[3913] | 1 | #include <cstdio>
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| 2 | #include <cstring>
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| 3 | #include <cmath>
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| 4 | #include <ctime>
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| 5 |
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[15061] | 6 | #include "../classes/classes.h"
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[14949] | 7 | #include "./det.h"
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[3913] | 8 |
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| 9 | namespace bamg {
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| 10 |
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| 11 | /*Methods*/
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[12365] | 12 | /*FUNCTION BamgVertex::Echo {{{*/
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[5150] | 13 |
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| 14 | void BamgVertex::Echo(void){
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| 15 |
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[12509] | 16 | _printLine_("Vertex:");
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| 17 | _printLine_(" integer coordinates i.x: " << i.x << ", i.y: " << i.y);
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| 18 | _printLine_(" Euclidean coordinates r.x: " << r.x << ", r.y: " << r.y);
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| 19 | _printLine_(" ReferenceNumber = " << ReferenceNumber);
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[5150] | 20 | m.Echo();
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| 21 |
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| 22 | return;
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| 23 | }
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| 24 | /*}}}*/
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[12365] | 25 | /*FUNCTION BamgVertex::GetReferenceNumber{{{*/
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[5150] | 26 | int BamgVertex::GetReferenceNumber() const {
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| 27 | return ReferenceNumber;
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| 28 | }
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| 29 | /*}}}*/
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[12365] | 30 | /*FUNCTION BamgVertex::MetricFromHessian{{{*/
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[5150] | 31 | void BamgVertex::MetricFromHessian(const double Hxx,const double Hyx, const double Hyy,const double smin,const double smax,const double s,double err,BamgOpts* bamgopts){
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| 32 | /*Compute Metric from Hessian*/
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| 33 |
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| 34 | /*get options*/
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| 35 | double power=(bamgopts->power);
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| 36 | double anisomax=(bamgopts->anisomax);
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| 37 | double CutOff=bamgopts->cutoff;
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| 38 | double hmin=(bamgopts->hmin);
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| 39 | double hmax=(bamgopts->hmax);
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| 40 | double coef=bamgopts->coeff;
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| 41 | int Metrictype=(bamgopts->Metrictype);
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| 42 |
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| 43 | /*Intermediary*/
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| 44 | double ci;
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| 45 |
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| 46 | /*compute multiplicative coefficient depending on Metric Type (2/9 because it is 2d)*/
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| 47 |
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| 48 | //Absolute Error
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| 49 | /*
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| 50 | * 2 1
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| 51 | *Metric M = --- ------------ Abs(Hessian)
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| 52 | * 9 err * coeff^2
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| 53 | */
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| 54 | if (Metrictype==0){
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| 55 | ci= 2.0/9.0 * 1/(err*coef*coef);
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| 56 | }
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| 57 |
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| 58 | //Relative Error
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| 59 | /*
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| 60 | * 2 1 Abs(Hessian)
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| 61 | *Metric M = --- ------------ ----------------------
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| 62 | * 9 err * coeff^2 max( |s| , cutoff*max(|s|) )
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| 63 | *
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| 64 | */
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| 65 | else if (Metrictype==1){
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| 66 | ci= 2.0/9.0 * 1/(err*coef*coef) * 1/Max( Abs(s), CutOff*(Max(Abs(smin),Abs(smax))));
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| 67 | }
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| 68 |
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| 69 | //Rescaled absolute error
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| 70 | /*
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| 71 | * 2 1 Abs(Hessian)
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| 72 | *Metric M = --- ------------ ----------------------
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| 73 | * 9 err * coeff^2 (smax-smin)
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| 74 | */
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| 75 | else if (Metrictype==2){
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| 76 | ci= 2.0/9.0 * 1/(err*coef*coef) * 1/(smax-smin);
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| 77 | }
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| 78 | else{
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[13036] | 79 | _error_("Metrictype " << Metrictype << " not supported yet (use 0,1 or 2(default))");
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[5150] | 80 | }
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| 81 |
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| 82 | //initialize metric Miv with ci*H
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| 83 | Metric Miv(Hxx*ci,Hyx*ci,Hyy*ci);
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| 84 |
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| 85 | //Get eigen values and vectors of Miv
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[5400] | 86 | EigenMetric Vp(Miv);
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[5150] | 87 |
