source: issm/trunk/externalpackages/triangle/configs/triangle.h@ 24686

Last change on this file since 24686 was 24686, checked in by Mathieu Morlighem, 5 years ago

merged trunk-jpl and trunk for revision 24684

File size: 21.5 KB
Line 
1/*****************************************************************************/
2/* */
3/* (triangle.h) */
4/* */
5/* Include file for programs that call Triangle. */
6/* */
7/* Accompanies Triangle Version 1.6 */
8/* July 28, 2005 */
9/* */
10/* Copyright 1996, 2005 */
11/* Jonathan Richard Shewchuk */
12/* 2360 Woolsey #H */
13/* Berkeley, California 94705-1927 */
14/* jrs@cs.berkeley.edu */
15/* */
16/*****************************************************************************/
17
18/*****************************************************************************/
19/* */
20/* How to call Triangle from another program */
21/* */
22/* */
23/* If you haven't read Triangle's instructions (run "triangle -h" to read */
24/* them), you won't understand what follows. */
25/* */
26/* Triangle must be compiled into an object file (triangle.o) with the */
27/* TRILIBRARY symbol defined (generally by using the -DTRILIBRARY compiler */
28/* switch). The makefile included with Triangle will do this for you if */
29/* you run "make trilibrary". The resulting object file can be called via */
30/* the procedure triangulate(). */
31/* */
32/* If the size of the object file is important to you, you may wish to */
33/* generate a reduced version of triangle.o. The REDUCED symbol gets rid */
34/* of all features that are primarily of research interest. Specifically, */
35/* the -DREDUCED switch eliminates Triangle's -i, -F, -s, and -C switches. */
36/* The CDT_ONLY symbol gets rid of all meshing algorithms above and beyond */
37/* constrained Delaunay triangulation. Specifically, the -DCDT_ONLY switch */
38/* eliminates Triangle's -r, -q, -a, -u, -D, -Y, -S, and -s switches. */
39/* */
40/* IMPORTANT: These definitions (TRILIBRARY, REDUCED, CDT_ONLY) must be */
41/* made in the makefile or in triangle.c itself. Putting these definitions */
42/* in this file (triangle.h) will not create the desired effect. */
43/* */
44/* */
45/* The calling convention for triangulate() follows. */
46/* */
47/* void triangulate(triswitches, in, out, vorout) */
48/* char *triswitches; */
49/* struct triangulateio *in; */
50/* struct triangulateio *out; */
51/* struct triangulateio *vorout; */
52/* */
53/* `triswitches' is a string containing the command line switches you wish */
54/* to invoke. No initial dash is required. Some suggestions: */
55/* */
56/* - You'll probably find it convenient to use the `z' switch so that */
57/* points (and other items) are numbered from zero. This simplifies */
58/* indexing, because the first item of any type always starts at index */
59/* [0] of the corresponding array, whether that item's number is zero or */
60/* one. */
61/* - You'll probably want to use the `Q' (quiet) switch in your final code, */
62/* but you can take advantage of Triangle's printed output (including the */
63/* `V' switch) while debugging. */
64/* - If you are not using the `q', `a', `u', `D', `j', or `s' switches, */
65/* then the output points will be identical to the input points, except */
66/* possibly for the boundary markers. If you don't need the boundary */
67/* markers, you should use the `N' (no nodes output) switch to save */
68/* memory. (If you do need boundary markers, but need to save memory, a */
69/* good nasty trick is to set out->pointlist equal to in->pointlist */
70/* before calling triangulate(), so that Triangle overwrites the input */
71/* points with identical copies.) */
72/* - The `I' (no iteration numbers) and `g' (.off file output) switches */
73/* have no effect when Triangle is compiled with TRILIBRARY defined. */
74/* */
75/* `in', `out', and `vorout' are descriptions of the input, the output, */
76/* and the Voronoi output. If the `v' (Voronoi output) switch is not used, */
77/* `vorout' may be NULL. `in' and `out' may never be NULL. */
78/* */
79/* Certain fields of the input and output structures must be initialized, */
80/* as described below. */
81/* */
82/*****************************************************************************/
83
84/*****************************************************************************/
85/* */
86/* The `triangulateio' structure. */
87/* */
88/* Used to pass data into and out of the triangulate() procedure. */
89/* */
90/* */
91/* Arrays are used to store points, triangles, markers, and so forth. In */
92/* all cases, the first item in any array is stored starting at index [0]. */
93/* However, that item is item number `1' unless the `z' switch is used, in */
94/* which case it is item number `0'. Hence, you may find it easier to */
95/* index points (and triangles in the neighbor list) if you use the `z' */
96/* switch. Unless, of course, you're calling Triangle from a Fortran */
97/* program. */
98/* */
99/* Description of fields (except the `numberof' fields, which are obvious): */
100/* */
101/* `pointlist': An array of point coordinates. The first point's x */
102/* coordinate is at index [0] and its y coordinate at index [1], followed */
