | /////////////////////////////////////////////////////////////////////////////////////
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121 | const int IsVertexOnGeom = 8;
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122 | const int IsVertexOnVertex = 16;
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123 | const int IsVertexOnEdge = 32;
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124 | /////////////////////////////////////////////////////////////////////////////////////
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125 | #ifndef NOTFREEFEM
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126 | class ErrorMesh : public Error
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127 | {
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128 | public:
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129 | Triangles *Th;
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130 | ErrorMesh(const char * Text,int l,Triangles * TTh=0, const char *t2="") :
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131 | Error(MESH_ERROR,"Meshing error: ",Text,"\n number : ",l,", ",t2),Th(TTh) {}
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132 | };
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133 | #endif
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134 |
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135 | class Direction { //
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136 | private:
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137 | Icoor1 dir;
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138 | public:
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139 | Direction(): dir(MaxICoor){}; // no direction set
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140 | Direction(Icoor1 i,Icoor1 j) { Icoor2 n2 = 2*(Abs(i)+Abs(j));
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141 | Icoor2 r = MaxICoor* (Icoor2) i;
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142 | Icoor1 r1 = (Icoor1) (2*(r/ n2)); // odd number
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143 | dir = (j>0) ? r1 : r1+1; // odd -> j>0 even -> j<0
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144 | }
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145 | int sens( Icoor1 i,Icoor1 j) { int r =1;
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146 | if (dir!= MaxICoor) {
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147 | Icoor2 x(dir/2),y1(MaxICoor/2-Abs(x)),y(dir%2?-y1:y1);
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148 | r = (x*i + y*j) >=0;}
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149 | return r;}
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150 | };
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151 | /////////////////////////////////////////////////////////////////////////////////////
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152 | class Vertex {public:
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153 | I2 i; // allow to use i.x, and i.y in long int (beware of scale and centering)
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154 | R2 r; // allow to use r.x, and r.y in double
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155 | Metric m;
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156 | Int4 ReferenceNumber;
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157 | Direction DirOfSearch;
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158 | union {
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159 | Triangle * t; // one triangle which contained the vertex
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160 | Int4 color;
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161 | Vertex * to;// use in geometry Vertex to now the Mesh Vertex associed
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162 | VertexOnGeom * on; // if vint 8; // set with Triangles::SetVertexFieldOn()
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163 | Vertex * onbv; // if vint == 16 on Background vertex Triangles::SetVertexFieldOnBTh()
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164 | VertexOnEdge * onbe; // if vint == 32 on Background edge
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165 | };
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166 | Int1 vint; // the vertex number in triangle; varies between 0 and 2 in t
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167 | operator I2 () const {return i;} // operator de cast
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168 | operator const R2 & () const {return r;}// operator de cast
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169 | // operator R2 & () {return r;}// operator de cast
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170 | Real8 operator()(R2 x) const { return m(x);}
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171 | operator Metric () const {return m;}// operator de cast
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172 | Int4 Optim(int = 1,int =0);
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173 | // Vertex(){}
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174 | // ~Vertex(){}
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175 | Real8 Smoothing(Triangles & ,const Triangles & ,Triangle * & ,Real8 =1);
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176 | int ref() const { return ReferenceNumber;}
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177 |
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178 | friend std::ostream& operator <<(std::ostream& f, const Vertex & v)
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179 | {f << "(" << v.i << "," << v.r << MatVVP2x2(v.m) << ")" ; return f;}
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180 | inline void Set(const Vertex & rec,const Triangles &,Triangles &);
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181 | };
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182 |
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183 | double QuadQuality(const Vertex &,const Vertex &,const Vertex &,const Vertex &);
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184 |
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185 | // extern Vertex *Meshend , *Meshbegin;
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186 |
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187 | /////////////////////////////////////////////////////////////////////////////////////
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188 | class TriangleAdjacent {
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189 | friend std::ostream& operator <<(std::ostream& f, const TriangleAdjacent & ta)
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190 | {f << "{" << ta.t << "," << ((int) ta.a) << "}" ;
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191 | return f;}
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192 |
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193 | public:
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194 | Triangle * t; // le triangle
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195 | int a; // le numero de l arete
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196 |
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197 | TriangleAdjacent(Triangle * tt,int aa): t(tt),a(aa &3) {};
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198 | TriangleAdjacent() {};
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199 |
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200 | operator Triangle * () const {return t;}
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201 | operator Triangle & () const {return *t;}
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202 | operator int() const {return a;}
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203 | TriangleAdjacent & operator++()
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204 | {
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205 | a= NextEdge[a];
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206 | return *this;}
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207 | TriangleAdjacent operator--()
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208 | {
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209 | a= PreviousEdge[a];
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210 | return *this;}
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211 | inline TriangleAdjacent Adj() const ;
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212 | int swap();
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213 | inline void SetAdj2(const TriangleAdjacent& , int =0);
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214 | inline Vertex * EdgeVertex(const int &) const ;
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215 | inline Vertex * OppositeVertex() const ;
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216 | inline Icoor2 & det() const;
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217 | inline int Locked() const ;
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218 | inline int GetAllFlag_UnSwap() const ;
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219 | inline void SetLock();
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220 | inline int MarkUnSwap() const;
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221 | inline void SetMarkUnSwap();
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222 | inline void SetCracked();
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223 | inline int Cracked() const ;
