1 | /*
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2 | * UpdateElementsDamage:
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3 | */
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4 |
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5 | #include "../../../toolkits/toolkits.h"
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6 | #include "../../../classes/classes.h"
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7 | #include "../../../shared/shared.h"
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8 | #include "../../MeshPartitionx/MeshPartitionx.h"
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9 | #include "../ModelProcessorx.h"
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10 |
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11 | void UpdateElementsDamage(Elements* elements, IoModel* iomodel,int analysis_counter,int analysis_type){
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12 |
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13 | /*Update elements: */
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14 | int counter=0;
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15 | for(int i=0;i<iomodel->numberofelements;i++){
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16 | if(iomodel->my_elements[i]){
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17 | Element* element=(Element*)elements->GetObjectByOffset(counter);
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18 | element->Update(i,iomodel,analysis_counter,analysis_type,P1Enum);
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19 | counter++;
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20 | }
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21 | }
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22 |
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23 | /*What input do I need to run my damage evolution model?*/
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24 | iomodel->FetchDataToInput(elements,VxEnum);
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25 | iomodel->FetchDataToInput(elements,VyEnum);
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26 | iomodel->FetchDataToInput(elements,VzEnum);
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27 | iomodel->FetchDataToInput(elements,DamageDEnum);
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28 | iomodel->FetchDataToInput(elements,MaskIceLevelsetEnum);
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29 | iomodel->FetchDataToInput(elements,PressureEnum);
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30 |
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31 | bool dakota_analysis;
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32 | iomodel->Constant(&dakota_analysis,QmuIsdakotaEnum);
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33 | if(dakota_analysis){
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34 | elements->InputDuplicate(DamageDEnum, QmuDamageDEnum);
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35 | }
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36 | }
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