1 | /*!\file InputUpdateFromVectorx
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2 | * \brief: update datasets using parameter inputs
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3 | */
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4 |
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5 | #include "./InputUpdateFromVectorx.h"
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6 | #include "../../shared/shared.h"
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7 | #include "../../toolkits/toolkits.h"
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8 |
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9 | void InputUpdateFromVectorx( Elements* elements,Nodes* nodes, Vertices* vertices, Loads* loads, Materials* materials, Parameters* parameters,Vector<IssmDouble>* vector, int name, int type){
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10 |
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11 | IssmDouble* serial_vector=NULL;
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12 |
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13 | serial_vector=vector->ToMPISerial();
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14 |
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15 | InputUpdateFromVectorx( elements,nodes, vertices, loads, materials, parameters,serial_vector,name, type);
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16 |
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17 | /*Free ressources:*/
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18 | xDelete<IssmDouble>(serial_vector);
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19 | }
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20 |
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21 | void InputUpdateFromVectorx( Elements* elements,Nodes* nodes, Vertices* vertices, Loads* loads, Materials* materials, Parameters* parameters,IssmDouble* vector, int name, int type){
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22 |
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23 | int i;
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24 |
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25 | /*Update elements, nodes, loads and materials from inputs: */
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26 | for(i=0;i<elements->Size();i++){
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27 | Element* element=dynamic_cast<Element*>(elements->GetObjectByOffset(i));
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28 | element->InputUpdateFromVector(vector,name,type);
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29 | }
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30 | for(i=0;i<nodes->Size();i++){
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31 | Node* node=(Node*)nodes->GetObjectByOffset(i);
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32 | node->InputUpdateFromVector(vector,name,type);
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33 | }
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34 | for(i=0;i<loads->Size();i++){
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35 | Load* load=(Load*)loads->GetObjectByOffset(i);
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36 | load->InputUpdateFromVector(vector,name,type);
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37 | }
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38 | for(i=0;i<materials->Size();i++){
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39 | Material* material=(Material*)materials->GetObjectByOffset(i);
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40 | material->InputUpdateFromVector(vector,name,type);
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41 | }
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42 | }
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43 |
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44 | void InputUpdateFromVectorx( Elements* elements,Nodes* nodes, Vertices* vertices, Loads* loads, Materials* materials, Parameters* parameters,int* vector, int name, int type){
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45 |
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46 | int i;
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47 |
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48 | /*Update elements, nodes, loads and materials from inputs: */
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49 | for(i=0;i<elements->Size();i++){
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50 | Element* element=dynamic_cast<Element*>(elements->GetObjectByOffset(i));
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51 | element->InputUpdateFromVector(vector,name,type);
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52 | }
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53 | for(i=0;i<nodes->Size();i++){
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54 | Node* node=(Node*)nodes->GetObjectByOffset(i);
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55 | node->InputUpdateFromVector(vector,name,type);
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56 | }
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57 | for(i=0;i<loads->Size();i++){
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58 | Load* load=(Load*)loads->GetObjectByOffset(i);
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59 | load->InputUpdateFromVector(vector,name,type);
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60 | }
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61 | for(i=0;i<materials->Size();i++){
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62 | Material* material=(Material*)materials->GetObjectByOffset(i);
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63 | material->InputUpdateFromVector(vector,name,type);
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64 | }
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65 | }
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66 |
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67 | void InputUpdateFromVectorx( Elements* elements,Nodes* nodes, Vertices* vertices, Loads* loads, Materials* materials, Parameters* parameters,bool* vector, int name, int type){
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68 |
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69 | int i;
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70 |
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71 | /*Update elements, nodes, loads and materials from inputs: */
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72 | for(i=0;i<elements->Size();i++){
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73 | Element* element=dynamic_cast<Element*>(elements->GetObjectByOffset(i));
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74 | element->InputUpdateFromVector(vector,name,type);
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75 | }
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76 | for(i=0;i<nodes->Size();i++){
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77 | Node* node=(Node*)nodes->GetObjectByOffset(i);
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78 | node->InputUpdateFromVector(vector,name,type);
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79 | }
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80 | for(i=0;i<loads->Size();i++){
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81 | Load* load=(Load*)loads->GetObjectByOffset(i);
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82 | load->InputUpdateFromVector(vector,name,type);
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83 | }
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84 | for(i=0;i<materials->Size();i++){
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85 | Material* material=(Material*)materials->GetObjectByOffset(i);
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86 | material->InputUpdateFromVector(vector,name,type);
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87 | }
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88 | }
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