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224 | };// end of Vertex class
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225 |
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226 |
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227 | /////////////////////////////////////////////////////////////////////////////////////
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228 | class Edge { public:
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229 | Vertex * v[2];
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230 | Int4 ref;
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231 | GeometricalEdge * on;
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232 | Vertex & operator[](int i){return *v[i];};
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233 | Vertex * operator()(int i){return v[i];};
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234 |
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235 | void ReNumbering(Vertex *vb,Vertex *ve, Int4 *renu)
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236 | {
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237 | if (v[0] >=vb && v[0] <ve) v[0] = vb + renu[v[0]-vb];
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238 | if (v[1] >=vb && v[1] <ve) v[1] = vb + renu[v[1]-vb];
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239 | }
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240 |
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241 | const Vertex & operator[](int i) const { return *v[i];};
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242 | R2 operator()(double t) const; // return the point
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243 | // on the curve edge a t in [0:1]
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244 | Edge * adj[2]; // the 2 adj edges if on the same curve
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245 | int Intersection(const Edge & e) const {
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246 | if (!(adj[0]==&e || adj[1]==&e))
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247 | std::cerr << "Bug : Intersection " << (void*) &e << " "
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248 | << adj[0] << " " << adj[1] << std::endl;
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249 | assert(adj[0]==&e || adj[1]==&e);
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250 | return adj[0]==&e ? 0 : 1;}
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251 | Real8 MetricLength() const ;
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252 | inline void Set(const Triangles &,Int4,Triangles &);
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253 |
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254 | }; // end of Edge class
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255 |
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256 | /////////////////////////////////////////////////////////////////////////////////////
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257 | class GeometricalVertex :public Vertex {
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258 | int cas;
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259 | friend class Geometry;
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260 | GeometricalVertex * link; // link all the same GeometricalVertex circular (Crack)
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261 | public:
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262 | int Corner() const {return cas&4;}
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263 | int Required()const {return cas&6;}// a corner is required
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264 | void SetCorner(){ cas |= 4;}
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265 | void SetRequired(){ cas |= 2;}
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266 | void Set(){cas=0;}
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267 | GeometricalVertex() :cas(0), link(this) {};
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268 | GeometricalVertex * The() { assert(link); return link;}// return a unique vertices
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269 | int IsThe() const { return link == this;}
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270 |
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271 | inline void Set(const GeometricalVertex & rec,const Geometry & Gh ,const Geometry & GhNew);
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272 | inline friend std::ostream& operator <<(std::ostream& f, const GeometricalVertex & s)
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273 | { f << s.r << "," << s.cas << ".";return f; }
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274 | };
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275 |
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276 | /////////////////////////////////////////////////////////////////////////////////////
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277 | class GeometricalEdge {
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278 | public:
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279 | GeometricalVertex * v[2];
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280 | Int4 ref;
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281 | Int4 CurveNumber;
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282 | R2 tg[2]; // the 2 tangente
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283 | // if tg[0] =0 => no continuite
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284 | GeometricalEdge * Adj [2];
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285 | int SensAdj[2];
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286 | // private:
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287 | int flag ;
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288 | public:
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289 | GeometricalEdge * link; // if Cracked() or Equi()
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290 |
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291 | // end of data
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292 |
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293 | GeometricalVertex & operator[](int i){return *v[i];};
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294 | const GeometricalVertex & operator[](int i) const { return *v[i];};
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295 | GeometricalVertex * operator()(int i){return v[i];};
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296 | // inline void Set(const Geometry &,Int4,Geometry &);
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297 |
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298 | R2 F(Real8 theta) const ; // parametrization of the curve edge
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299 | Real8 R1tg(Real8 theta,R2 &t) const ; // 1/radius of curvature + tangente
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300 | int Cracked() const {return flag & 1;}
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301 | int Dup() const { return flag & 32;}
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302 | int Equi()const {return flag & 2;}
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303 | int ReverseEqui()const {return flag & 128;}
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304 | int TgA()const {return flag &4;}
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305 | int TgB()const {return flag &8;}
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306 | int Tg(int i) const{return i==0 ? TgA() : TgB();}
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307 | int Mark()const {return flag &16;}
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308 | int Required() { return flag & 64;}
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309 | void SetCracked() { flag |= 1;}
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310 | void SetDup() { flag |= 32;} // not a real edge
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311 | void SetEqui() { flag |= 2;}
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312 | void SetTgA() { flag|=4;}
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313 | void SetTgB() { flag|=8;}
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314 | void SetMark() { flag|=16;}
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315 | void SetUnMark() { flag &= 1007 /* 1023-16*/;}
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316 | void SetRequired() { flag |= 64;}
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317 | void SetReverseEqui() {flag |= 128;}
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318 |
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319 | inline void Set(const GeometricalEdge & rec,const Geometry & Th ,Geometry & ThNew);
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320 |
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321 | };
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322 |
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323 | class Curve {public:
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324 | GeometricalEdge * be,*ee; // begin et end edge
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325 | int kb,ke; // begin vetex and end vertex
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326 | Curve *next; // next curve equi to this
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327 | bool master; // true => of equi curve point on this curve