103/* by the coordinates of the remaining points. Each point occupies two */
104/* REALs. */
105/* `pointattributelist': An array of point attributes. Each point's */
106/* attributes occupy `numberofpointattributes' REALs. */
107/* `pointmarkerlist': An array of point markers; one int per point. */
108/* */
109/* `trianglelist': An array of triangle corners. The first triangle's */
110/* first corner is at index [0], followed by its other two corners in */
111/* counterclockwise order, followed by any other nodes if the triangle */
112/* represents a nonlinear element. Each triangle occupies */
113/* `numberofcorners' ints. */
114/* `triangleattributelist': An array of triangle attributes. Each */
115/* triangle's attributes occupy `numberoftriangleattributes' REALs. */
116/* `trianglearealist': An array of triangle area constraints; one REAL per */
117/* triangle. Input only. */
118/* `neighborlist': An array of triangle neighbors; three ints per */
119/* triangle. Output only. */
120/* */
121/* `segmentlist': An array of segment endpoints. The first segment's */
122/* endpoints are at indices [0] and [1], followed by the remaining */
123/* segments. Two ints per segment. */
124/* `segmentmarkerlist': An array of segment markers; one int per segment. */
125/* */
126/* `holelist': An array of holes. The first hole's x and y coordinates */
127/* are at indices [0] and [1], followed by the remaining holes. Two */
128/* REALs per hole. Input only, although the pointer is copied to the */
129/* output structure for your convenience. */
130/* */
131/* `regionlist': An array of regional attributes and area constraints. */
132/* The first constraint's x and y coordinates are at indices [0] and [1], */
133/* followed by the regional attribute at index [2], followed by the */
134/* maximum area at index [3], followed by the remaining area constraints. */
135/* Four REALs per area constraint. Note that each regional attribute is */
136/* used only if you select the `A' switch, and each area constraint is */
137/* used only if you select the `a' switch (with no number following), but */
138/* omitting one of these switches does not change the memory layout. */
139/* Input only, although the pointer is copied to the output structure for */
140/* your convenience. */
141/* */
142/* `edgelist': An array of edge endpoints. The first edge's endpoints are */
143/* at indices [0] and [1], followed by the remaining edges. Two ints per */
144/* edge. Output only. */
145/* `edgemarkerlist': An array of edge markers; one int per edge. Output */
146/* only. */
147/* `normlist': An array of normal vectors, used for infinite rays in */
148/* Voronoi diagrams. The first normal vector's x and y magnitudes are */
149/* at indices [0] and [1], followed by the remaining vectors. For each */
150/* finite edge in a Voronoi diagram, the normal vector written is the */
151/* zero vector. Two REALs per edge. Output only. */
152/* */
153/* */
154/* Any input fields that Triangle will examine must be initialized. */
155/* Furthermore, for each output array that Triangle will write to, you */
156/* must either provide space by setting the appropriate pointer to point */
157/* to the space you want the data written to, or you must initialize the */
158/* pointer to NULL, which tells Triangle to allocate space for the results. */
159/* The latter option is preferable, because Triangle always knows exactly */
160/* how much space to allocate. The former option is provided mainly for */
161/* people who need to call Triangle from Fortran code, though it also makes */
162/* possible some nasty space-saving tricks, like writing the output to the */
163/* same arrays as the input. */
164/* */
165/* Triangle will not free() any input or output arrays, including those it */
166/* allocates itself; that's up to you. You should free arrays allocated by */
167/* Triangle by calling the trifree() procedure defined below. (By default, */
168/* trifree() just calls the standard free() library procedure, but */
169/* applications that call triangulate() may replace trimalloc() and */
170/* trifree() in triangle.c to use specialized memory allocators.) */
171/* */
172/* Here's a guide to help you decide which fields you must initialize */
173/* before you call triangulate(). */
174/* */
175/* `in': */
176/* */
177/* - `pointlist' must always point to a list of points; `numberofpoints' */
178/* and `numberofpointattributes' must be properly set. */
179/* `pointmarkerlist' must either be set to NULL (in which case all */
180/* markers default to zero), or must point to a list of markers. If */
181/* `numberofpointattributes' is not zero, `pointattributelist' must */
182/* point to a list of point attributes. */
183/* - If the `r' switch is used, `trianglelist' must point to a list of */
184/* triangles, and `numberoftriangles', `numberofcorners', and */
185/* `numberoftriangleattributes' must be properly set. If */
186/* `numberoftriangleattributes' is not zero, `triangleattributelist' */
187/* must point to a list of triangle attributes. If the `a' switch is */
188/* used (with no number following), `trianglearealist' must point to a */