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| 88 | //move eigen valuse to their absolute values
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| 89 | Vp.Abs();
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| 90 |
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| 91 | //Apply a power if requested by user
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| 92 | if(power!=1.0) Vp.pow(power);
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| 93 |
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| 94 | //modify eigen values according to hmin and hmax
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| 95 | Vp.Maxh(hmax);
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| 96 | Vp.Minh(hmin);
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| 97 |
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| 98 | //Bound anisotropy by 1/(anisomax)^2
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| 99 | Vp.BoundAniso2(1/(anisomax*anisomax));
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| 100 |
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| 101 | //rebuild Metric from Vp
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| 102 | Metric MVp(Vp);
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| 103 |
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| 104 | //Apply Metric to vertex
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| 105 | m.IntersectWith(MVp);
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| 106 |
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| 107 | }
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[12365] | 108 | /*}}}*/
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| 109 | /*FUNCTION BamgVertex::Optim {{{*/
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[5150] | 110 | long BamgVertex::Optim(int i,int koption){
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| 111 | long ret=0;
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[5460] | 112 | if ( t && (IndexInTriangle >= 0 ) && (IndexInTriangle <3) ){
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| 113 | ret = t->Optim(IndexInTriangle,koption);
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[5150] | 114 | if(!i){
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| 115 | t =0; // for no future optime
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[5460] | 116 | IndexInTriangle= 0;
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[5150] | 117 | }
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| 118 | }
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| 119 | return ret;
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| 120 | }
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| 121 | /*}}}*/
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[12365] | 122 | /*FUNCTION BamgVertex::Smoothing{{{*/
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[5120] | 123 | double BamgVertex::Smoothing(Mesh &Th,const Mesh &BTh,Triangle* &tstart ,double omega){
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[3913] | 124 | /*Original code from Frederic Hecht <hecht@ann.jussieu.fr> (BAMG v1.01, Mesh2.cpp/Smoothing)*/
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| 125 |
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[5120] | 126 | register BamgVertex* s=this;
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| 127 | BamgVertex &vP = *s,vPsave=vP;
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[3913] | 128 |
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| 129 | register Triangle* tbegin= t , *tria = t , *ttc;
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| 130 |
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[5460] | 131 | register int k=0,kk=0,j = EdgesVertexTriangle[IndexInTriangle][0],jc;
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[3913] | 132 | R2 P(s->r),PNew(0,0);
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| 133 | do {
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| 134 | k++;
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| 135 |
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| 136 | if (!tria->Hidden(j)){
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[5120] | 137 | BamgVertex &vQ = (*tria)[VerticesOfTriangularEdge[j][0]];
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[3913] | 138 |
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| 139 | R2 Q = vQ,QP(P-Q);
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| 140 | double lQP = LengthInterpole(vP,vQ,QP);
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| 141 | PNew += Q+QP/Max(lQP,1e-20);
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| 142 | kk ++;
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| 143 | }
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| 144 | ttc = tria->TriangleAdj(j);
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| 145 | jc = NextEdge[tria->NuEdgeTriangleAdj(j)];
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| 146 | tria = ttc;
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| 147 | j = NextEdge[jc];
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| 148 | if (k>=2000){
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[13036] | 149 | _error_("k>=2000 (Maximum number of iterations reached)");
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[3913] | 150 | }
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| 151 | } while ( tbegin != tria);
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| 152 | if (kk<4) return 0;
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| 153 | PNew = PNew/(double)kk;
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| 154 | R2 Xmove((PNew-P)*omega);
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| 155 | PNew = P+Xmove;
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| 156 | double delta=Norme2_2(Xmove);
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| 157 |
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| 158 | Icoor2 deta[3];
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[5180] | 159 | I2 IBTh = BTh.R2ToI2(PNew);
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[3913] | 160 |
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[5124] | 161 | tstart=BTh.TriangleFindFromCoord(IBTh,deta,tstart);
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[3913] | 162 |
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| 163 | if (tstart->det <0){ // outside
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| 164 | double ba,bb;
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[5143] | 165 | AdjacentTriangle edge= CloseBoundaryEdge(IBTh,tstart,ba,bb) ;
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[3913] | 166 | tstart = edge;
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| 167 | vP.m= Metric(ba,*edge.EdgeVertex(0),bb,*edge.EdgeVertex(1));
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| 168 | }
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| 169 | else { // inside
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| 170 | double aa[3];
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| 171 | double s = deta[0]+deta[1]+deta[2];
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| 172 | aa[0]=deta[0]/s;