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328 | inline void Set(const Curve & rec,const Geometry & Th ,Geometry & ThNew);
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329 | Curve() : be(0),ee(0),kb(0),ke(0),next(0),master(true) {}
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330 | void Reverse() { Exchange(be,ee); Exchange(kb,ke);} // revese the sens of the curse
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331 | };
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332 |
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333 |
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334 |
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335 | /////////////////////////////////////////////////////////////////////////////////////
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336 | class Triangle {
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337 | friend class TriangleAdjacent;
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338 | friend std::ostream& operator <<(std::ostream& f, const Triangle & ta);
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339 |
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340 |
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341 | private: // les arete sont opposes a un sommet
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342 | Vertex * ns [3]; // 3 vertices if t is triangle, t[i] allowed by access function, (*t)[i] if pointer
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343 | Triangle * at [3]; // nu triangle adjacent
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344 | Int1 aa[3]; // les nu des arete dans le triangles (mod 4)
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345 | public:
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346 | Icoor2 det; // determinant du triangle (2 fois l aire des vertices entieres)
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347 | union {
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348 | Triangle * link ;
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349 | Int4 color;
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350 | };
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351 | void SetDet() {
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352 | if(ns[0] && ns[1] && ns[2]) det = bamg::det(*ns[0],*ns[1],*ns[2]);
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353 | else det = -1; }
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354 | Triangle() {}
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355 | Triangle(Triangles *Th,Int4 i,Int4 j,Int4 k);
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356 | Triangle(Vertex *v0,Vertex *v1,Vertex *v2);
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357 | inline void Set(const Triangle &,const Triangles &,Triangles &);
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358 | inline int In(Vertex *v) const { return ns[0]==v || ns[1]==v || ns[2]==v ;}
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359 | TriangleAdjacent FindBoundaryEdge(int ) const;
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360 |
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361 | void ReNumbering(Triangle *tb,Triangle *te, Int4 *renu)
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362 | {
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363 | if (link >=tb && link <te) link = tb + renu[link -tb];
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364 | if (at[0] >=tb && at[0] <te) at[0] = tb + renu[at[0]-tb];
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365 | if (at[1] >=tb && at[1] <te) at[1] = tb + renu[at[1]-tb];
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366 | if (at[2] >=tb && at[2] <te) at[2] = tb + renu[at[2]-tb];
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367 | }
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368 | void ReNumbering(Vertex *vb,Vertex *ve, Int4 *renu)
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369 | {
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370 | if (ns[0] >=vb && ns[0] <ve) ns[0] = vb + renu[ns[0]-vb];
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371 | if (ns[1] >=vb && ns[1] <ve) ns[1] = vb + renu[ns[1]-vb];
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372 | if (ns[2] >=vb && ns[2] <ve) ns[2] = vb + renu[ns[2]-vb];
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373 | }
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374 |
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375 |
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376 | const Vertex & operator[](int i) const {return *ns[i];};
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377 | Vertex & operator[](int i) {return *ns[i];};
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378 |
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379 | const Vertex * operator()(int i) const {return ns[i];};
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380 | Vertex * & operator()(int i) {return ns[i];};
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381 |
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382 | TriangleAdjacent Adj(int i) const // triangle adjacent + arete
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383 | { return TriangleAdjacent(at[i],aa[i]&3);};
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384 |
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385 | Triangle * TriangleAdj(int i) const
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386 | {return at[i&3];} // triangle adjacent + arete
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387 | Int1 NuEdgeTriangleAdj(int i) const
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388 | {return aa[i&3]&3;} // Number of the adjacent edge in adj tria
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389 |
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390 | inline Real4 qualite() ;
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391 |
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392 |
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393 | void SetAdjAdj(Int1 a)
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394 | { a &= 3;
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395 | register Triangle *tt=at[a];
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396 | aa [a] &= 55; // remove MarkUnSwap
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397 | register Int1 aatt = aa[a] & 3;
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398 | if(tt){
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399 | tt->at[aatt]=this;
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400 | tt->aa[aatt]=a + (aa[a] & 60 ) ;}// Copy all the mark
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401 | }
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402 |
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403 | void SetAdj2(Int1 a,Triangle *t,Int1 aat)
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404 | { at[a]=t;aa[a]=aat;
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405 | if(t) {t->at[aat]=this;t->aa[aat]=a;}
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406 | }
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407 |
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408 | void SetTriangleContainingTheVertex()
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409 | {
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410 | if (ns[0]) (ns[0]->t=this,ns[0]->vint=0);
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411 | if (ns[1]) (ns[1]->t=this,ns[1]->vint=1);
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412 | if (ns[2]) (ns[2]->t=this,ns[2]->vint=2);
|
---|
413 | }
|
---|
414 |
|
---|
415 | int swap(Int2 a1,int=0);
|
---|
416 | Int4 Optim(Int2 a,int =0);
|
---|
417 |
|
---|
418 | int Locked(int a)const { return aa[a]&4;}
|
---|
419 | int Hidden(int a)const { return aa[a]&16;}
|
---|
420 | int Cracked(int a) const { return aa[a] & 32;}
|
---|
421 | // for optimisation
|
---|
422 | int GetAllflag(int a){return aa[a] & 1020;}
|
---|
423 | void SetAllFlag(int a,int f){aa[a] = (aa[a] &3) + (1020 & f);}
|
---|
424 |
|
---|
425 | void SetHidden(int a){
|
---|
426 | register Triangle * t = at[a];
|
---|
427 | if(t) t->aa[aa[a] & 3] |=16;
|
---|
428 | aa[a] |= 16;}
|
---|
429 | void SetCracked(int a){
|
---|
430 | register Triangle * t = at[a];
|
---|
431 | if(t) t->aa[aa[a] & 3] |=32;
|
---|
432 | aa[a] |= 32;}
|
---|
433 |
|
---|
434 | double QualityQuad(int a,int option=1) const;
|
---|
435 | Triangle * Quadrangle(Vertex * & v0,Vertex * & v1,Vertex * & v2,Vertex * & v3) const ;
|
---|
436 |
|
---|
437 | void SetLocked(int a){
|
---|
438 | register Triangle * t = at[a];
|
---|
439 | t->aa[aa[a] & 3] |=4;
|
---|
440 | aa[a] |= 4;}
|
---|
441 |
|
---|
442 | void SetMarkUnSwap(int a){
|
---|
443 | register Triangle * t = at[a];
|
---|
444 | t->aa[aa[a] & 3] |=8;
|
---|
445 | aa[a] |=8 ;}
|
---|
446 |
|
---|
447 |
|
---|
448 | void SetUnMarkUnSwap(int a){
|
---|
449 | register Triangle * t = at[a];
|
---|
450 | t->aa[aa[a] & 3] &=55; // 23 + 32
|
---|
451 | aa[a] &=55 ;}
|
---|
452 |
|
---|
453 |
|
---|
454 |
|
---|
455 | #ifdef DEBUG
|
---|
456 | void inline checka(Int1 a);
|
---|
457 | void inline check();
|
---|
458 | #endif
|
---|
459 |
|
---|
460 | }; // end of Triangle class
|
---|
461 |
|
---|
462 |
|
---|
463 |
|
---|
464 |
|
---|
465 | class ListofIntersectionTriangles {
|
---|
466 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