189/* list of triangle area constraints. `neighborlist' may be ignored. */
190/* - If the `p' switch is used, `segmentlist' must point to a list of */
191/* segments, `numberofsegments' must be properly set, and */
192/* `segmentmarkerlist' must either be set to NULL (in which case all */
193/* markers default to zero), or must point to a list of markers. */
194/* - If the `p' switch is used without the `r' switch, then */
195/* `numberofholes' and `numberofregions' must be properly set. If */
196/* `numberofholes' is not zero, `holelist' must point to a list of */
197/* holes. If `numberofregions' is not zero, `regionlist' must point to */
198/* a list of region constraints. */
199/* - If the `p' switch is used, `holelist', `numberofholes', */
200/* `regionlist', and `numberofregions' is copied to `out'. (You can */
201/* nonetheless get away with not initializing them if the `r' switch is */
202/* used.) */
203/* - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be */
204/* ignored. */
205/* */
206/* `out': */
207/* */
208/* - `pointlist' must be initialized (NULL or pointing to memory) unless */
209/* the `N' switch is used. `pointmarkerlist' must be initialized */
210/* unless the `N' or `B' switch is used. If `N' is not used and */
211/* `in->numberofpointattributes' is not zero, `pointattributelist' must */
212/* be initialized. */
213/* - `trianglelist' must be initialized unless the `E' switch is used. */
214/* `neighborlist' must be initialized if the `n' switch is used. If */
215/* the `E' switch is not used and (`in->numberofelementattributes' is */
216/* not zero or the `A' switch is used), `elementattributelist' must be */
217/* initialized. `trianglearealist' may be ignored. */
218/* - `segmentlist' must be initialized if the `p' or `c' switch is used, */
219/* and the `P' switch is not used. `segmentmarkerlist' must also be */
220/* initialized under these circumstances unless the `B' switch is used. */
221/* - `edgelist' must be initialized if the `e' switch is used. */
222/* `edgemarkerlist' must be initialized if the `e' switch is used and */
223/* the `B' switch is not. */
224/* - `holelist', `regionlist', `normlist', and all scalars may be ignored.*/
225/* */
226/* `vorout' (only needed if `v' switch is used): */
227/* */
228/* - `pointlist' must be initialized. If `in->numberofpointattributes' */
229/* is not zero, `pointattributelist' must be initialized. */
230/* `pointmarkerlist' may be ignored. */
231/* - `edgelist' and `normlist' must both be initialized. */
232/* `edgemarkerlist' may be ignored. */
233/* - Everything else may be ignored. */
234/* */
235/* After a call to triangulate(), the valid fields of `out' and `vorout' */
236/* will depend, in an obvious way, on the choice of switches used. Note */
237/* that when the `p' switch is used, the pointers `holelist' and */
238/* `regionlist' are copied from `in' to `out', but no new space is */
239/* allocated; be careful that you don't free() the same array twice. On */
240/* the other hand, Triangle will never copy the `pointlist' pointer (or any */
241/* others); new space is allocated for `out->pointlist', or if the `N' */
242/* switch is used, `out->pointlist' remains uninitialized. */
243/* */
244/* All of the meaningful `numberof' fields will be properly set; for */
245/* instance, `numberofedges' will represent the number of edges in the */
246/* triangulation whether or not the edges were written. If segments are */
247/* not used, `numberofsegments' will indicate the number of boundary edges. */
248/* */
249/*****************************************************************************/
250
251/*Patch for ISSM*/
252#ifndef REAL
253typedef double REAL;
254typedef void VOID;
255#endif
256/*End patch*/
257
258struct triangulateio {
259 REAL *pointlist; /* In / out */
260 REAL *pointattributelist; /* In / out */
261 int *pointmarkerlist; /* In / out */
262 int numberofpoints; /* In / out */
263 int numberofpointattributes; /* In / out */
264
265 int *trianglelist; /* In / out */
266 REAL *triangleattributelist; /* In / out */
267 REAL *trianglearealist; /* In only */
268 int *neighborlist; /* Out only */
269 int numberoftriangles; /* In / out */
270 int numberofcorners; /* In / out */
271 int numberoftriangleattributes; /* In / out */
272
273 int *segmentlist; /* In / out */
274 int *segmentmarkerlist; /* In / out */
275 int numberofsegments; /* In / out */
276
277 REAL *holelist; /* In / pointer to array copied out */
278 int numberofholes; /* In / copied out */
279
280 REAL *regionlist; /* In / pointer to array copied out */
281 int numberofregions; /* In / copied out */
282
283 int *edgelist; /* Out only */
284 int *edgemarkerlist; /* Not used with Voronoi diagram; out only */
285 REAL *normlist; /* Used only with Voronoi diagram; out only */
286 int numberofedges; /* Out only */
287};
288
289#ifdef ANSI_DECLARATORS
290extern "C" void triangulate(char *, struct triangulateio *, struct triangulateio *,
291 struct triangulateio *);
292void trifree(VOID *memptr);
293#else /* not ANSI_DECLARATORS */
294void triangulate();
295void trifree();
296#endif /* not ANSI_DECLARATORS */
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