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| 173 | aa[1]=deta[1]/s;
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| 174 | aa[2]=deta[2]/s;
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| 175 | vP.m = Metric(aa,(*tstart)[0],(*tstart)[1],(*tstart)[2]);
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| 176 | }
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| 177 |
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| 178 | // recompute the det of the triangle
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| 179 | vP.r = PNew;
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| 180 |
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[5180] | 181 | vP.i = Th.R2ToI2(PNew);
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[3913] | 182 |
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[5120] | 183 | BamgVertex vPnew = vP;
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[3913] | 184 |
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| 185 | int ok=1;
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| 186 | int loop=1;
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| 187 | k=0;
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| 188 | while (ok){
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| 189 | ok =0;
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| 190 | do {
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| 191 | k++;
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| 192 | double detold = tria->det;
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| 193 | tria->det = bamg::det( (*tria)[0],(*tria)[1] ,(*tria)[2]);
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| 194 | if (loop) {
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[5120] | 195 | BamgVertex *v0,*v1,*v2,*v3;
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[3913] | 196 | if (tria->det<0) ok =1;
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| 197 | else if (tria->Quadrangle(v0,v1,v2,v3))
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| 198 | {
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| 199 | vP = vPsave;
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| 200 | double qold =QuadQuality(*v0,*v1,*v2,*v3);
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| 201 | vP = vPnew;
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| 202 | double qnew =QuadQuality(*v0,*v1,*v2,*v3);
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| 203 | if (qnew<qold) ok = 1;
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| 204 | }
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| 205 | else if ( (double)tria->det < detold/2 ) ok=1;
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| 206 |
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| 207 | }
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| 208 | tria->SetUnMarkUnSwap(0);
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| 209 | tria->SetUnMarkUnSwap(1);
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| 210 | tria->SetUnMarkUnSwap(2);
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| 211 | ttc = tria->TriangleAdj(j);
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| 212 | jc = NextEdge[tria->NuEdgeTriangleAdj(j)];
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| 213 | tria = ttc;
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| 214 | j = NextEdge[jc];
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| 215 | if (k>=2000){
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[13036] | 216 | _error_("k>=2000");
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[3913] | 217 | }
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| 218 | }while ( tbegin != tria);
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| 219 |
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| 220 | if (ok && loop) vP=vPsave; // no move
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| 221 | loop=0;
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| 222 | }
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| 223 | return delta;
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| 224 | }
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[12365] | 225 | /*}}}*/
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[3913] | 226 |
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| 227 | /*Intermediary*/
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[12365] | 228 | /*FUNCTION QuadQuality{{{*/
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[5120] | 229 | double QuadQuality(const BamgVertex & a,const BamgVertex &b,const BamgVertex &c,const BamgVertex &d) {
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[3913] | 230 | /*Original code from Frederic Hecht <hecht@ann.jussieu.fr> (BAMG v1.01, MeshQuad.cpp/QuadQuality)*/
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| 231 |
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| 232 | // calcul de 4 angles --
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| 233 | R2 A((R2)a),B((R2)b),C((R2)c),D((R2)d);
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| 234 | R2 AB(B-A),BC(C-B),CD(D-C),DA(A-D);
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| 235 | // Move(A),Line(B),Line(C),Line(D),Line(A);
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| 236 | const Metric & Ma = a;
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| 237 | const Metric & Mb = b;
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| 238 | const Metric & Mc = c;
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| 239 | const Metric & Md = d;
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| 240 |
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| 241 | double lAB=Norme2(AB);
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| 242 | double lBC=Norme2(BC);
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| 243 | double lCD=Norme2(CD);
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| 244 | double lDA=Norme2(DA);
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| 245 | AB /= lAB; BC /= lBC; CD /= lCD; DA /= lDA;
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| 246 | // version aniso
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| 247 | double cosDAB= Ma(DA,AB)/(Ma(DA)*Ma(AB)),sinDAB= Det(DA,AB);
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| 248 | double cosABC= Mb(AB,BC)/(Mb(AB)*Mb(BC)),sinABC= Det(AB,BC);
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| 249 | double cosBCD= Mc(BC,CD)/(Mc(BC)*Mc(CD)),sinBCD= Det(BC,CD);
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| 250 | double cosCDA= Md(CD,DA)/(Md(CD)*Md(DA)),sinCDA= Det(CD,DA);
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| 251 | double sinmin=Min(Min(sinDAB,sinABC),Min(sinBCD,sinCDA));
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| 252 | if (sinmin<=0) return sinmin;
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| 253 | return 1.0-Max(Max(Abs(cosDAB),Abs(cosABC)),Max(Abs(cosBCD),Abs(cosCDA)));
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| 254 | }
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[12365] | 255 | /*}}}*/
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[3913] | 256 |
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| 257 | }
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