467 | class IntersectionTriangles {
|
---|
468 | public:
|
---|
469 | Triangle *t;
|
---|
470 | Real8 bary[3]; // use if t != 0
|
---|
471 | R2 x;
|
---|
472 | Metric m;
|
---|
473 | Real8 s;// abscisse curviline
|
---|
474 | Real8 sp; // len of the previous seg in m
|
---|
475 | Real8 sn;// len of the next seg in m
|
---|
476 | };
|
---|
477 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
478 | class SegInterpolation {
|
---|
479 | public:
|
---|
480 | GeometricalEdge * e;
|
---|
481 | Real8 sBegin,sEnd; // abscisse of the seg on edge parameter
|
---|
482 | Real8 lBegin,lEnd; // length abscisse set in ListofIntersectionTriangles::Length
|
---|
483 | int last;// last index in ListofIntersectionTriangles for this Sub seg of edge
|
---|
484 | R2 F(Real8 s){
|
---|
485 | Real8 c01=lEnd-lBegin, c0=(lEnd-s)/c01, c1=(s-lBegin)/c01;
|
---|
486 | assert(lBegin<= s && s <=lEnd);
|
---|
487 | return e->F(sBegin*c0+sEnd*c1);}
|
---|
488 | };
|
---|
489 |
|
---|
490 | int MaxSize; //
|
---|
491 | int Size; //
|
---|
492 | Real8 len; //
|
---|
493 | int state;
|
---|
494 | IntersectionTriangles * lIntTria;
|
---|
495 | int NbSeg;
|
---|
496 | int MaxNbSeg;
|
---|
497 | SegInterpolation * lSegsI;
|
---|
498 | public:
|
---|
499 | IntersectionTriangles & operator[](int i) {return lIntTria[i];}
|
---|
500 | operator int&() {return Size;}
|
---|
501 | ListofIntersectionTriangles(int n=256,int m=16)
|
---|
502 | : MaxSize(n), Size(0), len(-1),state(-1),lIntTria(new IntersectionTriangles[n]) ,
|
---|
503 | NbSeg(0), MaxNbSeg(m), lSegsI(new SegInterpolation[m])
|
---|
504 | {
|
---|
505 | long int verbosity=0;
|
---|
506 |
|
---|
507 | if (verbosity>9)
|
---|
508 | std::cout << " construct ListofIntersectionTriangles"
|
---|
509 | << MaxSize << " " << MaxNbSeg<< std::endl;};
|
---|
510 | ~ListofIntersectionTriangles(){
|
---|
511 | if (lIntTria) delete [] lIntTria,lIntTria=0;
|
---|
512 | if (lSegsI) delete [] lSegsI,lSegsI=0;}
|
---|
513 | void init(){state=0;len=0;Size=0;}
|
---|
514 |
|
---|
515 | int NewItem(Triangle * tt,Real8 d0,Real8 d1,Real8 d2);
|
---|
516 | int NewItem(R2,const Metric & );
|
---|
517 | void NewSubSeg(GeometricalEdge *e,Real8 s0,Real8 s1)
|
---|
518 | {
|
---|
519 | long int verbosity=0;
|
---|
520 |
|
---|
521 | if (NbSeg>=MaxNbSeg) {
|
---|
522 | int mneo= MaxNbSeg;
|
---|
523 | MaxNbSeg *= 2;
|
---|
524 | if (verbosity>3)
|
---|
525 | std::cout <<" reshape lSegsI from " << mneo << " to "
|
---|
526 | << MaxNbSeg <<std::endl;
|
---|
527 | SegInterpolation * lEn = new SegInterpolation[MaxNbSeg];
|
---|
528 | assert(lSegsI && NbSeg < MaxNbSeg);
|
---|
529 | for (int i=0;i< NbSeg;i++)
|
---|
530 | lEn[i] = lSegsI[MaxNbSeg]; // copy old to new
|
---|
531 | delete [] lSegsI; // remove old
|
---|
532 | lSegsI = lEn;
|
---|
533 | }
|
---|
534 | if (NbSeg)
|
---|
535 | lSegsI[NbSeg-1].last=Size;
|
---|
536 | lSegsI[NbSeg].e=e;
|
---|
537 | lSegsI[NbSeg].sBegin=s0;
|
---|
538 | lSegsI[NbSeg].sEnd=s1;
|
---|
539 | NbSeg++;
|
---|
540 | }
|
---|
541 |
|
---|
542 | // void CopyMetric(int i,int j){ lIntTria[j].m=lIntTria[i].m;}
|
---|
543 | // void CopyMetric(const Metric & mm,int j){ lIntTria[j].m=mm;}
|
---|
544 |
|
---|
545 | void ReShape() {
|
---|
546 | register int newsize = MaxSize*2;
|
---|
547 | IntersectionTriangles * nw = new IntersectionTriangles[newsize];
|
---|
548 | assert(nw);
|
---|
549 | for (int i=0;i<MaxSize;i++) // recopy
|
---|
550 | nw[i] = lIntTria[i];
|
---|
551 | long int verbosity=0;
|
---|
552 | if(verbosity>3)
|
---|
553 | std::cout << " ListofIntersectionTriangles ReShape MaxSize "
|
---|
554 | << MaxSize << " -> "
|
---|
555 | << newsize << std::endl;
|
---|
556 | MaxSize = newsize;
|
---|
557 | delete [] lIntTria;// remove old
|
---|
558 | lIntTria = nw; // copy pointer
|
---|
559 | }
|
---|
560 |
|
---|
561 | void SplitEdge(const Triangles & ,const R2 &,const R2 &,int nbegin=0);
|
---|
562 | Real8 Length();
|
---|
563 | Int4 NewPoints(Vertex *,Int4 & nbv,Int4 nbvx);
|
---|
564 | };
|
---|
565 |
|
---|
566 |
|
---|
567 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
568 | class GeometricalSubDomain {
|
---|
569 | public:
|
---|
570 | GeometricalEdge *edge;
|
---|
571 | int sens; // -1 or 1
|
---|
572 | Int4 ref;
|
---|
573 | inline void Set(const GeometricalSubDomain &,const Geometry & ,const Geometry &);
|
---|
574 |
|
---|
575 | };
|
---|
576 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
577 | class SubDomain {
|
---|
578 | public:
|
---|
579 | Triangle * head;
|
---|
580 | Int4 ref;
|
---|
581 | int sens; // -1 or 1
|
---|
582 | Edge * edge; // to geometrical
|
---|
583 | inline void Set(const Triangles &,Int4,Triangles &);
|
---|
584 |
|
---|
585 | };
|
---|
586 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
587 | class VertexOnGeom { public:
|
---|
588 |
|
---|
589 | Vertex * mv;
|
---|
590 | Real8 abscisse;
|
---|
591 | union{
|
---|
592 | GeometricalVertex * gv; // if abscisse <0;
|
---|
593 | GeometricalEdge * ge; // if abscisse in [0..1]
|
---|
594 | };
|
---|
595 | inline void Set(const VertexOnGeom&,const Triangles &,Triangles &);
|
---|
596 | int OnGeomVertex()const {return this? abscisse <0 :0;}
|
---|
597 | int OnGeomEdge() const {return this? abscisse >=0 :0;}
|
---|
598 | VertexOnGeom(): mv(0),abscisse(0){gv=0;}
|
---|
599 | VertexOnGeom(Vertex & m,GeometricalVertex &g) : mv(&m),abscisse(-1){gv=&g;}
|
---|
600 | // std::cout << " mv = " <<mv << " gv = " << gv << std::endl;}
|
---|
601 | VertexOnGeom(Vertex & m,GeometricalEdge &g,Real8 s) : mv(&m),abscisse(s){ge=&g;}
|
---|
602 | //std::cout << &g << " " << ge << std::endl;
|
---|
603 | operator Vertex * () const {return mv;}
|
---|
604 | operator GeometricalVertex * () const {return gv;}
|
---|
605 | operator GeometricalEdge * () const {return ge;}
|
---|
606 | // operator Real8 & () {return abscisse;}
|
---|
607 | operator const Real8 & () const {return abscisse;}
|
---|
608 | int IsRequiredVertex(){ return this? (( abscisse<0 ? (gv?gv->Required():0):0 )) : 0;}
|
---|
609 | void SetOn(){mv->on=this;mv->vint=IsVertexOnGeom;}
|
---|
610 | friend std::ostream& operator <<(std::ostream& f, const VertexOnGeom & vog){
|
---|
611 | f << vog.abscisse << " " << vog.mv << " " << vog.gv << " ; ";
|
---|
612 | if (vog.abscisse < 0) f << *vog.gv << " ;; " ;
|
---|
613 | // else f << *vog.ge << " ;; " ;
|
---|
614 | return f;}
|
---|
615 | inline void Set(const Triangles &,Int4,Triangles &);
|
---|
616 |
|
---|
617 | };
|
---|
618 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
619 | class VertexOnVertex {public:
|
---|
620 | Vertex * v, *bv;
|
---|
621 | VertexOnVertex(Vertex * w,Vertex *bw) :v(w),bv(bw){}
|
---|
622 | VertexOnVertex() {};
|
---|
623 | inline void Set(const Triangles &,Int4,Triangles &);
|
---|
624 | void SetOnBTh(){v->onbv=bv;v->vint=IsVertexOnVertex;}
|
---|
625 | };
|
---|
626 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
627 | class VertexOnEdge {public:
|
---|
628 | Vertex * v;
|
---|
629 | Edge * be;
|
---|
630 | Real8 abcisse;
|
---|
631 | VertexOnEdge( Vertex * w, Edge *bw,Real8 s) :v(w),be(bw),abcisse(s) {}
|
---|
632 | VertexOnEdge(){}
|
---|
633 | inline void Set(const Triangles &,Int4,Triangles &);
|
---|
634 | void SetOnBTh(){v->onbe=this;v->vint=IsVertexOnEdge;}
|
---|
635 | Vertex & operator[](int i) const { return (*be)[i];}
|
---|
636 | operator Real8 () const { return abcisse;}
|
---|
637 | operator Vertex * () const { return v;}
|
---|
638 | operator Edge * () const { return be;}
|
---|
639 | };
|
---|
640 |
|
---|
641 | inline TriangleAdjacent FindTriangleAdjacent(Edge &E);
|
---|
642 | inline Vertex * TheVertex(Vertex * a); // for remove crak in mesh
|
---|
643 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
644 |
|
---|
645 | class CrackedEdge { // a small class to store on crack an uncrack information
|
---|
646 | friend class Triangles;
|
---|
647 | friend std::ostream& operator <<(std::ostream& f, const Triangles & Th) ;
|
---|
648 | class CrackedTriangle {
|
---|
649 | friend class Triangles;
|
---|
650 | friend class CrackedEdge;
|
---|
651 | friend std::ostream& operator <<(std::ostream& f, const Triangles & Th) ;
|
---|
652 | Triangle * t; // edge of triangle t
|
---|
653 | int i; // edge number of in triangle
|
---|
654 | Edge *edge; // the 2 edge
|
---|
655 | Vertex *New[2]; // new vertex number
|
---|
656 | CrackedTriangle() : t(0),i(0),edge(0) { New[0]=New[1]=0;}
|
---|
657 | CrackedTriangle(Edge * a) : t(0),i(0),edge(a) { New[0]=New[1]=0;}
|
---|
658 | void Crack(){
|
---|
659 | Triangle & T(*t);
|
---|
660 | int i0=VerticesOfTriangularEdge[i][0];
|
---|
661 | int i1=VerticesOfTriangularEdge[i][0];
|
---|
662 | assert(New[0] && New[1]);
|
---|
663 | T(i0) = New[0];
|
---|
664 | T(i1) = New[1];}
|
---|
665 | void UnCrack(){
|
---|
666 | Triangle & T(*t);
|
---|
667 | int i0=VerticesOfTriangularEdge[i][0];
|
---|
668 | int i1=VerticesOfTriangularEdge[i][0];
|
---|
669 | assert(New[0] && New[1]);
|
---|
670 | T(i0) = TheVertex(T(i0));
|
---|
671 | T(i1) = TheVertex(T(i1));}
|
---|
672 | void Set() {
|
---|
673 | TriangleAdjacent ta ( FindTriangleAdjacent(*edge));
|
---|
674 | t = ta;
|
---|
675 | i = ta;
|
---|
676 |
|
---|
677 | New[0] = ta.EdgeVertex(0);
|
---|
678 | New[1] = ta.EdgeVertex(1);
|
---|
679 | // warning the ref
|
---|
680 |
|
---|
681 | }
|
---|
682 |
|
---|
683 | }; // end of class CrackedTriangle
|
---|
684 | public:
|
---|
685 | CrackedTriangle a,b;
|
---|
686 | CrackedEdge() :a(),b() {}
|
---|
687 | CrackedEdge(Edge * start, Int4 i,Int4 j) : a(start+i),b(start+j) {};
|
---|
