1 | function md=setmask(md,floatingicename,groundedicename)
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2 | %SETMASK - establish boundaries between grounded and floating ice.
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3 | %
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4 | % By default, ice is considered grounded. The contour floatingicename defines nodes
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5 | % for which ice is floating. The contour groundedicename defines nodes inside an floatingice,
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6 | % that are grounded (ie: ice rises, islands, etc ...)
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7 | % All input files are in the Argus format (extension .exp).
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8 | %
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9 | % Usage:
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10 | % md=setmask(md,floatingicename,groundedicename)
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11 | %
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12 | % Examples:
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13 | % md=setmask(md,'all','');
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14 | % md=setmask(md,'Iceshelves.exp','Islands.exp');
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15 |
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16 | %some checks on list of arguments
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17 | if ((nargin~=3) | (nargout~=1)),
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18 | help mask
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19 | error('mask error message');
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20 | end
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21 |
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22 | %Get assigned fields
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23 | x=md.mesh.x;
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24 | y=md.mesh.y;
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25 | elements=md.mesh.elements;
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26 |
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27 | %Assign elementonfloatingice, elementongroundedice, vertexongroundedice and vertexonfloatingice. Only change at your own peril! This is synchronized heavily with the GroundingLineMigration module. {{{
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28 | elementonfloatingice=FlagElements(md,floatingicename);
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29 | elementongroundedice=FlagElements(md,groundedicename);
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30 |
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31 | %Because groundedice nodes and elements can be included into an floatingice, we need to update. Remember, all the previous
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32 | %arrays come from domain outlines that can intersect one another:
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33 | elementonfloatingice=double((elementonfloatingice & ~elementongroundedice));
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34 | elementongroundedice=double(~elementonfloatingice);
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35 |
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36 | %the order here is important. we choose vertexongroundedice as default on the grounding line.
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37 | vertexonfloatingice=zeros(md.mesh.numberofvertices,1);
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38 | vertexongroundedice=zeros(md.mesh.numberofvertices,1);
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39 | vertexongroundedice(md.mesh.elements(find(elementongroundedice),:))=1;
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40 | vertexonfloatingice(find(~vertexongroundedice))=1;
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41 | %}}}
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42 |
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43 | %Return:
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44 | md.mask.elementonfloatingice=elementonfloatingice;
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45 | md.mask.vertexonfloatingice=vertexonfloatingice;
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46 | md.mask.elementongroundedice=elementongroundedice;
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47 | md.mask.vertexongroundedice=vertexongroundedice;
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48 | md.mask.vertexonwater=zeros(md.mesh.numberofvertices,1);
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49 | md.mask.elementonwater=zeros(md.mesh.numberofelements,1);
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50 | md.mask.icelevelset=ones(md.mesh.numberofvertices,1);
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