688 | CrackedEdge(Edge * e0, Edge * e1 ) : a(e0),b(e1) {};
|
---|
689 |
|
---|
690 | void Crack() { a.Crack(); b.Crack();}
|
---|
691 | void UnCrack() { a.UnCrack(); b.UnCrack();}
|
---|
692 | void Set() { a.Set(), b.Set();}
|
---|
693 | };
|
---|
694 |
|
---|
695 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
696 | class Triangles {
|
---|
697 | public:
|
---|
698 |
|
---|
699 | enum TypeFileMesh {
|
---|
700 | AutoMesh=0,BDMesh=1,NOPOMesh=2,amMesh=3,am_fmtMesh=4,amdbaMesh=5,
|
---|
701 | ftqMesh=6,mshMesh=7};
|
---|
702 |
|
---|
703 | int static counter; // to kown the number of mesh in memory
|
---|
704 | int OnDisk; // true if on disk
|
---|
705 | Geometry & Gh; // Geometry
|
---|
706 | Triangles & BTh; // Background Mesh Bth==*this =>no background
|
---|
707 |
|
---|
708 | Int4 NbRef; // counter of ref on the this class if 0 we can delete
|
---|
709 | Int4 nbvx,nbtx; // nombre max de sommets , de triangles
|
---|
710 |
|
---|
711 | Int4 nt,nbv,nbt,nbiv,nbe; // nb of legal triangles, nb of vertex, of triangles,
|
---|
712 | // of initial vertices, of edges with reference,
|
---|
713 | Int4 NbOfQuad; // nb of quadrangle
|
---|
714 |
|
---|
715 | Int4 NbSubDomains; //
|
---|
716 | Int4 NbOutT; // Nb of oudeside triangle
|
---|
717 | Int4 NbOfTriangleSearchFind;
|
---|
718 | Int4 NbOfSwapTriangle;
|
---|
719 | char * name, *identity;
|
---|
720 | Vertex * vertices; // data of vertices des sommets
|
---|
721 |
|
---|
722 | Int4 NbVerticesOnGeomVertex;
|
---|
723 | VertexOnGeom * VerticesOnGeomVertex;
|
---|
724 |
|
---|
725 | Int4 NbVerticesOnGeomEdge;
|
---|
726 | VertexOnGeom * VerticesOnGeomEdge;
|
---|
727 |
|
---|
728 | Int4 NbVertexOnBThVertex;
|
---|
729 | VertexOnVertex *VertexOnBThVertex;
|
---|
730 |
|
---|
731 | Int4 NbVertexOnBThEdge;
|
---|
732 | VertexOnEdge *VertexOnBThEdge;
|
---|
733 |
|
---|
734 |
|
---|
735 | Int4 NbCrackedVertices;
|
---|
736 |
|
---|
737 |
|
---|
738 | Int4 NbCrackedEdges;
|
---|
739 | CrackedEdge *CrackedEdges;
|
---|
740 |
|
---|
741 |
|
---|
742 | R2 pmin,pmax; // extrema
|
---|
743 | Real8 coefIcoor; // coef to integer Icoor1;
|
---|
744 |
|
---|
745 | Triangle * triangles;
|
---|
746 | Edge * edges;
|
---|
747 |
|
---|
748 | QuadTree *quadtree;
|
---|
749 | Vertex ** ordre;
|
---|
750 | SubDomain * subdomains;
|
---|
751 | ListofIntersectionTriangles lIntTria;
|
---|
752 | // end of variable
|
---|
753 |
|
---|
754 | Triangles(Int4 i);//:BTh(*this),Gh(*new Geometry()){PreInit(i);}
|
---|
755 |
|
---|
756 |
|
---|
757 | ~Triangles();
|
---|
758 | Triangles(const char * ,Real8=-1) ;
|
---|
759 | Triangles(BamgMesh* bamgmesh,BamgOpts* bamgopts);
|
---|
760 |
|
---|
761 | Triangles(Int4 nbvx,Triangles & BT,int keepBackVertices=1)
|
---|
762 | :Gh(BT.Gh),BTh(BT) {
|
---|
763 | try {GeomToTriangles1(nbvx,keepBackVertices);}
|
---|
764 | catch(...) { this->~Triangles(); throw; } }
|
---|
765 |
|
---|
766 | Triangles(Int4 nbvx,Geometry & G)
|
---|
767 | :Gh(G),BTh(*this){
|
---|
768 | try { GeomToTriangles0(nbvx);}
|
---|
769 | catch(...) { this->~Triangles(); throw; } }
|
---|
770 | Triangles(Triangles &,Geometry * pGh=0,Triangles* pBTh=0,Int4 nbvxx=0 ); // COPY OPERATEUR
|
---|
771 | // Triangles(Triangles &){ std::cerr << " BUG call copy opretor of Triangles" << std::endl;MeshError(111);}
|
---|
772 | Triangles(const Triangles &,const int *flag,const int *bb); // truncature
|
---|
773 |
|
---|
774 | void SetIntCoor(const char * from =0);
|
---|
775 |
|
---|
776 | // void RandomInit();
|
---|
777 | // void CubeInit(int ,int);
|
---|
778 |
|
---|
779 | Real8 MinimalHmin() {return 2.0/coefIcoor;}
|
---|
780 | Real8 MaximalHmax() {return Max(pmax.x-pmin.x,pmax.y-pmin.y);}
|
---|
781 | const Vertex & operator[] (Int4 i) const { return vertices[i];};
|
---|
782 | Vertex & operator[](Int4 i) { return vertices[i];};
|
---|
783 | const Triangle & operator() (Int4 i) const { return triangles[i];};
|
---|
784 | Triangle & operator()(Int4 i) { return triangles[i];};
|
---|
785 | I2 toI2(const R2 & P) const {
|
---|
786 | return I2( (Icoor1) (coefIcoor*(P.x-pmin.x))
|
---|
787 | ,(Icoor1) (coefIcoor*(P.y-pmin.y)) );}
|
---|
788 | R2 toR2(const I2 & P) const {
|
---|
789 | return R2( (double) P.x/coefIcoor+pmin.x, (double) P.y/coefIcoor+pmin.y);}
|
---|
790 | void Add( Vertex & s,Triangle * t,Icoor2 * =0) ;
|
---|
791 | void Insert();
|
---|
792 | // void InsertOld();
|
---|
793 | void ForceBoundary();
|
---|
794 | void Heap();
|
---|
795 | void FindSubDomain(int );
|
---|
796 | Int4 ConsRefTriangle(Int4 *) const;
|
---|
797 | void ShowHistogram() const;
|
---|
798 | void ShowRegulaty() const; // Add FH avril 2007
|
---|
799 | // void ConsLinkTriangle();
|
---|
800 |
|
---|
801 | void ReMakeTriangleContainingTheVertex();
|
---|
802 | void UnMarkUnSwapTriangle();
|
---|
803 | void SmoothMetric(Real8 raisonmax) ;
|
---|
804 | void BoundAnisotropy(Real8 anisomax,double hminaniso= 1e-100) ;
|
---|
805 | void MaxSubDivision(Real8 maxsubdiv);
|
---|
806 | void WriteMetric(std::ostream &,int iso) ;
|
---|
807 | Edge** MakeGeometricalEdgeToEdge();
|
---|
808 | void SetVertexFieldOn();
|
---|
809 | void SetVertexFieldOnBTh();
|
---|
810 | Int4 SplitInternalEdgeWithBorderVertices();
|
---|
811 | void MakeQuadrangles(double costheta);
|
---|
812 | int SplitElement(int choice);
|
---|
813 | void MakeQuadTree();
|
---|
814 | void NewPoints( Triangles &,int KeepBackVertex =1 );
|
---|
815 | Int4 InsertNewPoints(Int4 nbvold,Int4 & NbTSwap) ;
|
---|
816 | void NewPointsOld( Triangles & );
|
---|
817 | void NewPoints(int KeepBackVertex=1){ NewPoints(*this,KeepBackVertex);}
|
---|
818 | void ReNumberingTheTriangleBySubDomain(bool justcompress=false);
|
---|
819 | void ReNumberingVertex(Int4 * renu);
|
---|
820 | void SmoothingVertex(int =3,Real8=0.3);
|
---|
821 | Metric MetricAt (const R2 &) const;
|
---|
822 | GeometricalEdge * ProjectOnCurve( Edge & AB, Vertex & A, Vertex & B,Real8 theta,
|
---|
823 | Vertex & R,VertexOnEdge & BR,VertexOnGeom & GR);
|
---|
824 |
|
---|
825 | Int4 Number(const Triangle & t) const { return &t - triangles;}
|
---|
826 | Int4 Number(const Triangle * t) const { return t - triangles;}
|
---|
827 | Int4 Number(const Vertex & t) const { return &t - vertices;}
|
---|
828 | Int4 Number(const Vertex * t) const { return t - vertices;}
|
---|
829 | Int4 Number(const Edge & t) const { return &t - edges;}
|
---|
830 | Int4 Number(const Edge * t) const { return t - edges;}
|
---|
831 | Int4 Number2(const Triangle * t) const {
|
---|
832 | // if(t>= triangles && t < triangles + nbt )
|
---|
833 | return t - triangles;
|
---|
834 | // else return t - OutSidesTriangles;
|
---|
835 | }
|
---|
836 |
|
---|
837 | Vertex * NearestVertex(Icoor1 i,Icoor1 j) ;
|
---|
838 | Triangle * FindTriangleContening(const I2 & ,Icoor2 [3],Triangle *tstart=0) const;
|
---|
839 |
|
---|
840 | void ReadFromMatlabMesh(BamgMesh* bamgmesh, BamgOpts* bamgopts);
|
---|
841 | void WriteBamgMesh(BamgMesh* bamgmesh,BamgOpts* bamgopts);
|
---|
842 |
|
---|
843 | void ReadMetric(BamgOpts* bamgopts,const Real8 hmin,const Real8 hmax,const Real8 coef);
|
---|
844 | void IntersectConsMetric(const double * s,const Int4 nbsol,const int * typsols,
|
---|
845 | const Real8 hmin,const Real8 hmax, const Real8 coef,
|
---|
846 | const Real8 anisomax,const Real8 CutOff=1.e-4,const int NbJacobi=1,
|
---|
847 | const int DoNormalisation=1,
|
---|
848 | const double power=1.0,
|
---|
849 | const int choise=0);
|
---|
850 | void IntersectGeomMetric(const Real8 err,const int iso);
|
---|
851 |
|
---|
852 |
|
---|
853 | int isCracked() const {return NbCrackedVertices != 0;}
|
---|
854 | int Crack();
|
---|
855 | int UnCrack();
|
---|
856 |
|
---|
857 | friend std::ostream& operator <<(std::ostream& f, const Triangles & Th);
|
---|
858 | void ConsGeometry(Real8 =-1.0,int *equiedges=0); // construct a geometry if no geo
|
---|
859 | void FillHoleInMesh() ;
|
---|
860 | int CrackMesh();
|
---|
861 | private:
|
---|
862 | void GeomToTriangles1(Int4 nbvx,int KeepBackVertices=1);// the real constructor mesh adaption
|
---|
863 | void GeomToTriangles0(Int4 nbvx);// the real constructor mesh generator
|
---|
864 | void PreInit(Int4,char * =0 );
|
---|
865 |
|
---|
866 | }; // End Class Triangles
|
---|
867 |
|
---|
868 |
|
---|
869 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
870 | class Geometry {
|
---|
871 | public:
|
---|
872 | int OnDisk;
|
---|
873 | Int4 NbRef; // counter of ref on the this class if 0 we can delete
|
---|
874 |
|
---|
875 | char *name;
|
---|
876 | Int4 nbvx,nbtx; // nombre max de sommets , de Geometry
|
---|
877 | Int4 nbv,nbt,nbiv,nbe; // nombre de sommets, de Geometry, de sommets initiaux,
|
---|
878 | Int4 NbSubDomains; //
|
---|
879 | Int4 NbEquiEdges;
|
---|
880 | Int4 NbCrackedEdges;
|
---|
881 | // Int4 nbtf;// de triangle frontiere
|
---|
882 | Int4 NbOfCurves;
|
---|
883 | int empty(){return (nbv ==0) && (nbt==0) && (nbe==0) && (NbSubDomains==0); }
|
---|
884 | GeometricalVertex * vertices; // data of vertices des sommets
|
---|
885 | Triangle * triangles;
|
---|
886 | GeometricalEdge * edges;
|
---|
887 | QuadTree *quadtree;
|
---|
888 | GeometricalSubDomain *subdomains;
|
---|
889 | Curve *curves;
|
---|
890 | ~Geometry();
|
---|
891 | Geometry(const Geometry & Gh); //Copy Operator
|
---|
892 | Geometry(int nbg,const Geometry ** ag); // intersection operator
|
---|
893 |
|
---|
894 | R2 pmin,pmax; // extrema
|
---|
895 | Real8 coefIcoor; // coef to integer Icoor1;
|
---|
896 | Real8 MaximalAngleOfCorner;
|
---|
897 |
|
---|
898 | // end of data
|
---|
899 |
|
---|
900 |
|
---|
901 | I2 toI2(const R2 & P) const {
|
---|
902 | return I2( (Icoor1) (coefIcoor*(P.x-pmin.x))
|
---|
903 | ,(Icoor1) (coefIcoor*(P.y-pmin.y)) );}
|
---|
904 |
|
---|
905 | Real8 MinimalHmin() {return 2.0/coefIcoor;}
|
---|
906 | Real8 MaximalHmax() {return Max(pmax.x-pmin.x,pmax.y-pmin.y);}
|
---|
907 | void ReadGeometry(BamgGeom* bamggeom, BamgOpts* bamgopts);
|
---|
908 | void EmptyGeometry();
|
---|
909 | Geometry() {EmptyGeometry();}// empty Geometry
|
---|
910 | void AfterRead();
|
---|
911 | Geometry(BamgGeom* bamggeom, BamgOpts* bamgopts) {EmptyGeometry();OnDisk=1;ReadGeometry(bamggeom,bamgopts);AfterRead();}
|
---|
912 |
|
---|
913 | const GeometricalVertex & operator[] (Int4 i) const { return vertices[i];};
|
---|
914 | GeometricalVertex & operator[](Int4 i) { return vertices[i];};
|
---|
915 | const GeometricalEdge & operator() (Int4 i) const { return edges[i];};
|
---|
916 | GeometricalEdge & operator()(Int4 i) { return edges[i];};
|
---|
917 | Int4 Number(const GeometricalVertex & t) const { return &t - vertices;}
|
---|
918 | Int4 Number(const GeometricalVertex * t) const { return t - vertices;}
|
---|
919 | Int4 Number(const GeometricalEdge & t) const { return &t - edges;}
|
---|
920 | Int4 Number(const GeometricalEdge * t) const { return t - edges;}
|
---|
921 | Int4 Number(const Curve * c) const { return c - curves;}
|
---|
922 |
|
---|
923 | void UnMarkEdges() {
|
---|
924 | for (Int4 i=0;i<nbe;i++) edges[i].SetUnMark();}
|
---|
925 |
|
---|
926 | GeometricalEdge * ProjectOnCurve(const Edge & ,Real8,Vertex &,VertexOnGeom &) const ;
|
---|
927 | GeometricalEdge * Contening(const R2 P, GeometricalEdge * start) const;
|
---|
928 | friend std::ostream& operator <<(std::ostream& f, const Geometry & Gh);
|
---|
929 | void WriteGeometry(BamgGeom* bamggeom, BamgOpts* bamgopts);
|
---|
930 | }; // End Class Geometry
|
---|
931 |
|
---|
932 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
933 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
934 | /////////////////// END CLASS ////////////////////////////////////
|
---|
935 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
936 | /////////////////////////////////////////////////////////////////////////////////////
|
---|
937 |
|
---|
938 | inline Triangles::Triangles(Int4 i) :Gh(*new Geometry()),BTh(*this){PreInit(i);}
|
---|
939 |
|
---|
940 | extern Triangles * CurrentTh;
|
---|
941 |
|
---|
942 | TriangleAdjacent CloseBoundaryEdge(I2 ,Triangle *, double &,double &) ;
|
---|
943 | TriangleAdjacent CloseBoundaryEdgeV2(I2 A,Triangle *t, double &a,double &b);
|
---|
944 |
|
---|
945 | Int4 FindTriangle(Triangles &Th, Real8 x, Real8 y, double* a,int & inside);
|
---|
946 |
|
---|
947 |
|
---|
948 |
|
---|
949 | inline Triangle * Triangle::Quadrangle(Vertex * & v0,Vertex * & v1,Vertex * & v2,Vertex * & v3) const
|
---|
950 | {
|
---|
951 | // return the other triangle of the quad if a quad or 0 if not a quat
|
---|
952 | Triangle * t =0;
|
---|
953 | if (link) {
|
---|
954 | int a=-1;
|
---|
955 | if (aa[0] & 16 ) a=0;
|
---|
956 | if (aa[1] & 16 ) a=1;
|
---|
957 | if (aa[2] & 16 ) a=2;
|
---|
958 | if (a>=0) {
|
---|
959 | t = at[a];
|
---|
960 | // if (t-this<0) return 0;
|
---|
961 | v2 = ns[VerticesOfTriangularEdge[a][0]];
|
---|
962 | v0 = ns[VerticesOfTriangularEdge[a][1]];
|
---|
963 | v1 = ns[OppositeEdge[a]];
|
---|
964 | v3 = t->ns[OppositeEdge[aa[a]&3]];
|
---|
965 | }
|
---|
966 | }
|
---|
967 | return t;
|
---|
968 | }
|
---|
969 |
|
---|
970 | inline double Triangle::QualityQuad(int a,int option) const
|
---|
971 | { // first do the logique part
|
---|
972 | double q;
|
---|
973 | if (!link || aa[a] &4)
|
---|
974 | q= -1;
|
---|
975 | else {
|
---|
976 | Triangle * t = at[a];
|
---|
977 | if (t-this<0) q= -1;// because we do 2 times
|
---|
978 | else if (!t->link ) q= -1;
|
---|
979 | else if (aa[0] & 16 || aa[1] & 16 || aa[2] & 16 || t->aa[0] & 16 || t->aa[1] & 16 || t->aa[2] & 16 )
|
---|
980 | q= -1;
|
---|
981 | else if(option)
|
---|
982 | {
|
---|
983 | const Vertex & v2 = *ns[VerticesOfTriangularEdge[a][0]];
|
---|
984 | const Vertex & v0 = *ns[VerticesOfTriangularEdge[a][1]];
|
---|
985 | const Vertex & v1 = *ns[OppositeEdge[a]];
|
---|
986 | const Vertex & v3 = * t->ns[OppositeEdge[aa[a]&3]];
|
---|
987 | q = QuadQuality(v0,v1,v2,v3); // do the float part
|
---|
988 | }
|
---|
989 | else q= 1;
|
---|
990 | }
|
---|
991 | return q;
|
---|
992 | }
|
---|
993 |
|
---|
994 |
|
---|
995 | inline void Vertex::Set(const Vertex & rec,const Triangles & ,Triangles & )
|
---|
996 | {
|
---|
997 | *this = rec;
|
---|
998 | }
|
---|
999 | inline void GeometricalVertex::Set(const GeometricalVertex & rec,const Geometry & ,const Geometry & )
|
---|
1000 | {
|
---|
1001 | *this = rec;
|
---|
1002 | }
|
---|
1003 | inline void Edge::Set(const Triangles & Th ,Int4 i,Triangles & ThNew)
|
---|
1004 | {
|
---|
1005 | *this = Th.edges[i];
|
---|
1006 | v[0] = ThNew.vertices + Th.Number(v[0]);
|
---|
1007 | v[1] = ThNew.vertices + Th.Number(v[1]);
|
---|
1008 | if (on)
|
---|
1009 | on = ThNew.Gh.edges+Th.Gh.Number(on);
|
---|
1010 | if (adj[0]) adj[0] = ThNew.edges + Th.Number(adj[0]);
|
---|
1011 | if (adj[1]) adj[1] = ThNew.edges + Th.Number(adj[1]);
|
---|
1012 |
|
---|
1013 | }
|
---|
1014 | inline void GeometricalEdge::Set(const GeometricalEdge & rec,const Geometry & Gh ,Geometry & GhNew)
|
---|
1015 | {
|
---|
1016 | *this = rec;
|
---|
1017 | v[0] = GhNew.vertices + Gh.Number(v[0]);
|
---|
1018 | v[1] = GhNew.vertices + Gh.Number(v[1]);
|
---|
1019 | if (Adj[0]) Adj[0] = GhNew.edges + Gh.Number(Adj[0]);
|
---|
1020 | if (Adj[1]) Adj[1] = GhNew.edges + Gh.Number(Adj[1]);
|
---|
1021 | }
|
---|
1022 |
|
---|
1023 | inline void Curve::Set(const Curve & rec,const Geometry & Gh ,Geometry & GhNew)
|
---|
1024 | {
|
---|
1025 | *this = rec;
|
---|
1026 | be = GhNew.edges + Gh.Number(be);
|
---|
1027 | ee = GhNew.edges + Gh.Number(ee);
|
---|
1028 | if(next) next= GhNew.curves + Gh.Number(next);
|
---|
1029 | }
|
---|
1030 |
|
---|
1031 | inline void Triangle::Set(const Triangle & rec,const Triangles & Th ,Triangles & ThNew)
|
---|
1032 | {
|
---|
1033 | *this = rec;
|
---|
1034 | if ( ns[0] ) ns[0] = ThNew.vertices + Th.Number(ns[0]);
|
---|
1035 | if ( ns[1] ) ns[1] = ThNew.vertices + Th.Number(ns[1]);
|
---|
1036 | if ( ns[2] ) ns[2] = ThNew.vertices + Th.Number(ns[2]);
|
---|
1037 | if(at[0]) at[0] = ThNew.triangles + Th.Number(at[0]);
|
---|
1038 | if(at[1]) at[1] = ThNew.triangles + Th.Number(at[1]);
|
---|
1039 | if(at[2]) at[2] = ThNew.triangles + Th.Number(at[2]);
|
---|
1040 | if (link >= Th.triangles && link < Th.triangles + Th.nbt)
|
---|
1041 | link = ThNew.triangles + Th.Number(link);
|
---|
1042 | }
|
---|
1043 | inline void VertexOnVertex::Set(const Triangles & Th ,Int4 i,Triangles & ThNew)
|
---|
1044 | {
|
---|
1045 | *this = Th.VertexOnBThVertex[i];
|
---|
1046 | v = ThNew.vertices + Th.Number(v);
|
---|
1047 |
|
---|
1048 | }
|
---|
1049 | inline void SubDomain::Set(const Triangles & Th ,Int4 i,Triangles & ThNew)
|
---|
1050 | {
|
---|
1051 | *this = Th.subdomains[i];
|
---|
1052 | assert( head - Th.triangles >=0 && head - Th.triangles < Th.nbt);
|
---|
1053 | head = ThNew.triangles + Th.Number(head) ;
|
---|
1054 | assert(edge - Th.edges >=0 && edge - Th.edges < Th.nbe);
|
---|
1055 | edge = ThNew.edges+ Th.Number(edge);
|
---|
1056 | }
|
---|
1057 | inline void GeometricalSubDomain::Set(const GeometricalSubDomain & rec,const Geometry & Gh ,const Geometry & GhNew)
|
---|
1058 | {
|
---|
1059 | *this = rec;
|
---|
1060 | edge = Gh.Number(edge) + GhNew.edges;
|
---|
1061 | }
|
---|
1062 | inline void VertexOnEdge::Set(const Triangles & Th ,Int4 i,Triangles & ThNew)
|
---|
1063 | {
|
---|
1064 | *this = Th.VertexOnBThEdge[i];
|
---|
1065 | v = ThNew.vertices + Th.Number(v);
|
---|
1066 | }
|
---|
1067 |
|
---|
1068 | inline void VertexOnGeom::Set(const VertexOnGeom & rec,const Triangles & Th ,Triangles & ThNew)
|
---|
1069 | {
|
---|
1070 | *this = rec;
|
---|
1071 | mv = ThNew.vertices + Th.Number(mv);
|
---|
1072 | if (gv)
|
---|
1073 | if (abscisse < 0 )
|
---|
1074 | gv = ThNew.Gh.vertices + Th.Gh.Number(gv);
|
---|
1075 | else
|
---|
1076 | ge = ThNew.Gh.edges + Th.Gh.Number(ge);
|
---|
1077 |
|
---|
1078 | }
|
---|
1079 | inline Real8 Edge::MetricLength() const
|
---|
1080 | {
|
---|
1081 | return LengthInterpole(v[0]->m,v[1]->m,v[1]->r - v[0]->r) ;
|
---|
1082 | }
|
---|
1083 |
|
---|
1084 | inline void Triangles::ReMakeTriangleContainingTheVertex()
|
---|
1085 | {
|
---|
1086 | register Int4 i;
|
---|
1087 | for ( i=0;i<nbv;i++)
|
---|
1088 | {
|
---|
1089 | vertices[i].vint = 0;
|
---|
1090 | vertices[i].t=0;
|
---|
1091 | }
|
---|
1092 | for ( i=0;i<nbt;i++)
|
---|
1093 | triangles[i].SetTriangleContainingTheVertex();
|
---|
1094 | }
|
---|
1095 |
|
---|
1096 | inline void Triangles::UnMarkUnSwapTriangle()
|
---|
1097 | {
|
---|
1098 | register Int4 i;
|
---|
1099 | for ( i=0;i<nbt;i++)
|
---|
1100 | for(int j=0;j<3;j++)
|
---|
1101 | triangles[i].SetUnMarkUnSwap(j);
|
---|
1102 | }
|
---|
1103 |
|
---|
1104 | inline void Triangles::SetVertexFieldOn()
|
---|
1105 | {
|
---|
1106 | for (Int4 i=0;i<nbv;i++)
|
---|
1107 | vertices[i].on=0;
|
---|
1108 | for (Int4 j=0;j<NbVerticesOnGeomVertex;j++ )
|
---|
1109 | VerticesOnGeomVertex[j].SetOn();
|
---|
1110 | for (Int4 k=0;k<NbVerticesOnGeomEdge;k++ )
|
---|
1111 | VerticesOnGeomEdge[k].SetOn();
|
---|
1112 | }
|
---|
1113 | inline void Triangles::SetVertexFieldOnBTh()
|
---|
1114 | {
|
---|
1115 | for (Int4 i=0;i<nbv;i++)
|
---|
1116 | vertices[i].on=0;
|
---|
1117 | for (Int4 j=0;j<NbVertexOnBThVertex;j++ )
|
---|
1118 | VertexOnBThVertex[j].SetOnBTh();
|
---|
1119 | for (Int4 k=0;k<NbVertexOnBThEdge;k++ )
|
---|
1120 | VertexOnBThEdge[k].SetOnBTh();
|
---|
1121 |
|
---|
1122 | }
|
---|
1123 |
|
---|
1124 | inline void TriangleAdjacent::SetAdj2(const TriangleAdjacent & ta, int l )
|
---|
1125 | { // set du triangle adjacent
|
---|
1126 | if(t) {
|
---|
1127 | t->at[a]=ta.t;
|
---|
1128 | t->aa[a]=ta.a|l;}
|
---|
1129 | if(ta.t) {
|
---|
1130 | ta.t->at[ta.a] = t ;
|
---|
1131 | ta.t->aa[ta.a] = a| l ;
|
---|
1132 | }
|
---|
1133 | }
|
---|
1134 |
|
---|
1135 |
|
---|
1136 | inline int TriangleAdjacent::Locked() const
|
---|
1137 | { return t->aa[a] &4;}
|
---|
1138 | inline int TriangleAdjacent::Cracked() const
|
---|
1139 | { return t->aa[a] &32;}
|
---|
1140 | inline int TriangleAdjacent::GetAllFlag_UnSwap() const
|
---|
1141 | { return t->aa[a] & 1012;} // take all flag except MarkUnSwap
|
---|
1142 |
|
---|
1143 | inline int TriangleAdjacent::MarkUnSwap() const
|
---|
1144 | { return t->aa[a] &8;}
|
---|
1145 |
|
---|
1146 | inline void TriangleAdjacent::SetLock(){ t->SetLocked(a);}
|
---|
1147 |
|
---|
1148 | inline void TriangleAdjacent::SetCracked() { t->SetCracked(a);}
|
---|
1149 |
|
---|
1150 | inline TriangleAdjacent TriangleAdjacent::Adj() const
|
---|
1151 | { return t->Adj(a);}
|
---|
1152 |
|
---|
1153 | inline Vertex * TriangleAdjacent::EdgeVertex(const int & i) const
|
---|
1154 | {return t->ns[VerticesOfTriangularEdge[a][i]]; }
|
---|
1155 | inline Vertex * TriangleAdjacent::OppositeVertex() const
|
---|
1156 | {return t->ns[bamg::OppositeVertex[a]]; }
|
---|
1157 | inline Icoor2 & TriangleAdjacent::det() const
|
---|
1158 | { return t->det;}
|
---|
1159 | inline TriangleAdjacent Adj(const TriangleAdjacent & a)
|
---|
1160 | { return a.Adj();}
|
---|
1161 |
|
---|
1162 | inline TriangleAdjacent Next(const TriangleAdjacent & ta)
|
---|
1163 | { return TriangleAdjacent(ta.t,NextEdge[ta.a]);}
|
---|
1164 |
|
---|
1165 | inline TriangleAdjacent Previous(const TriangleAdjacent & ta)
|
---|
1166 | { return TriangleAdjacent(ta.t,PreviousEdge[ta.a]);}
|
---|
1167 |
|
---|
1168 | inline void Adj(GeometricalEdge * & on,int &i)
|
---|
1169 | {int j=i;i=on->SensAdj[i];on=on->Adj[j];}
|
---|
1170 |
|
---|
1171 | inline Real4 qualite(const Vertex &va,const Vertex &vb,const Vertex &vc)
|
---|
1172 | {
|
---|
1173 | Real4 ret;
|
---|
1174 | I2 ia=va,ib=vb,ic=vc;
|
---|
1175 | I2 ab=ib-ia,bc=ic-ib,ac=ic-ia;
|
---|
1176 | Icoor2 deta=Det(ab,ac);
|
---|
1177 | if (deta <=0) ret = -1;
|
---|
1178 | else {
|
---|
1179 | Real8 a = sqrt((Real8) (ac,ac)),
|
---|
1180 | b = sqrt((Real8) (bc,bc)),
|
---|
1181 | c = sqrt((Real8) (ab,ab)),
|
---|
1182 | p = a+b+c;
|
---|
1183 | Real8 h= Max(Max(a,b),c),ro=deta/p;
|
---|
1184 | ret = ro/h;}
|
---|
1185 | return ret;
|
---|
1186 | }
|
---|
1187 |
|
---|
1188 |
|
---|
1189 | inline Triangle::Triangle(Triangles *Th,Int4 i,Int4 j,Int4 k) {
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1190 | Vertex *v=Th->vertices;
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1191 | Int4 nbv = Th->nbv;
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1192 | assert(i >=0 && j >=0 && k >=0);
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1193 | assert(i < nbv && j < nbv && k < nbv);
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1194 | ns[0]=v+i;
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1195 | ns[1]=v+j;
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1196 | ns[2]=v+k;
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1197 | at[0]=at[1]=at[2]=0;
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1198 | aa[0]=aa[1]=aa[2]=0;
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1199 | det=0;
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1200 | }
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1201 |
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1202 | inline Triangle::Triangle(Vertex *v0,Vertex *v1,Vertex *v2){
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1203 | ns[0]=v0;
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1204 | ns[1]=v1;
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1205 | ns[2]=v2;
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1206 | at[0]=at[1]=at[2]=0;
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1207 | aa[0]=aa[1]=aa[2]=0;
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1208 | if (v0) det=0;
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1209 | else {
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1210 | det=-1;
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1211 | link=NULL;};
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1212 | }
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1213 |
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1214 | inline Real4 Triangle::qualite()
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1215 | {
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1216 | return det < 0 ? -1 : bamg::qualite(*ns[0],*ns[1],*ns[2]);
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1217 | }
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1218 |
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1219 | Int4 inline Vertex::Optim(int i,int koption)
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1220 | {
|
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1221 | Int4 ret=0;
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1222 | if ( t && (vint >= 0 ) && (vint <3) )
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1223 | {
|
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1224 | ret = t->Optim(vint,koption);
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1225 | if(!i)
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1226 | {
|
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1227 | t =0; // for no future optime
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1228 | vint= 0; }
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1229 | }
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1230 | return ret;
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1231 | }
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1232 |
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1233 | Icoor2 inline det(const Vertex & a,const Vertex & b,const Vertex & c)
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1234 | {
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1235 | register Icoor2 bax = b.i.x - a.i.x ,bay = b.i.y - a.i.y;
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1236 | register Icoor2 cax = c.i.x - a.i.x ,cay = c.i.y - a.i.y;
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1237 | return bax*cay - bay*cax;}
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1238 |
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1239 |
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1240 | void swap(Triangle *t1,Int1 a1,
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1241 | Triangle *t2,Int1 a2,
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1242 | Vertex *s1,Vertex *s2,Icoor2 det1,Icoor2 det2);
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1243 |
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1244 |
|
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1245 |
|
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1246 | int inline TriangleAdjacent::swap()
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1247 | { return t->swap(a);}
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1248 |
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1249 |
|
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1250 |
|
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1251 | int SwapForForcingEdge(Vertex * & pva ,Vertex * & pvb ,
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1252 | TriangleAdjacent & tt1,Icoor2 & dets1,
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1253 | Icoor2 & detsa,Icoor2 & detsb, int & nbswap);
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1254 |
|
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1255 | int ForceEdge(Vertex &a, Vertex & b,TriangleAdjacent & taret) ;
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1256 |
|
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1257 | // inline bofbof FH
|
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1258 | inline TriangleAdjacent FindTriangleAdjacent(Edge &E)
|
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1259 | {
|
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1260 | Vertex * a = E.v[0];
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1261 | Vertex * b = E.v[1];
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1262 |
|
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1263 | Triangle * t = a->t;
|
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1264 | int i = a->vint;
|
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1265 | TriangleAdjacent ta(t,EdgesVertexTriangle[i][0]); // Previous edge
|
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1266 | assert(t && i>=0 && i < 3);
|
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1267 | assert( a == (*t)(i));
|
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1268 | int k=0;
|
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1269 | do { // turn around vertex in direct sens (trigo)
|
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1270 | k++;assert(k< 20000);
|
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1271 | // in no crack => ta.EdgeVertex(1) == a otherwise ???
|
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1272 | if (ta.EdgeVertex(1) == a && ta.EdgeVertex(0) == b) return ta; // find
|
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1273 | ta = ta.Adj();
|
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1274 | if (ta.EdgeVertex(0) == a && ta.EdgeVertex(1) == b) return ta; // find
|
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1275 | --ta;
|
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1276 | } while (t != (Triangle *)ta);
|
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1277 | assert(0);
|
---|
1278 | return TriangleAdjacent(0,0);// error
|
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1279 | }
|
---|
1280 |
|
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1281 | inline Vertex * TheVertex(Vertex * a) // give a unique vertex with smallest number
|
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1282 | { // in case on crack in mesh
|
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1283 | Vertex * r(a), *rr;
|
---|
1284 | Triangle * t = a->t;
|
---|
1285 | int i = a->vint;
|
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1286 | TriangleAdjacent ta(t,EdgesVertexTriangle[i][0]); // Previous edge
|
---|
1287 | assert(t && i>=0 && i < 3);
|
---|
1288 | assert( a == (*t)(i));
|
---|
1289 | int k=0;
|
---|
1290 | do { // turn around vertex in direct sens (trigo)
|
---|
1291 | k++;assert(k< 20000);
|
---|
1292 | // in no crack => ta.EdgeVertex(1) == a
|
---|
1293 | if ((rr=ta.EdgeVertex(0)) < r) r = rr;
|
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1294 | ta = ta.Adj();
|
---|
1295 | if ((rr=ta.EdgeVertex(1)) < r) r =rr;
|
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1296 | --ta;
|
---|
1297 | } while (t != (Triangle*) ta);
|
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1298 | return r;
|
---|
1299 | }
|
---|
1300 |
|
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1301 | inline double CPUtime(){
|
---|
1302 | #ifdef SYSTIMES
|
---|
1303 | struct tms buf;
|
---|
1304 | if (times(&buf)!=-1)
|
---|
1305 | return ((double)buf.tms_utime+(double)buf.tms_stime)/(long) sysconf(_SC_CLK_TCK);
|
---|
1306 | else
|
---|
1307 | #endif
|
---|
1308 | return ((double) clock())/CLOCKS_PER_SEC;
|
---|
1309 | }
|
---|
1310 |
|
---|
1311 | #ifdef DEBUG
|
---|
1312 | void inline Triangle::checka(Int1 a) {
|
---|
1313 | // verif de la coherence des adjacences de l arete a
|
---|
1314 | a = a%4;
|
---|
1315 | assert(a < 3 && a >= 0 );
|
---|
1316 | Triangle *t1=this,*t2=at[a];
|
---|
1317 | Int2 a1=a,a2=aa[a]%4;
|
---|
1318 |
|
---|
1319 | assert(a2 < 3 && a2 >= 0 );
|
---|
1320 | if (t2 && ( ((*t1).ns[VerticesOfTriangularEdge[a1][0]] != (*t2).ns[VerticesOfTriangularEdge[a2][1]])
|
---|
1321 | || ((*t1).ns[VerticesOfTriangularEdge[a1][1]] != (*t2).ns[VerticesOfTriangularEdge[a2][0]])))
|
---|
1322 | {
|
---|
1323 | if (CurrentTh) std::cerr << " In Triangles beetween Triangle " << CurrentTh->Number(t1) << " and "
|
---|
1324 | << CurrentTh->Number(t2) << std::endl;
|
---|
1325 | std::cerr << "---- t1="<< t1 << " " << a1 <<", t2="<< t2 << " " << a2 << std::endl;
|
---|
1326 | std::cerr <<"t1="<< t1 << " " << a1 << " " << t1->ns[VerticesOfTriangularEdge[a1][0]]
|
---|
1327 | << " " << t1->ns[VerticesOfTriangularEdge[a1][1]] <<std::endl;
|
---|
1328 | if (CurrentTh)
|
---|
1329 | std::cerr <<"t1="<< t1 << " " << a1 << " " << CurrentTh->Number(t1->ns[VerticesOfTriangularEdge[a1][0]])
|
---|
1330 | << " " << CurrentTh->Number(t1->ns[VerticesOfTriangularEdge[a1][1]]) <<std::endl;
|
---|
1331 | if (t2) std::cerr <<"t2="<< t2 << " " << a2 << " "
|
---|
1332 | << t2->ns[VerticesOfTriangularEdge[a2][0]]
|
---|
1333 | << " " << t2->ns[VerticesOfTriangularEdge[a2][1]] <<std::endl;
|
---|
1334 | if (t2 &&CurrentTh)
|
---|
1335 | std::cerr <<"t2="<< t2 << " " << a2 << " "
|
---|
1336 | << CurrentTh->Number(t2->ns[VerticesOfTriangularEdge[a2][0]])
|
---|
1337 | << " " << CurrentTh->Number(t2->ns[VerticesOfTriangularEdge[a2][1]]) <<std::endl;
|
---|
1338 | assert(0);
|
---|
1339 | }
|
---|
1340 | if (t2) assert(t1->aa[a1]/4 == t2->aa[a2]/4); // lock compatibite
|
---|
1341 | }
|
---|
1342 |
|
---|
1343 |
|
---|
1344 | void inline Triangle::check() {
|
---|
1345 | Icoor2 det2=0;
|
---|
1346 | // std::cout << " check " << this << std::endl;
|
---|
1347 | int infv=ns[0] ? (( ns[1] ? ( ns[2] ? -1 : 2) : 1 )) : 0;
|
---|
1348 | if (det<0) {
|
---|
1349 | if (infv<0 )
|
---|
1350 | { if (CurrentTh) std::cerr << " In Triangles " << CurrentTh->Number(this) << std::endl;
|
---|
1351 | std::cerr << " det = " << det << " and " << infv << std::endl;
|
---|
1352 | MeshError(5);
|
---|
1353 | }}
|
---|
1354 | else if (infv>=0 )
|
---|
1355 | { if (CurrentTh) std::cerr << " In Triangles " << CurrentTh->Number(this) << std::endl;
|
---|
1356 | std::cerr << " det = " << det << " and " << infv << std::endl;
|
---|
1357 | MeshError(5);
|
---|
1358 | }
|
---|
1359 |
|
---|
1360 | if (det >=0)
|
---|
1361 | if( det != (det2=bamg::det(*ns[0],*ns[1],*ns[2])))
|
---|
1362 | { // penthickness(4);Draw();
|
---|
1363 | if (CurrentTh) std::cerr << " In Triangles" << CurrentTh->Number(this)
|
---|
1364 | << std::endl;
|
---|
1365 | std::cerr << *ns[0] << *ns[1] << " " << *ns[2] << " " << std::endl;
|
---|
1366 | std::cerr << " Bug in triangle " << this
|
---|
1367 | << ":" << det << " != " << det2 << std::endl;
|
---|
1368 | MeshError(5);
|
---|
1369 | }
|
---|
1370 | checka(0);
|
---|
1371 | checka(1);
|
---|
1372 | checka(2);
|
---|
1373 | // if (ns[0]) assert( ns[0] - Meshbegin >= 0 );
|
---|
1374 | // if (ns[0]) assert( Meshend - ns[0] >= 0 );
|
---|
1375 | // if (ns[1]) assert( ns[1] - Meshbegin >= 0 );
|
---|
1376 | // if (ns[1]) assert( Meshend - ns[1] >= 0 );
|
---|
1377 | // if (ns[2]) assert( ns[2] - Meshbegin >= 0 );
|
---|
1378 | // if (ns[2]) assert( Meshend - ns[2] >= 0 );
|
---|
1379 | assert(ns[0] != ns[2]);
|
---|
1380 | assert(ns[1] != ns[2]);
|
---|
1381 | assert(ns[0] != ns[1]);
|
---|
1382 | }
|
---|
1383 |
|
---|
1384 |
|
---|
1385 | #endif
|
---|
1386 |
|
---|
1387 | }
|
---|
1388 | #endif
|
---|